7 Ed Tech Trends to Watch in 2014. Technology trends in both higher ed and K-12 classrooms continue to evolve and transform traditional learning environments.
New learning analytics, mobile devices, open online learning, and 3D printers are some of the many Educational technology trends to be on the lookout for in 2014. Here’s a detailed discussion. 1) 3D Printing 3D Printers which enable makers to create whatever they can imagine and design have exploded into mainstream culture over the past year.
Libraries are creating DIY makerspaces and providing these new tools of production to their communities along with opportunities for skill-building in math and engineering which are required to design 3D objects. The Poland and Hong Kong based GADGETS3D has launched an initiative called the “3D Printer in Every School” project in which they have designed a low cost, small 3D printer specifically created for the classroom. Click for full infographic 2) MOOCs Click for full infographic 3) Big Data Click for full infographic. 6 Emerging Trends in Education and Mobile Learning. Steve Vosloo At the UNESCO Mobile Learning Week 2014 I sat on a panel titled Emerging Trends and New Technology – considered in the context of mobile learning.
Below are the notes of the key points that I made. Note: The issue of Emerging Trends and New Technology begs the question: for who? For students in California, or for those in Kolkata? Developed country trends are very different from developing country trends. Overlapping of education trends and mobile-enabled opportunities. 9 Ideas Education Is Having Trouble Responding To. 9 Ideas Education Is Having Trouble Responding To by Terry Heick Ed note: This post has been updated from a post we published this summer.
As education changes, it depends primarily on internal catalysts for that change. That is, the “things” that change it are on the “inside” of that system itself, most notably data, assessment, PLCs, and running a distant fourth, technology. It’s interesting that technology is among the least impacting “agents of change” in the classroom. At some point, this will change. 1. Or rather usurping it in terms of sheer credibility. 20 Questions To Guide Inquiry-Based Learning. 20 Questions To Guide Inquiry-Based Learning Recently we took at look at the phases of inquiry-based learning through a framework, and even apps that were conducive to inquiry-based learning on the iPad.
During our research for the phases framework, we stumbled across the following breakdown of the inquiry process for learning on 21stcenturyhsie.weebly.com (who offer the references that appear below the graphic). Most helpfully, it offers 20 questions that can guide student research at any stage, including: The Inside-Out School: A 21st Century Learning Model. The Inside-Out School: A 21st Century Learning Model by Terry Heick As a follow-up to our 9 Characteristics of 21st Century Learning we developed in 2009, we have developed an updated framework, The Inside-Out Learning Model.
The goal of the model is simple enough–not pure academic proficiency, but instead authentic self-knowledge, diverse local and global interdependence, adaptive critical thinking, and adaptive media literacy. By design this model emphasizes the role of play, diverse digital and physical media, and a designed interdependence between communities and schools. Creating Classrooms We Need: 8 Ways Into Inquiry Learning. If kids can access information from sources other than school, and if school is no longer the only place where information lives, what, then happens to the role of this institution?
“Our whole reason for showing up for school has changed, but infrastructure has stayed behind,” said Diana Laufenberg, who taught history at the progressive public school Science Leadership Academy for many years. Laufenberg provided some insight into how she guided students to find their own learning paths at school, and enumerated some of these ideas at SXSWEdu last week. 1. BE FLEXIBLE. The less educators try to control what kids learn, the more students’ voices will be heard and, eventually, their ability to drive their own learning. Laufenberg recalled a group of tenacious students who continued to ask permission to focus their video project on the subject of drugs, despite her repeated objections. 2.
Tools. How Augmented Reality Will Work". Video games have been entertaining us for nearly 30 years, ever since Pong was introduced to arcades in the early 1970s.
Computer graphics have become much more sophisticated since then, and game graphics are pushing the barriers of photorealism. Now, researchers and engineers are pulling graphics out of your television screen or computer display and integrating them into real-world environments. Google's Prototype "Smart Contact Lens": Measuring Blood Glucose Levels for People with Diabetes - VisionAware Blog. Earlier this year, Google unveiled a prototype "smart" contact lens to monitor blood glucose levels contained in human tears.
The Smart Contact Lens Project, which had been percolating in the top-secret Google X lab for several years, debuted a potential, although long-term, solution for effective blood glucose control in people with diabetes. January 2014: Google Unveils the Smart Contact Lens Here is an excerpt from the January 2014 announcement, via the official Google blog: You've probably heard that diabetes is a huge and growing problem—affecting one in every 19 people on the planet. But you may not be familiar with the daily struggle that many people with diabetes face as they try to keep their blood sugar levels under control. July 2014: Google Unveils a Partnership with Novartis/Alcon Last week, Google released additional information about the progress of the Smart Contact Lens Project, outlining a partnership with the European drug maker Novartis. 123D Catch Turns Pictures Into 3D Models.