ORA Prophecy - .work The Prophecy video is teaching via an abstract journey through an evolving space; a theoretical exploration of mankind’s black hole, and the dissonance created in a perfect void. It fluctuates with light and energy throughout the transmission as we are pulled down an endless tunnel, searching for our purpose as the Oracle narrates our inevitable future. Our journey is a unification of a hybrid of techniques, utilizing a mixture of CG-inspired facets of light shapes and digital objects meshed with practical, macro-photography of natural and chemical tunnel occurrences. Stock sourced clips that punctuate key moments in human history, mirrored by the voice-over, will shoot out from this central void.
Design for screen: 10 things print designers need to know Making the move from designing for print to designing for screen, and particularly for the web, can be a frustrating process. It feels like everything should be straightforward and simple; you’ve got design skills so these should just translate like-for-like... right? Unfortunately, while the fundamental aspects of good design very much apply - size, colour, position, white space, typographical best practice and so on - there are many unique characteristics that make transitioning from print to screen a challenge. Here we boil down the primary differences between designing for print and designing for the screen into seven general principles. Get your head around these and you'll soon be on the way to pixel perfection...
Universe Sandbox Ultimate Power Spawn massive stars, launch asteroids, and manipulate gravity with just a few clicks. Fun & Interactive Explore our universe through unlimited experimentation. Easy to Use Intuitive, game inspired controls make creation and destruction effortless. Light Probe Image Gallery Updated 10/9/04 SIGGRAPH Course Paul Debevec, Dan Lemmon, and colleagues taught a half-day course on Image-Based Lighting at SIGGRAPH 2001 and 2003. The web page (with the final notes) for the course is here. The course covered both the theory and practice of using light probe images to illuminate computer-generated objects. The project Story of ButtleOFX It all started in 2007, when actors of a collaborative project which gathered post production companies and academic institutions brought up the idea of TuttleOFX, an open source modular and sustainable image processing architecture. Today, TuttleOFX is a growing software composed of an OpenFX plugin set (IO, color transformations, geometry, text burn, …) and a nodal engine usable in C++, in Python or directly in command lines. The desire to build a user interface based on TuttleOFX gradually increased and has been strengthened by a strong need of a simple but complete compositing solution for the VFX open source community.
500+ Free Exquisite Vintage Textures and Backgrounds The scariest thing about time is how fast it goes. It’s so fast that most of us doesn’t even know what we’ve missed, and before we know it, they’re all gone in a blink and all that is left are vintage images of the past which will just oftentimes, bring nostalgic feelings of the good ol’days. Sorry, I just can’t help feeling nostalgic this new year prompting me to gather some good ol’stuff like this round-up of 500+ free exquisite vintage textures and backgrounds that you can download and use right away without the hassles of going to antique shops or searching in your granma’s attic. These are all free, but please make sure your read each of their terms before using. Blast your way to the past, download and enjoy.
Large Structures Applet Most orbits in solar system are (almost exactely) ellipses, and there's a Java utility to draw them: drawoval in the Graphics calss. There is no standard Java utility to draw parabolas or hyperbolas. Moreover all ellipses are of finite size, this is not the case for parabolas and hyperbolas. So when you want to draw the hyperbolic trajectory for a spacecraft or the (nearly) parabolic trajectory for a comet you have two problems: find the algoriths and decide what part to draw. I adapted fast and well-written algorithmes by A. AGATHOS, T.
March’s Free Tutorial: Maya Projects Work Like a Pro If you want to be taken seriously as a 3D artist then you need to approach your workflow professionally. This means being super organised when managing your assets and in this month’s free tutorial we are going to show you how this is done. High End Video Training for the Visual Effects Industry This brand new Fusion video by cmiVFX will put you lightyears ahead in your journey to becoming a Fusion master. Our expert mentor, Terry Riyasat, will take you through the steps in creating this very realistic robot scene by showing you a variety of techniques that can be used to integrate a 3D render into a live action plate. You'll gain valuable experience with compositing, color space, 3D tracking data, alembic files, and even color grading!
Design Tutorials - Photoshop, Illustrator & InDesign Computer Arts is the magazine for people who believe design matters, and has been inspiring and informing graphic designers and illustrators since 1995. With both a deluxe print edition and a fully-interactive, bespoke iPad edition, Computer Arts brings you behind-the-scenes access to cutting-edge design projects, in-depth analysis and incisive opinions from the design world's thought leaders, plus the very best new work from the global design community. Whether it's a shift in creative thinking or a change to the business of design, you can rely on Computer Arts to bring you detailed analysis of the pivotal events. We'll introduce you to the industry’s most exciting trailblazers as well as highlighting the world’s freshest new talent, digging deep to discover what makes each of them special.
Open Life -New kid on the block maybe « My So Called Second Life I was looking up virtual worlds on Wikipedia before, as I’m curious to know what other worlds are allowing building. Apart from Active Worlds, I didn’t think that there was anything much. Suddenly there’s a new one, called Open Life, although it actually uses the Second Life viewer to log onto their hosted world. I thought I’d give it a look, and the picture above shows it as is right now. It’s in Beta testing, clunky movements, until the creators of the world introduce features, and avatars that are still very primitive until a bunch of users go make stuff for them. Maya’s Luminance Depth Preset Maya’s luminance depth preset can do a lot of things for the finished look of your animation, with a minimal expense of render time. You can use it to generate post controlled fog or darkness, depth based compositing of elements, or for a good, post controlled focal blur. Maya’s Z Depth channel rendering has a few problems. It’s not easily read or used by your favorite compositing program, it is not anti-aliased so you may get jaggy side effects by using it, and it’s not necessarily the fastest thing to render. TRIED IT! Setting up depth of field on your camera in Maya is a bit tricky, it usually involves writing some expressions and setting up a rig with locators or something.
28 High Resolution Wood Textures For Designers Once in a while, you may want to try a different approach in design. If the concept/idea is green or nature related, wood elements can fit in pretty nice and they are fundamentally suitable. In this article, we attempt to showcase you 28 High Resolution Wood Textures designers can take full advantage of. Baking Ambient Occlusion, Color And Light Maps In Maya Using Mentalray In this tutorial you'll learn how to bake an Ambient Occlusion map, as well as a Color & Light map inside Maya using Mentalray. Ranjit will first guide you through the process of setting up and rendering the AO map using a character model for demonstration. In the second half of the tutorial, we'll switch over to an interior scene to generate our Light & Color map, also using Mentalray. Step 1