background preloader

Movies

Facebook Twitter

Movie Guide | Anime Movie Guide. Movie Count: 63 Do you have feedback, questions, movie suggestions or review copy offers? You can contact us at contact@animemovieguide.com *protected email* I’ve spent more time than I care to think about watching anime movies in my life thus far. I’ve seen both astoundingly spectacular and horrifically terrible anime movies. To ease the navigation of this guide, here are some anchor links to take you straight to the individual studios: Studio Ghibli | Studio Madhouse | Katsuhiro Otomo | Production I.G. | Makoto Shinkai Shinji Aramaki | Fumihiko Sori | Keiichi Hara | A-1 | Tin House | Studio 4°C | Bones | Brain’s Base Gainax | Shaft | AIT | Square Enix | Gonzo Pre-Ghibli Studio Ghibli was officially formed in 1985.

Hayao Miyazaki Lupin III: Castle of Cagliostro (1979) Rupan Sansei: Kariosutoro no Shiro (ルパン三世 カリオストロの城) A random anime-series film that just so happens to have been co-written and directed by Hayao Miyazaki. Isao Takahata Gauche the Cellist (1982) Sero Hiki no Goushu (セロ弾きのゴーシュ) You Have No Idea What High Quality Video Is | 1.0. A Trailer for Every Academy Award Winning Movie Ever. Pixar's Motto. In a world that is obsessed with preventing errors and perfection, perhaps it's ironic that despite 11 straight blockbuster movies, Pixar cofounder and President Ed Catmull describes Pixar's creative process as "going from suck to nonsuck.

" That's because Catmull and Pixar's directors think it's better to fix problems than to prevent errors. "My strategy has always been: be wrong as fast as we can," says Andrew Stanton, Director of Finding Nemo and WALL-E, "Which basically means, we're gonna screw up, let's just admit that. Let's not be afraid of that. " We can all work this way more often. So, for instance, Pixar does not begin new movies with a script.

People at Pixar describe storyboards as the "hand-drawn comic book version" of a movie, a blueprint for the characters and actions. They must persist. "Every time we show a film for the first time, it sucks," Catmull will say. What we see is not effortless genius. Pixar's culture is defined by a pursuit of excellence and quality.

Random Documentaries

Best of... 180 Degree Rule. This schematic shows the axis between two characters and the 180° arc on which cameras may be positioned (green). When cutting from the green arc to the red arc, the characters switch places on the screen. In film making, the 180-degree rule[1] is a basic guideline regarding the on-screen spatial relationship between a character and another character or object within a scene. An imaginary line called the axis connects the characters, and by keeping the camera on one side of this axis for every shot in the scene, the first character is always frame right of the second character, who is then always frame left of the first. The camera passing over the axis is called jumping the line or crossing the line; breaking the 180-degree rule by shooting on all sides is known as shooting in the round. The object that is being filmed must always remain in the center, while the camera must always face towards the object. Example[edit] Common usage, pitfalls and solutions[edit] Usage[edit] Pitfalls[edit]