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Les meilleurs tutoriaux

GrayMachine. Using Trapcode Particular Z-Buffer In this QuickTip, I’ll show you how to use Trapcode Particular’s Z-buffer to allow particles to move around 3D objects – such as those generated in AE with VideoCopilot’s Element or Maxon’s C4D (and other 3D apps). Tempo: Bullet Hits & Ricochet Sparks In this Episode of Red Giant TV, I show you how to use Trapcode Particular to generate realistic sparks like those seen from bullet hits and ricochets. I’ll also talk about techniques for creating bullet holes and muzzle flashes. My expression for firing Sparks on the first frame of a layer: if (inPoint > time) 0 else linear (time, inPoint, inPoint + thisComp.frameDuration, 100, 0) QuickTip #65: Automated Gun Muzzle Flash Effects - redgiantsoftware.com/videos/quicktips/item/311/ Red Giant TV Live – Episode 6: Gun Muzzle Flashes with Trapcode Particular - redgiantsoftware.com/videos/redgianttv/item/274/ FREE Effects Preset: Sparks and Muzzle Flashes - people.redgiantsoftware.com/Explore/PresetDetail.aspx?