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March 10th, 2009 by Caleb Booker Grace McDunnough blogged today about Sirikata , an BSD licensed open source platform for virtual worlds aiming to come out in Alpha in the next few months. This is a project from Stanford University, and if you’re a developer you can already download the code. Take a look at the teaser video. It looks pretty good! http://www.calebbooker.com/blog/2009/03/10/a-new-open-source-world-suddenly-appears/

A New Open-Source World Suddenly Appears « Caleb Booker

Milton Broome's Virtual Psychology Blog: Stanford Experiments in VR Psychology

http://www.miltonbroome.com/2008/05/stanford-experiments-in-vr-psychology.html I've long been an admirer of Jeremy Bailenson's research at Stanford University's Virtual Human Interaction Lab. His team are behind many very interesting projects researching the social psychology of digital human representation. Nick Yee especially has produced some excellent research output. Bailenson's theory of Transformed Social Interaction is providing a great framework from which to explain some of the findings coming from virtual worlds social psychology research. Here is his fast-paced talk from Metaverse U conference 2008.
http://www.engagedigital.com/blog/2008/09/29/video-reuben-st/ Video of Reuben Steiger’s (CEO and Founder of Millions of Us) state of the industry address at Virtual Worlds Expo is now online for viewing. You can grab the 73 MB WMV file here . We would once again like to thank Reuben for his participation at the Expo . If you missed the show mark your calendar for Virtual Worlds London on October 20-21, 2008 or Virtual Worlds 2009 on March 10-11, 2009 in New York City.

metaverse u on youtube

standford vr lab about identity

I completed my Ph.D. at Stanford's Virtual Human Interaction Lab . During my graduate career, I worked with Jeremy Bailenson in using immersive virtual reality (VR) as a platform for conducting experiments in social interaction and self-representation. In particular, we were interested in exploring how to break the rules of physical social interaction to enhance interactions in virtual environments. Selected Journal Articles: Yee, N., Harris, H., Jabon, M., Bailenson, J.N. http://www.nickyee.com/index-vrlab.html
http://massively.joystiq.com/2008/02/18/metaverse-u-conversation-raph-koster-cory-ondrejka-howard-rhe/

Metaverse U conversation: Raph Koster, Cory Ondrejka, Howard Rheingold - Massively

We headed to the Metaverse U event at Stanford University this weekend to hear a smorgasboard of prominent thinkers and workers in the fields of virtual worlds and online gaming have a meeting of the minds. Below is a recap (caveat: some paraphrasing involved!) of one of our favorite sessions featuring a conversation with Metaplace 's Raph Koster, former Linden Lab CTO Cory Ondrejka , and social media and online community guru Howard Rheingold.

virtual worlds made easier by stanford

http://dryad.stanford.edu/index.php Dryad lets you intuitively create beautiful trees for your virtual world or game. In Dryad, you create a tree by visually navigating to it through a design space: the space of all trees. This space has close to a hundred dimensions and Dryad lets you move around it as if it were a city map. To help you find your way, Dryads around the world communicate to share which trees were picked in the past.
In a 1995 special issue of Time magazine entitled "Welcome to Cyberspace," Stewart Brand wrote an article arguing that that the personal computer revolution and the Internet had grown directly out of the counterculture. "We Owe It All to the Hippies," claimed the headline. "Forget antiwar protests, Woodstock, even long hair.

from counter culture to cyber culture

http://www.press.uchicago.edu/Misc/Chicago/817415_chap4.html