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About FiberMesh. Manuals & Instructions. 3D World - The Magazine for 3D Artists. View topic - glass & liquid: how to model/material it correctly. I did some experimenting with this issue, to see if it really makes a difference if the glass, water and glass/water interface really needed three different material setups and the specialized modeling setup. First, I modeled a glass, water, and glass water interface as three separate material setups. Since I use Cinema 4D, and as the current version of LuxC4D does not support multiple materials on a single object, I created this as three separate objects: glass, glass/water interface, and water surface as separate surfaces The glass surface is blue, the glass/water interface is cyan, and the water surface is green - all normals facing the correct directions as outlined elsewhere in this thread.

The glass is given an IOR of 1.56, the water surface is given an IOR of 1.33, and the interface is given an IOR of 1.172 (1.56/1.33). 3 surfaces, results after 2 hours of rendering glass and water as separate surfaces 2 surfaces, results after 2 hours of rendering. Drinking glass with liquid and ice cubes 3D studio max tutorial. Hello everybody! In this tutorial we will learn how to create realistic drinking glass with Autodesk 3D Studio Max. For this tutorial you don't need much experience with this program - just follow these steps. First, we create drinking glass model, then we put some light in our scene and we work with materials and renderer. Note that you need to have installed material libraries. 1. Modeling Start you 3DS Max program. OK, go to Create panel, then go to Shapes and choose Line. Go to Front viewport by hitting F key and in Line Creation Method choose Smooth for Initial Type and Smooth for Drag Type.

It is time to draw line for our drinking glass. Now it is time to draw second line for our drinking glass. After this, we need to clone these two lines to get wall for model. Do same with second line. OK, select again first line. With Attach option selected, select another lines in scene. Now, all of the lines is attached. We have to draw one more line to the top of our spline. OK, line is finished. What are you working on? Computer Arts magazine | Inspiration, Technique, Great Design.

iScrapbook. The world's first searchable artwork. Most digital scrapbookers end up with thousands of artwork images on their computers. Browsing, searching, and managing thousands of images has proven to be an almost impossible, if not very time-consuming, task for most scrapbookers. iScrapbook.com solves this problem once and for all. iScrapbook works with packages of related images called "iScrapKits". An iScrapKit is more than just a collection of high-quality graphics. iScrapKits also contain built-in information about the kit and the graphics in the kit.

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