DARPAtv. On October 4, 1957, there was a beeping sound "heard" round the world.
It came while the United States and Soviet Union were caught in the fervor of the Cold War, but also at a time when people believed that American ingenuity and industry could overcome any technical challenge. So when the Soviets successfully launched Sputnik 1, the world's first artificial satellite, Americans were shocked and worried. If the Soviets could put a satellite into space, what would stop them from putting a nuclear warhead into space next?
The space race was on! The creation of the Advanced Research Projects Agency (ARPA) was among the first responses to this apparent challenge. The Administration's answer was to overhaul the government's approach to research and development. On February 7, 1958, Secretary of Defense Neil McElroy issued a directive and ARPA was formally born. 2018 will mark the Agency's 60th anniversary. Boston Dynamics. Deepfakes: the art of deception. Even if you haven’t heard of deepfakes, chances are they have already had an impact on your life.
Coined in 2017, deepfakes is the colloquial term for a visual technique that utilizes a generative adversarial network (GAN) – combining an image or voice with artificial intelligence, superimposed over existing images and videos – to make an entirely new, and entirely false image. The result is a “real looking" photo or video that is largely computer-generated, and realistic to an uncanny degree. While scientists hope this technology will someday help with mapping capabilities for space exploration and driverless cars, create digital voices for the voiceless, transform visual effects for movies and video games, and provide invaluable information to the medical field, detractors fear they may have opened a pandora’s box of identity theft, false information and digital confusion, and that deepfakes may even pose a threat to democracy.
But this pales in comparison to its potential uses. GIGadgets - Deepfake app ZAO causes privacy fears in China. Corea del Sur se ha gastado 35.000 millones de dólares en diseñar una ciudad que elimina la necesidad de usar coches. En esta ciudad no hay camiones de basura, todos los desechos van hacia un complejo sistema de tuberías neumáticas donde al final se clasifican con el objetivo de ser reutilizados como fuente de energía.
Aquí tampoco hay gasolineras ni coches de combustión interna. Podría parecer un sueño e incluso la sinopsis de una película, pero es real. GIGadgets - Saudi Arabia mosque umbrellas. Qué elementos de la tabla periódica están amenazados (y qué tiene que ver con eso tu celular) Derechos de autor de la imagen European Chemical Society Muchos de los elementos usados para fabricar tu celular están en riesgo.
Y eso queda claro en una innovadora tabla periódica publicada por la Sociedad Europea de Química. La tabla no muestra los elementos en sus cajas usuales de tamaños idénticos, sino en espacios curvos, con tamaños y colores diferentes. GIGadgets - Guantes traductores de lenguaje de señas. Interesting Engineering - bostondynamics. WIRED - Atlas the Robot Pulls Off a Gymnastic Routine. Interesting Engineering - Parkour Atlas. México se está perdiendo de la jugosa industria de los videojuegos. El negocio de los videojuegos crece más que el cine y la música juntos.
Computer Hoy - ¡El mejor cosplay mecánico que veréis! Pilot-work. PICNIC - Pintura en Realidad Virtual. Designers create ‘holographic reality’ megastructures that host collective experiences. ‘holographic reality’ is a physical structure with a virtual application that responds to the individualization that vr/ar technology causes. the project was conceived by behruz hairullaev, brandon muir and nicholas licausi to counter the treatment of technology as a personal endeavor and make it a communal experience. aerial view for decades, films and media outlets have portrayed holograms as the technology synonymous with the future. through advancements, scientists and designers alike have been able to create scattering lights that create forms, but only at a small scale. as of now, there are only three-dimensional viewings through two-dimensional screens. oftentimes, this comes with many limitations and its redundancy is quite monotonous. in its place, virtual and augmented reality has been rising in popularity as it attempts to link the digital and physical worlds. however, this technology is severely falling short of becoming a truly interactive experience. perspective project info:
A.I. Robot Artist’s Solo Exhibition Racks Up Sales Ahead of Opening - Artsy News. An artificially-intelligent art-making robot named Ai-Da has reached a milestone in its career: the robot is about to have its first solo exhibition.
Titled “Unsecured Futures,” the show will open at the University of Oxford’s Barn Gallery on June 12th. The show’s press release describes Ai-Da as “the first ultra realistic drawing robot artist.” Ai-Da has long brown hair, wears a white blouse, speaks in a British accent, and its fair skin no doubt crosses the threshold of the uncanny valley. The robot was created by British inventor Aidan Meller (who is also a gallerist), along with scientists at Oxford. The university scientists helped bestow Ai-Da with cameras in its eyes and artificial intelligence algorithms, which in turn dictate coordinates, allowing the robot’s arm to draw. What.If - What If Telekinesis Was Real?