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Zombie Shopping Mall Experience - book online with free delivery. Zombie Shopping Mall Prepare yourself for the three most horrifying words in the English language: Reading shopping centre.

Zombie Shopping Mall Experience - book online with free delivery

Bone chilling stuff, I think you’ll agree. We've prepared a bespoke, abandoned shopping centre in Reading, sprinkled to the gills with maniacal ZOMBIES lusting for your tender brains. We know you want to combat them until they cannot be combated anymore. V Squared labs. Mobile Urban Warfare // Immersive Mobile Gaming by Paul Miser. Super Street Fire - Burning Man 2012 by Site 3 coLaboratory. Oculus Rift: Step Into the Game by Oculus. 3D Vision Kit. Biz Café by Youri Hong, Moonhwan Park & Hyoshin Kim. VES Honoree and Effects Guru Douglas Trumbull on How Technology, Spectacle Can Rescue Hollywood. Getty Images.

VES Honoree and Effects Guru Douglas Trumbull on How Technology, Spectacle Can Rescue Hollywood

School:Game design. Welcome to the Wikiversity School of Game Design!

School:Game design

We are a community of like-minded game afficionados developing, critiquing, playtesting, and sharing game designs and teachings thereof. This school should contains various departments and divisions. It should not contain any learning resources but can contain projects for developing such. Everybody is invited to add content. Departments[edit] Learning Projects[edit] Affiliated Schools[edit] Theme Design vs Architecture. By Peter Alexander President Totally Fun Company So you want to design a theme entertainment project?

Theme Design vs Architecture

Okay, so where do you start? You start by selecting an architect, right? Theme Park Design. How do I get started? Help!

Theme Park Design. How do I get started?

I want to be a Theme Park Designer. What Do I Do Now? 13 Guidelines for your success by Nate Naversen. Lasers bring the modern to the modern pentathlon. The PIMA M.F.A. at Brooklyn College. The PIMA M.F.A. curriculum is based on the professional artistic experience of the faculty who developed the program: John J.A.

The PIMA M.F.A. at Brooklyn College

Jannone, David Grubbs, Amnon Wolman, Jennifer McCoy, and Helen Richardson. It emphasizes conditions which exist in the professional performing arts world, such as: Vis-à-Vis Games. Vis-à-Vis Games takes ordinary electronic gaming off your old-fashioned video game console and desktop PC and moves it out into the real world.

Vis-à-Vis Games

The Night Journey. The Night Journey project is a game project conceived by Bill Viola, an internationally acclaimed artist and MacArthur fellow, which uses video game technologies to explore the universal story of an individual mystic's journey towards enlightenment.

The Night Journey

The game is being developed in collaboration with a team from the USC Game Innovation lab, which has spent the past year exploring narrative, visual and procedural themes related to the topic of enlightenment and the possibilities for the project allowed by the game medium with the objective of creating a work that stretches the boundaries of what games may be possible of communicating with its unique content and mechanics. MobZombies. MobZombies is a zombie-fleeing game where a player's movement controls an avatar in the game space.

MobZombies

Players run away from virtual zombies by actually running. Good Night Elysium. Team GD3 presents Good Night Elysium, an ambitious and experimental game built on the student-developed Bushido Engine and BitTorrent technology.

Good Night Elysium

In this game, players control Ben, a middle-aged man who is tired of the working grind of his life and is looking for escape. He finds refuge in Elysium, the shared world of dreams, where he takes on the form of himself as a child. Food Chain/SnapShotMapPlot. Food Chain is a two-person mixed reality experience currently in development in collaboration with the Mixed Reality Lab at the Nanyang Technological University in Singapore. SnapShotMapPlot is an early prototype version of Food Chain.

It is a collaborative mapping game in which one player walks across the USC campus, carrying a laptop and a GPS unit in a backpack, and wearing a cap with a webcam and 3DOF orientation sensor. In the Zemeckis Media Lab, a 3D model of the campus buildings is projected as a four-screen panorama. The indoor client receives position and orientation from the outdoor player (via the USC wireless network), and updates the panorama so that spectators indoors continuously see the model from the same point of view.

Fast Action HMD. Head Mounted Displays have long held the promise of providing richly immersive experiences in synthetic enviornments. Until now, this promise has largely been unmet due to narrow visual fields, bulky designs, and improperly authored content. The INIT lab is nearing completion of an extremely wide field of view stereoscopic display that is robust and lightweight enough to be used for fast action simulation applications in which the user must feel as if they are immersed with over 120 degrees of imagery. The lab is also working to understand the issues associated with authoring content for such devices.

Specific projects and collaborations include: Fast Action Head Mounted Display for CQB training: The principle objective of this project is to to create a lower-cost head mounted display which is ideally suited to CQB training. Sensory Environments Evaluation (SEE): Post Traumatic Stress Disorder Assement and Treatment System: Chôjô. Interactive Media Institute - Research - Anxiety Disorders. Anxiety disorders, as a group, are the most common mental illness in America. More than 19 million American adults are affected by these debilitating illnesses each year. Children and adolescents can also develop anxiety disorders including, phobias, Panic Disorder, Obsessive Compulsive Disorder, Post Traumatic Stress Disorder and Generalized Anxiety Disorder. Most people experience feelings of anxiety before an important event such as a big exam, business presentation, or a first date.

Anxiety disorders, however, are illnesses that fill people's lives with overwhelming anxiety and fear that are chronic, unremitting, and can grow progressively worse. Tormented by panic attacks, obsessive thoughts, flashbacks of traumatic events, nightmares, or countless frightening physical symptoms, some people with anxiety disorders even become housebound. IMI works to alleviate these disorders through the use of virtual reality therapy. PLAYTIME ANTIBOREDOM SOCIETY'S AUTOGENERATED WEBSITE LIVE FROM THE INTERNET. About this site. Cave automatic virtual environment. General characteristics of the CAVE[edit] Immersion (virtual reality) Game design. Game design is the design of games. It is the art of elaborating rules to facilitate interaction between players, for playful, educating or simulation purposes. Game design can be applied to different media, such as board games, card games, casino games, role-playing games, video games, war games or to itself, an example of metadesign.

It is scientifically underpinned in game theory. Baur, Wolfgang. Complete Kobold Guide to Game Design. E3 - Innovation Unveiled: June 5-7, 2012. Game Developers Conference. Animex International Festival of Animation & Computer Games. Foyer, Europa Building, Teesside University, Middlesbrough Animex Workshops give you access to some of the most highly respected artists in the animation and games industry, giving you a unique opportunity to meet and learn from the best.