Ben Bertoli's ClassRealm Is Gamifying the Classroom. My GeekDad colleague James Floyd Kelly and I teamed up to do our investigative report on Ben Bertoli, who teaches sixth grade math, science and language arts in Indianapolis, Indiana.
Ben's launching ClassRealm, his project to gamify education through a customizable classroom management system built on role playing themes. Here is Bertoli's official Kickstarter description: In simplest terms ClassRealm is a customizable web-based tool that can be used by teachers, students and parents to track student achievements, provide students with entertaining and educational adventures, as well as improve their overall academic performance. The site has been up for 2.5 to 3 months but will be launching publicly soon. There is a companion Kickstarter project that launched Friday, May 4, to raise funds for this worthwhile educational project. How To Use Technology In Teaching And Learning Effectively? – The Voki Blog – Expanding Education.
Today, some of the modern technologies, with their fast development and improvement, can come in handy not only for students of different educational institutions but also for teachers who can use some great tools in their classrooms. ( As we all are observing more and more innovations and new solutions to some of the most common problems in all spheres of our lives, technology had become an almost irreplaceable part of the modern education.
How is it shown? How Primary Students Can Use Technology Effectively. One question I hear a lot in my travels is, “Can primary students use tech effectively?”
My answer, always, is, “Of course!” How to Use Technology Effectively in a Classroom? Education Published on February 27th, 2018 | by Michael Warne Technology has had several positive impacts on education.
It has made the whole learning process more engaging and effective. 7 Ways to Use Technology With Purpose. Via A.J.
Juiliani | Teach Different. Gamification in Education: 4 Ways To Bring Games To Your Classroom. What is gamification? Gamification is the use of game design and mechanics to enhance non-game contexts by increasing participation, engagement, loyalty and competition. These methods can include points, leaderboards, direct competitions and stickers or badges, and can be found in industries as varied as personal healthcare, retail—and, of course, education. We’ve seen gamification already in a variety of settings: completing a punch card to win a free sandwich, receiving a badge for being the first of friends to check in at a particular restaurant, or expanding our profiles on LinkedIn to bring the “completion bar” up to 100%. Gamification has even worked its way into the automotive industry with the innovative dashboard of the Ford Fusion hybrid.
8 Engaging Ways to use Technology in the Classroom to Create Lessons That Aren’t Boring. Are you tired of delivering the same old lectures on the same subjects year after year? Are you using the same lesson materials over and over and wishing you could make learning in your classroom more interactive? While lectures and lessons can be informative and even “edutaining” when delivered with passion and good materials by knowledgeable experts, sadly many traditional lectures and lessons are boring, and even worse often ineffective.
The good news is that the Web is loaded with great free tools that can enable teachers to bring a sense of fun and engagement to their lessons. Of course, you do need devices with Internet access to give these tools a try. Even if you don’t have computers or tablets available in your classroom, the fact that an increasing number of High School and college students have smartphones is making it easier than ever to leverage technology to create engaging, active lessons students enjoy working on. 1. 2. 3. 4. 5. 6. 7. 8. Top 22 Ways To Use Technology in the Classroom.
If your state adopted the Common Core State Standards, 75% of you will administer yearly assessments online.
If students haven't used online tools or software for classwork, this can be a daunting task. 7 smart ways to use technology in classrooms. Istock Elementary school teacher Kayla Delzer’s students tweet, post on Instagram and watch YouTube in class.
Here’s why she thinks all kids should do the same. Many schools and teachers have an uneasy relationship with technology: they decry its power to distract young people but see it as a necessary evil to be tolerated, or at least strictly limited. Fargo, North Dakota, third-grade teacher Kayla Delzer believes that technology can truly revolutionize education — but only if educators make wise choices about what is used and how it’s used (TEDxFargo Talk: Reimagining Classroom Teachers as Learners and Students as Leaders). It’s way too late to try to keep tech out of classrooms — or children’s lives.
Tech tip #1: Something boring on paper is still boring on a tablet or a laptop. “Using technology simply for the sake of using it is wasteful,” Delzer says. One way that Delzer’s students learn math is by playing an augmented-reality geometry board game called Cyberchase Shape Quest. How to Integrate Technology. Below you will find a quick overview with suggestions of what kinds of tools and activities are best matched with various levels of technology access. All of the resources linked to are either free or offer free versions. If your class has an interactive whiteboard and projector: Try interactive websites such as BrainPOP.
25 Easy Ways to Use Technology in the Classroom. Although many technology-based teaching methods and resources effectively engage students and build their skills, many educators encounter difficulties when using technology in the classroom. Maybe a specific platform is too hard to introduce. Or maybe it won’t run on your devices. Despite the challenges, you likely want to enjoy the benefits that education technology can deliver. Using the ones that best apply to you and your students, and keeping the condensed list on your desk for quick reference, consider these 25 easy ways to use technology in the classroom: Offering a Unique Learning Experience 1.
Texas Center for Educational Technology (TCET)