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.NET/C# Engineer — Brainstorage. Основные требования: Вы можете описать что такое интерфейс и чем он отличается от класса? Вы увлечены web технологиями? Мы ищем .NET разработчика с опытом работы не менее 2 лет, на полный рабочий день. Это отличная возможность для вас работать c передовыми технологиями в команде талантливых разработчиков. Требования Опыт работы с MVC, ASP.NET, Entity FramewokНавыки сlient-side разработки HTML, CSS и jQuerySQL ServerЧеткое понимание таких понятий в веб-разработке как сессия, cookies, маршрутизация, Web сервисы, SOAЗнакомство с такими практиками и техниками разработки как непрерывная интеграция и TDDВладение английским языком (если вы еще не владеете - мы вам поможем, организуем уроки и дадим возможность пообщаться на английском) Про ENTech Solutions ENTech Solutions это стартап с офисами в Нью Джерси и Нью Йорке.

.NET/C# Engineer — Brainstorage.

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PhotoLinks. BSc and MSc Courses – University of Copenhagen. You can take BSc and MSc courses at the Faculty of Science (SCIENCE) as continuing education or supplementary training if you are short of a subject in connection with being admitted onto a study programme. The courses are offered in accordance with the rules governing part-time education. This means that anybody can apply to attend the courses subject to fulfilling the admission requirements and subject to availability, and providing you pay the tuition fees.

Contents Courses You can find information about the courses offered by the Faculty of Science here: www.kurser.ku.dk. The faculty only admits students on individual courses on the student place vacancy scheme. In other words, you can be admitted on ordinary courses as long as there are places available and you meet the admission requirements. The teaching takes place in normal working hours together with the ordinary students. E-learning courses When does teaching take place? Publication of courses offered Admission Requirements Exam only. Schoolism. Lesson Plan Lesson 1 - Properties of Light and Advanced Lambertian Reflection In this first lecture, I will start with the basics. I'll talk about fundamental properties of light, different types of light sources that you will encounter in your work, and some simple lighting schemes.

I will also discuss Lambertian reflection in depth, including the interplay between bounce light, occlusion, texture, and cast shadows. Lesson 2 - Light and Surface Color I will dedicate this lesson to light and surface color: we'll discuss how colored surfaces interact with different colors of light, and talk about common causes of color variation. Lesson 3 - Specular Reflectance and Painting the Unseen In this lecture, I will discuss specular and Fresnel reflections, diffuse and anisotropic reflections, specular highlights, and variable reflectivity.

Lesson 4 - Translucent Properties In this lesson, we'll talk about translucent and transparent surfaces. Lesson 5 - Hair and fur Lesson 6 - Skin Lesson 8 - Water. DVLUP - Welcome.