The educational value of ARGs Alternate reality games offer several educational advantages related to Web literacy and gaming. The collaborative nature of gameplay encourages teamwork and interpersonal skills, both for face-to-face and distance groups. ARGs teach a strong skepticism of digital information, based on the foundations of gameplay in puzzles and close examination of courses.
Update 1.6j Features Added encryption campaign including link encrytor and vpn scenarios. Added movies on encryption and multilevel components Discrepancies Extend AssetToNetworkByFilterType to include a Boolean reflecting whether the assessment is to measure a user’s goal, or an attack. The latter can use computers as gateways. AssetGetMotive function did not properly account for read/write access, thereby sometimes missing high read motives. Filter scenario did not clear objectives upon win.
From SSRG Annoki Places in Virtual Wolrds People Involved Jeff Klassen
Enspire Learning and Sun Microsystems worked to create two onboarding video games that effectively wed fun game mechanics with content about Sun facts, culture, and values. Challenge Sun Microsystems was a leading technology and networking company. A sizable percentage of its employees work remotely, so many employees only see a Sun office or their coworkers a few times throughout their careers at Sun.
Last night, Altimeter hosted a first in many public roundtables on disruptive technologies. Twenty highly engaged folks that ranged form skeptics, brands, gamification vendor provider (Empire Avenue, Badgeville, Zynga, Gigya) to players of these games. The 1.5 hour discussion discussed how these platforms work, explored business models, how brands can get engaged, risks and challenges, and discussed how case examples are emerging. We had a mixture of Altimeter Roundtables are designed for everyone to participate and explore, challenge, expose risk, and discuss the future of disruptive technologies, and we did just that, below are the event highlights: