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Gamification

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ARGs in Education & Training : ARGology. The educational value of ARGs Alternate reality games offer several educational advantages related to Web literacy and gaming. The collaborative nature of gameplay encourages teamwork and interpersonal skills, both for face-to-face and distance groups. ARGs teach a strong skepticism of digital information, based on the foundations of gameplay in puzzles and close examination of courses.

The complexity and diversity of ARG content appeals to diverse learners, learning styles, and literacies. ARGs also offer a fascinating subject for study in any number of settings and disciplines, including identity, community, peer support/mentoring and cognitive studies. ARGs are also useful in training and corporate environments, where they are able to generate knowledge, experience and reflection through lifelike events and environments. Who is this page for? Anyone who is involved in teaching, training, learning or research, and is interested in the rich affordances ARGs have to offer in these areas. CyberCIEGE Support. System Requirements | Troubleshooting | Known Discrepancies | New Features and Corrected Discrepancies The two most common problems encountered by CyberCIEGE users are out of date video drivers and Microsoft HTML Help problems.

These and other problems are addressed below under troubleshooting. Another problem with some Windows 7 systems is the "DPI Settings". If your question is not answered below, it may be answered within our FAQ. If you have questions, comments, bug reports or suggestions, please send them to cyberciege@nps.edu System Requirements Windows 2000, XP, Vista or Windows 7 or 8, (see note below for Windows 8). The game also runs on suitable Intel-based Macintosh computers running Boot Camp and Windows.Assuming you have a Windows VM, CyberCIEGE works with Parallels 6 for Mac.

If you are not permitted to install software, the game will run from a CD. Troubleshooting Install the latest video display driver for your system. This problem is caused by some Intel video drivers. Users. Mind Candy. Incorporated: Home. Metaverses - Virtual Worlds - SSRG Annoki. From SSRG Annoki Places in Virtual Wolrds People Involved Jeff Klassen Michael Carbonaro For the 2010 Festival of Teaching ( we built a model of the Telus building in SL, which contains models of some artifacts in the Mactaggart art collection ( This activity explores uses of virtual worlds as places to host distributed synchronous meetings, while maintaining a sense of familiarity with a physical place that the participants know in the real world; persistent, long-term installations of multimedia artifacts (videos, models of real museum collections); and means of enabling people to familiarize themselves they plan to visit.

See a video of the virtual Telus tour. Virtual Worlds as Views on the Real World - The Smart Condo David Chodos Jianzhao Huang Diego Serrano Nicholas Boers Pawel Gburzynski Sharla King Lili Liu Ioanis Nikolaidis Eleni Stroulia Erik DeJong David Chodos David Chodos. Gamification Network. Gamification Wiki | Gamification and Game Mechanics Guide. Event Rollup: Gamification Discussion At Altimeter Roundtable. Last night, Altimeter hosted a first in many public roundtables on disruptive technologies. Twenty highly engaged folks that ranged form skeptics, brands, gamification vendor provider (Empire Avenue, Badgeville, Zynga, Gigya) to players of these games.

The 1.5 hour discussion discussed how these platforms work, explored business models, how brands can get engaged, risks and challenges, and discussed how case examples are emerging. We had a mixture of Altimeter Roundtables are designed for everyone to participate and explore, challenge, expose risk, and discuss the future of disruptive technologies, and we did just that, below are the event highlights: Above: Lively discussion on the topic of Gamification for consumers, brands, startups at Altimeter’s HQ, The Hangar This was the first in our ongoing series of Roundtables, we want to sponsor community conversations to advance the industry, and our research efforts for our clients.