Interactive Media

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http://wish.co.uk/zombie-shopping-mall/ Current Availability [Updated: December 2012] Zombie Shopping Mall is booked up for the foreseeable future. We have no idea if/when more dates will be made available, so please check out our other zombie experiences . Zombie Shopping Mall

Zombie Shopping Mall Experience - book online with free delivery | Wish.co.uk

Mobile Urban Warfare // Immersive Mobile Gaming by Paul Miser

http://www.kickstarter.com/projects/paulmiser/mobile-urban-warfare-immersive-mobile-gaming As a New Yorker, a digital geek and a wanna-be-gamer-if-only-a-game-was-interactive-with-my-daily-life, I found myself wanting to interact and battle with the other people on the streets (well, not everyone, just the slow walkers… you know who you are… how do you get to where you’re going? Do you have all the time in the world? I don’t. I want to get there and get there on time… Sorry, I digress) while doing my most mundane activities; going to work, walking to the store, or just shopping with my girlfriend.
http://www.kickstarter.com/projects/Site3/super-street-fire-burning-man-2012

Super Street Fire - Burning Man 2012 by Site 3 coLaboratory

What is Super Street Fire? It’s Street Fighter 2 only with the fire of a thousand suns (aka 32 flame effects). Set on a real-life version of Ryu’s classic stage, Super Street Fire sees two brave fighters duke it out for up to three rounds of ridiculously intense gameplay. The two players stare each other down while poised ten metres apart on their own elevated platforms.

Oculus Rift: Step Into the Game by Oculus

http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game "Rift could be the closest we've come to Star Trek's holodeck." - Gamespy “...the effect of using the Oculus Rift as you play is mind-blowing." - G4TV "...we found ourselves entirely absorbed; a gaming experience with a level of immersion genuinely unlike anything else we have ever encountered." - CVG Step inside your favorite game. Oculus Rift is a new virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever.
Play over 500 games in stereoscopic 3D Advanced NVIDIA software automatically converts standard PC games to stereoscopic 3D . Highest quality 3D solution High tech active shutter glasses, designed with top-of-the-line optics deliver Full HD resolution per eye and ultra-wide viewing angles. Support for pure Full HD 120 Hz LCD monitors Unlocks crystal-clear, flicker-free stereoscopic 3D gaming, photos, videos, and websites. Maximum 3D display flexibility Designed for use with any 3D-Vision Ready displays including Desktop LCD Monitors, Notebooks, All-in-one PCs, projectors, and DLP® HDTVs. Designed for comfort and style Comfortable to wear and modeled after modern sunglasses, offering a stylish and lightweight alternative to traditional 3D glasses. Wear over your prescription glasses Wear 3D Vision Wired glasses over corrective eyewear using, adjustable nose pieces to ensure a custom fit for each user. http://www.nvidia.com/object/product_geforce_3D_VisionKit_us.html

3D Vision Kit

http://www.yankodesign.com/2011/03/24/more-than-a-cyber-cafe/

Biz Café by Youri Hong, Moonhwan Park & Hyoshin Kim

More Than a Cyber Café I’m embarrassed to admit it but I was one of the first people to criticize the concept of cyber cafés and even bet they wouldn’t last. To cut the story short, I had to swallow my words and I’m here to make amends.
http://www.hollywoodreporter.com/risky-business/ves-douglas-trumbull-peter-jackson-james-cameron-2001-kubrick-288290

VES Honoree and Effects Guru Douglas Trumbull on How Technology, Spectacle Can Rescue Hollywood

Getty Images Within three years of starting his Hollywood career, Douglas Trumbull changed the moviemaking process irrevocably; working with Stanley Kubrick on 1968’s 2011: A Space Odyssey , when he was barely 25, he not only created a landmark cinematic experience, but pioneered special-effects techniques which filmmakers continue to use even today. Since then he’s done Close Encounters of the Third Kind , Star Trek: The Motion Picture , Blade Runner , and most recently, Terrence Malick’s Tree of Life . And almost 45 years later, Trumbull still doggedly pushes the industry to grow and change, even if he finds resistance – or worse, indifference - to innovations which he claims will not just revolutionize current technologies but resuscitate the dwindling receipts studios and exhibitors try to squeeze from the theatrical experience.
Why create a Wikiversity account? School:Game design From Wikiversity Jump to: navigation , search Based on this quality assessment , this school carries the grade of F as in failing to measure up to the high standards of Wikiversium Yardstick . http://en.wikiversity.org/wiki/School:Game_design

School:Game design

One of the coolest sports ever has gotten a little cooler with the addition of laser pistols. The futuristic firearms made their Olympic debut in the modern pentathlon at the 2012 Summer Games . The pistols are safer, allowing spectators to get closer to the action, and have changed competition by allowing organisers to incorporate the running and shooting disciplines in a combined event. http://www.wired.co.uk/news/archive/2012-08/13/modern-pentathlon-lasers

Lasers bring the modern to the modern pentathlon

The PIMA M.F.A. curriculum is based on the professional artistic experience of the faculty who developed the program: John J.A. Jannone, David Grubbs, Amnon Wolman, Jennifer McCoy, and Helen Richardson. It emphasizes conditions which exist in the professional performing arts world, such as: http://www.pima-mfa.info/index.php/curriculum/curriculum-design/

The PIMA M.F.A. at Brooklyn College :: Curriculum Design

Vis-à-Vis Games - USC School of Cinematic Arts

Vis-à-Vis Games takes ordinary electronic gaming off your old-fashioned video game console and desktop PC and moves it out into the real world. This is the future of electronic gaming – pervasive, ubiquitous, in-the-world experiences. Imagine players guiding their favorite FPS game character, not with a mouse and keyboard, but with their actual position and orientation.
The Night Journey project is a game project conceived by Bill Viola, an internationally acclaimed artist and MacArthur fellow, which uses video game technologies to explore the universal story of an individual mystic's journey towards enlightenment. The game is being developed in collaboration with a team from the USC Game Innovation lab, which has spent the past year exploring narrative, visual and procedural themes related to the topic of enlightenment and the possibilities for the project allowed by the game medium with the objective of creating a work that stretches the boundaries of what games may be possible of communicating with its unique content and mechanics. Narrative inspiration for this project includes the lives and writings of great historical figures including: Rumi, the 13th century Islamic poet and mystic; Ryokan, the 18th century Zen Buddhist poet, Shankara; the 8th century Hindu mystic and commentator on the Upanishads; and St.

The Night Journey - USC School of Cinematic Arts

MobZombies is a zombie-fleeing game where a player's movement controls an avatar in the game space. Players run away from virtual zombies by actually running. The objective of the game is simple: stay alive as a horde of the undead slowly moves towards you.

MobZombies - USC School of Cinematic Arts

Team GD3 presents Good Night Elysium, an ambitious and experimental game built on the student-developed Bushido Engine and BitTorrent technology. In this game, players control Ben, a middle-aged man who is tired of the working grind of his life and is looking for escape. He finds refuge in Elysium, the shared world of dreams, where he takes on the form of himself as a child.

Good Night Elysium - USC School of Cinematic Arts

Food Chain is a two-person mixed reality experience currently in development in collaboration with the Mixed Reality Lab at the Nanyang Technological University in Singapore. SnapShotMapPlot is an early prototype version of Food Chain. It is a collaborative mapping game in which one player walks across the USC campus, carrying a laptop and a GPS unit in a backpack, and wearing a cap with a webcam and 3DOF orientation sensor. In the Zemeckis Media Lab, a 3D model of the campus buildings is projected as a four-screen panorama. The indoor client receives position and orientation from the outdoor player (via the USC wireless network), and updates the panorama so that spectators indoors continuously see the model from the same point of view.

Food Chain/SnapShotMapPlot - USC School of Cinematic Arts