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Life Is a Video Game—Here Are the Cheat Codes. Welcome, Player One, to a strategy guide for the game known as Life. As you’ve undoubtedly discovered, the game of Life is often quite difficult. You will face unexpected challenges and long periods of frustration. You will often struggle with self-doubt, feel overwhelmed by helplessness and loss, and sometimes take a shit when you’re out of toilet paper.

Yes, Life is hard, as the saying goes. But fear not, this short guide is designed to help you complete your missions and complete the game at the highest possible level. The goal of Life is simple: it is to Level Up as much as possible. There are five levels in life: Level 1 – Find food; find a bed to sleep in at nightLevel 2 – Know you’re not going to dieLevel 3 – Find your peopleLevel 4 – Do something that’s important and valuable to both yourself and othersLevel 5 – Create a legacy Level 1 just means you’re not homeless and/or starving.

None of these things are cool. This sounds way easier and more fun than it is. 1. 2. 3. 4. 5. Business Lessons I’ve Learned From My Cat. | Bruce Mayhew Blog: Training And Development, Communication Training Blog. October 10, 2013 by Bruce Mayhew Having pets at work and home has been rewarding in so many ways. Four virtues of having pets at work include: Being motivated to step away from your desk and go for a walkGiving and receiving unconditional friendship / kindnessBeing reminded to try to keep things simpleLearning and re-learning responsibility The benefits of having pets at work go far beyond those four virtues. We all behave and communicate according to our natural self and our life experience; this includes our past, current and anticipated environments. Our pets at work can help us enjoy a better work/life balance, reduce stress and be more productive.

The Business Lessons I’ve Learned From My Cat. Ben experiences every moment with kindness. Summary I believe the key is for organizations to help their employees find a respectful balance between personality, awareness of their surroundings and the people they work with. Conclusion If you enjoyed this post we think you’ll like: Like this: Training Day Blog | Training Magazine. Blog. eLearning Blog | LearnUpon. A better way to teach technical skills to a group – Miriam Posner's Blog. My DH101 class this year was my biggest yet, with 45 undergrads. I suppose that’s not huge compared with many other classes, but DH101 is very hands-on. I am fortunate enough to have a TA, the awesome Francesca Albrezzi, who runs separate weekly labs.

Still, I often have to teach students to do technical things in a large-group setting, and the size of the class this year prompted me to rethink how I do this. As I see it, many of my students’ biggest problem with computers is their own anxiety. Obviously, I have a self-selecting group, since I teach a class with “digital” in the title, but even so, many of my students tell me that they are just “not technical.” Many of them are so convinced of this that they see any failure to get something to work as confirmation of what they already knew: they’re just not good with computers.

And since this is UCLA, the vast majority of my students do not fit the stereotype of the Silicon Valley programmer. Home - Thin Difference. Cutting Edge-ucation. Bozarthzone. Work Smarter Not Harder | Ask. Learn. Share | Mike Taylor's Weekly Tips & Tricks. Big Dog, Little Dog. Training design ideas from Cathy Moore.

To-do List. James Paul Gee. At the level of programming, video games are algorithms. At the level of invention, they are not. In my view, a good video game demands a coherent, meaningful, and engaging fit between its game mechanics (the types of interactions the player has with the game in controlling play) and its content (what the game is primarily about). Though sometimes seemingly simple, such matches often require design genius to invent. For example, the game Flower repurposes an old game mechanic—moving things through rings—to a new purpose. DragonBox uses a balance mechanic (arranging things in boxes on the two sides of the screen) to exemplify ideas about equivalence and balancing in algebraic equations. Note, though, that a game mechanic must not just fit well with the content.

On the other hand, one educational game (that will remain unnamed) flashes an algebraic equation on the screen every once in a while. The term “content” is a vexed one. In any media, content tends to have three aspects. The research puzzle » Blog Archive » situational awareness. Will at Work Learning. The real reason women are leaving Wall Street. In my first job on Wall Street in 1982, I shared an office with the assistant to the top auto industry analyst, Maryann Keller. Our workspace was across the hall from hers, and I could watch and hear her through the glass. She never rested. From before I came in until after I left, Keller worked the phones daily. She had the best network in the industry. When Keller wasn’t working sources worldwide, she was digging into vehicle costs by model, labor negotiations, management changes, market share, environmental regulations, currency fluctuations, consumer spending, car preferences, balance sheets, industry gossip and really anything else that could potentially affect profits and stock prices of auto manufacturers and suppliers.

My office-mate, her assistant, busied himself with reams of data and early spreadsheet software. I watched her. The sudden need for bodies on Wall Street as a new bull market began in the summer of 1982 turned out to be a boon to women—briefly. Psychic shell game. Science, Religion, and the Big Bang. Farnam Street — Seeking wisdom by mastering the best of what other people have figured out.