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Game Maker RPG Tutorial Series. Create a Maze Engine in HTML5. In this tutorial, you will learn how to create a maze-like navigation system which you could apply to “point and click”, graphical adventures games, and more innovative genres as well. This system was used in my game Me Mnemonic, an HTML5 action memory game for Android, Firefox OS devices and web. At the end of this tutorial, you will be able to create any maze structure, with just few lines of codes, and navigate through it with keyboard arrows, mouse click or touch. Requirements You should be familiar with HTML, CSS, JavaScript and basic object oriented concepts. I will be using limeJS, which is the one most used game frameworks.

Please check the documentation on theirweb site and install it. What to expect Before moving on please check out the live demo in your browser to see what we are talking about. How it works Here is the list of files that we will be using: direction.jsLevel.jsLevel_1.jsmaze.cssmaze.htmlmaze.jsRoom.js and a short explanation: That’s it. Let’s go deeper maze.js The engine. TexturePacker - Create Sprite Sheets for your game! Optimize Your Game! TexturePacker helps you reduce memory usage and improve game's performance For best performance directly export to your target system's image formats like PVR, KTX and others. Chapter 4 -- C++ Game Programming Tutorial. By Forest J.

Handford In this chapter we will develop a Hangman game. To start off this chapter, we are going to learn about the ++ and the -- operator. They are unique operators that can come in very handy. If ++ is written after a variable then the variable becomes 1 more than it's previous value. If -- is written after a variable the variable becomes 1 less than it's previous value.

The operators can also come before the variable, but that changes what they do. Var will equal 2 after the second statement. The above code in the loop is equivalent to the following: Array[Count] = Count; Count = Count + 1; The ++ and -- operator when preceding the variable has the highest precedence in the order of operations.

Type casting is a way to change the type of a variable. The above code will produce a compiler error because they are of different types. Now let's go over the for loop. The initial code is executed first and then the condition is checked. Output: 0 1 2 3 4 Now here is Hangman: Game Engine Unity Learning Resources - Virtual Game Lab. Unity Cookie | Unity Game Engine Tutorials and Resources. Creating 2D Games With Unity3D Part 1 | Rocket 5 Studios. One of my goals for 2011 is to write at least one new blog post every week. I’m going to kick off that goal this week by starting a multi-part series on creating 2D games with Unity3D.

Please feel free to add comments below, especially if you have insight or questions about making 2D games with Unity3D. Part 2 of the series is now available here. Introduction There are tons of different ways to handle creating 2D games in Unity3D. One way would be to make “flat” 3D objects in a 3D modeling package like Maya. Tools For sprites, I use Sprite Manager 2 which is a 3rd party Unity plugin – you can purchase SM2 on the Above and Beyond Software website or from the Unity Asset Store. There is also a free version of Sprite Manager which you can read about in this Unity Forum post. Be sure to watch the tutorial videos on the AndB website as they’re loaded with information on how to use SM2. Main Camera Ambient Lighting Collision Unity’s Built-in 2D Objects Conclusion That’s all for part 1 of the series. Program Arcade Games. Responsive Game Music. Creating a Game with Bonjour – Game Logic. In the previous articles, we predominantly focused on the network aspect of the game.

In this final installment, it is time to zoom in on the game itself. We will implement the game and leverage the foundation we laid in the previous articles to create a multiplayer game. Introduction In this article, we will discuss two topics, (1) creating the game and (2) leveraging the foundation that we created in the previous articles. 1. Let me start this article by briefly talking about the game, Four in a Row.

This implies that we need to keep track of quite a few variables. I am not an expert in game development and the approach we use in this project is not the only solution to implement Four in a Row. While exploring Four in a Row, I stumbled upon a Stack Overflow answer that outlines an algorithm for Four in a Row using bitboards. As I said, we will be using an array of arrays as the data structure of the game. Step 1: Adding the Board View Let's start by creating the board view. 2. 3. 4. 5. Game Development Tutorials from Beginner to Advanced | Gamedevtuts+ 40+ Fantastic Game Development Tutorials From Across the Web.

Design a Video Game Interface Window in Photoshop. One of the most important aspects of playing a video game is how information is presented. How the graphics are presented makes a major difference in how the players will perceive the game during play. In today’s tutorial we will demonstrate how to design a video game interface window. During the process we will show how to manually draw certain aspects, apply layer styles, textures, and even how to incorporate Adobe Illustrator. Let’s get started! Tutorial Assets The following assets were used during the production of this tutorial. Step 1: Background Create new file with size 1152 px x 864 px. Step 2 Add a paper textures again, this time change its blend mode with Multiply. Step 3 Add adjustment layer Hue/Saturation to darken it. Step 4 Add a vintage book textures with blend mode Multiply and Opacity 48%. Step 5 Add old paper textures.

Step 6 Add adjustment layer Black & White. Step 7 Create new layer. Step 8 Set its blend mode to Multiply and reduce its opacity to 8%. Step 9 Create new layer. Flash Game Tuts | Free Flash Game Tutorials in AS2 and AS3. VideoTutorials. Search public documentation: VideoTutorials 日本語訳中国翻译한국어 Interested in the Unreal Engine? Visit the Unreal Technology site. Looking for jobs and company info? Check out the Epic games site. Questions about support via UDN? UE3 Home > Unreal Engine 3 Video Tutorials Often there's no better way to learn a tool than to watch it being used. Accessing the Videos Each of the links below points to a tutorial, grouped by topic or specific feature. The video tutorials are linked to a media repository from this page. NOTE: These video tutorials were made using the Unreal Development Kit. Please right-click and save each file to your local storage space. Engine Tutorials The file format is Windows Media Video (.wmv). Skeletal Mesh Pipeline - Using UDK Jeremy Ernst, Technical Animator at Epic Games, takes you through the Unreal Engine Skeletal Mesh pipeline.

Each compressed archive contains one video: Video Training Modules Often there's no better way to learn a tool than to watch it being used. Subtitles. Unity 3D Video Tutorials | 100% Free | Unity3D Student | The Best Way to Learn Video Game Development. Tutorials - Unity Videos. Game Development Tutorials – Networking for Game Programmers. UDP vs. TCP What is the best way to send data between machines?

Do you use TCP sockets, UDP sockets or a mixture of both? In this article we explore this fundamental choice and decide on the best option for fast-paced action games. Sending and Receiving Packets This article shows how to send and receive UDP packets using BSD sockets, giving you source code that works across MacOS X, Windows and Unix. Virtual Connection over UDP Learn how to create your own virtual connection between two machines on top of UDP. Reliability and Flow Control Learn how to implement your own reliability system on top of UDP using sequence numbers and acks. Debugging Multiplayer Games Explains the techniques used by professional game developers to debug multiplayer games. What Every Programmer Needs To Know About Game Networking A brief overview of the history of PC multiplayer games. Floating Point Determinism.