Art
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(click images for detail) Artist Sagaki Keita was born in 1984 and lives and works in Tokyo. His densely composited pen and ink illustrations contain thousands of whimsical characters that are drawn almost completely improvised. I am dumbstruck looking at these and love the wacky juxtaposition of fine art and notebook doodles. See more of his work here , and be sure to click the images above for more detail.
As I said earlier that the future of your model is decided in the very first subdivision level where you setup the topology of the basic mesh.Once you have the topology of the vertices right in the final subdivision level, the job of adding detail becomes mechanical. Now let us setup the reference images into blender's interface.Note that unlike other modelings like the head and the ear we will be using multiple references for particular parts of the body.Because very few images contain the overall body detail -specially incases of the male body. My drawing skill is very limited.Yet i could manage to sketch the human body from front,side and back view.Let us load the first pair of reference images in a screen namely "front+side" :
Trilobis 65 has been designed on four separate levels connected by a spiraling staircase. The top level is 3.5 metres above sea level. The next level is at 1.4 metres above sea level and hosts the daylight zone with all services and allowing outdoor access. The third level is situated at 0.8 metre below sea level, semi-submerged, and is devoted to the night-time zone. At 3.0 metres below sea level, totally submerged, there is the underwater observation bulb, an intimate and mediative place. The shape of Trilobis 65 allows the annular aggregation of more modular units, creating island colonies.
OK, this one really belongs in the Skytopia 3D stereoscopic gallery , but I just couldn't resist. If you can cross your eyes, so that both pictures slide 'into' each other - to form a third, 3D image between them, the effect you will see is truly stunning! Try focusing on something in between you and the monitor to help see the illusion. If you're still stuck and you really want to see the illusion, try this site to help practise seeing 3-D stereo. If you can't manage to see this cross eyed version below, then try the parallel version here .
Daniel Dociu is Chief Art Director for ArenaNet, the North American wing of NCSoft. Projects in which he participated: Guild Wars, Need for Speed, FIFA Soccer, MechWarrior, James Bond 007. Great architecture, fantastic and bright world you can see in his beautiful artworks. Some of amazing illustrations featured below were created for computer games. Hope his art will impress you with its immensity and grandeur!
Posted May 20, 2009 in How-To , Inspiration Creativity is quickly becoming the next currency in the business and design world. There are millions of places to outsource non-creative work, and it’s only the truly creative people who are not afraid of being replaced or outdated. Despite what many think, creativity is not decided at birth — and there are a few very simple and logical ways that you can become more creative simply by practicing and using certain methods. Here are a few of those methods, along with some tools that can help boost your natural abilities.
Here are 218 HD resolution wallpapers. Nerds like you and me have big ass screens so ALL of these wallpapers are available in high resolutions of at least 1900x1200. Plus, each one has been hand picked for quality , not quantity.
We made this video using a technique called "pixilation", which is a fancy term for stop-motion animation done with real people instead of puppets. We shot it, frame by frame, with Raquel's Canon DSLR over a period of nine months. Those of you who stopped by our house might have noticed some mysterious tape marks on the floor in the living room. Those were for the camera tripod and our feet.
Find out how an award-winning Hong Kong architect has managed to squeeze 24 rooms - including a home cinema and ''spa'' - into 344 square feet of apartment space. Leave a message: (206) 651-LINK Last 30 Users Online yfennybern , GilZero , jaxon , Overmann , luclonde , bloorgg , Boglin , Faffy , tekscritter , nhilmonyashl , sgreningerwilli , gamedrone , cthomas , HousePayne , spam_vigilante , iakovos , RabidMadness , dakal9214 , the_monk , Curtius , runarounddead , phlegmatic010101 , AmadeusMaxwell , dregstudios , loqi , nitenite , irenevco171 , SilenTom , sherylbeattie588 , azuray <p style="text-align:right;color:#A8A8A8"></p>
Juan Francisco Casas é um artista espanhol de 33 anos que consegue a proeza de fazer impressionantes desenhos realísticos usando apenas a boa e velha caneta Bic azul. O processo é assim: de uma foto digital, Juan amplia a imagem obtida e a transforma em enormes painéis desenhados a mão. E não tem nada de Photoshop. É pura habilidade mesmo. O trabalho desse artista é bem conhecido na Europa e leva o nome de Ballpoint Artworks.