
How To Be A Better GM
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Gnome Stew’s Giant List of RPG Adventure Types
My planning cycles for my current game are, for me, pretty short — usually one week. That’s actually a good thing, because it forces me to focus on the important stuff and helps me avoid getting bogged down in crap that won’t hit the table, but it does mean that I’ll take all the help I can get.GM Advice: A Learning Mechanic
October 8, 2010 / Phillip Larwood Or 30 Things to find on a Villain’s Corpse. [See The Dead Adventurer’s Catalogue ]
The Dead Villain’s Catalogue / Kobold Quarterly
The Alexandrian - Misc Creations
An Essay by Justin Alexander I think every GM probably has a story about the time that they spent hours carefully detailing some piece of lore or a particularly intricate conspiracy... only to discover that their players didn't really care. Or you complete a dramatic and powerful series of adventures featuring the unraveling of a conspiracy wrought by the Dark Gods of Keht... but three months later you mention the name "Keht" and are met by blank stares from the players. But often -- even as you're meeting with this kind of frustration -- the players are still having a great time. They'll tell all sorts of tales about the time that their characters did X... and do you remember that time that Y did Z? In discussing this problem with other GMs, I've seen many of them come to the conclusion that players just don't care that much about the game world.by The Roleplaying Tips Community Lots of great tips from subscribers in this Flash Back Friday submission,covering everything from being sick of gaming to having writer’s block. I hope the cure for you lies herein! Note on Navigation: To quickly move between readers’ emails, use your application’s Find or Search feature and look for @@@@@@. I have purposely used six ‘at signs’ because they do not appear in anyone’s post and will not confuse searching. From: Craig P.

