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Exporters for 3D software

Sign up Exporters What are Exporters? Animating a character, start to finish (in Flash) Cleaning Up Bad Geometry Using Maya's Cleanup Options. Mesh artifacts, broken verts, overlapping faces and other forms of "Bad Geometry" are an unfortunate part of building 3D models, we've all experienced them at one time or another.

Cleaning Up Bad Geometry Using Maya's Cleanup Options

These errors can appear for any number of reasons and they're not always easy to spot. In today's tutorial, you'll get a detailed overview of Maya's Cleanup options and how they can be utilized to help get rid bad geometry that is sometimes hard to find and will cause issues when exporting meshes to real-time game engines. So we'll start with a simple polygon Sphere to test all the bad geometry possibilities which can be corrected using Cleanup. Now to start with the cleanup go to Mesh>Cleanup... and it will open a new window called "Cleanup Options", which has a variety of options which I'll explain as we move on. Now for our first option, we need to create a type of bad geometry on our sphere, as the default one doesn't have any kind of artifacts present. Maya - Non-linear Flare. The Animator's Survival Kit - Richard Williams (English).pdf. The Animator's Survival Kit - Richard Williams (English).pdf.

Forum. [CG Textures] - Log in. Joan of Arc: Modeling the Head by Michel Roger (page 1 of 6) / 3ds Max, Project Overview, Modelingtutorial from The second part of this tutorial is devoted to modeling the head and to the ear.

Joan of Arc: Modeling the Head by Michel Roger (page 1 of 6) / 3ds Max, Project Overview, Modelingtutorial from

A new way of modelling in low polygon is approached. Use the templates and regulate the size of displayable textures on 512 pixels in Preferences/Viewport/Configure Drivers. See Gauge. The images (head and ear), Zip 50Ko. Before launching out, a small sketch of the mesh we are aiming for will be made. How to Model a human hand with perfect edge flow in Maya « Maya. Edit Edge Flow #example_01. Maya 2016 - Combining & Merging. Maya - Non-linear Flare.

How to Speed Up Your Workflow in Maya Using Hotkeys. Hotkeys/ Shortcut keys play a pivotal role in any software and can speed up your workflow immensely if you use them frequently and wisely.

How to Speed Up Your Workflow in Maya Using Hotkeys

In this tutorial I will let you know about some of the shortcut keys found in Maya. I will not only tell you about these shortcuts, but I’ll show you how to use them too. There are many hotkeys in Maya, but lots of people don’t know about all of them. So today I will tell about some of the most important ones for the functions we frequently use while working in Maya. Cgi.tutsplus. Creating Tubes - Extruding along Curves in Maya (Pt. 2) Unannounced Title. Video and Game play footage Can be seen here!!

Unannounced Title

Unannounced - PS3, XBox 360 © 2016 by Donna Rudd. Proudly created with Donna Rudd. Maya 2016 Face Control Tutorial. ALAN BECKER - Animating Walk Cycles. How To Animate Blinks and Eye Movement (3D Animation) 1. Squash & Stretch - 12 Principles of Animation. 9. Timing - 12 Principles of Animation. Graph Editor Part 3 ● Autodesk Maya 2016 Course. AutoDesk Maya 2016 Tutorials. Graph Editor Part 1 ● Autodesk Maya 2016 Course. Graph Editor Tips in Maya 2016. The Title Design of Saul and Elaine Bass. Prestonblair. Photoshop textures. Photoshop texture paint. Rigging Characters ready to Animate in Flash. Learn Animate, get help and support.

Putting a Photoshop Character into Flash [Part I] Toon Boom Harmony Pricing.