How Playing as Elizabeth Changes BioShock Infinite Big changes are coming to BioShock Infinite. As Irrational announced last week, new story content titled Burial at Sea is headed our way in the months to come, and in addition to bringing us back to the underwater city of Rapture, it features our first chance to step into the shoes of Infinite's female protagonist, Elizabeth. While Elizabeth served as a stalwart companion throughout Infinite’s campaign, Burial at Sea Episode 2 will mark her first time thrust fully into the spotlight. BioShock creator Ken Levine told IGN last week that Elizabeth’s campaign is “more towards a survival horror game” than Infinite’s core experience, but many fans were still left wondering what exactly that will entail. In an interview at Irrational, IGN spoke with Levine and level designer Amanda Jeffrey for insight into playing as Elizabeth, including how she differs from Booker and how players will be able to utilize her Tear abilities without breaking the experience.
Wraeclast is a dark, brutal continent. Scarred by mysterious catastrophes of the past and inhabited by creatures of nightmare, the very environment challenges exiles who dare explore it. We're sick of the recent trend towards bright, cartoony RPGs. The art style we chose for Path of Exile is dark, gritty and realistic. Wraeclast is terrifying, and we've tried hard to do it justice.
overlordCZE -Battlelog / Battlefield 3
Battlefield 3: Sniper Tricks and Tips [1080p]
Jonatan Pöljö is the guy in charge of 0x10c’s art. Here’s what he had to say about the game’s distinctive aethetic: “The style is pixel art meets modern 3D. It’s influenced by bright, vivid sci-fi, and real-world functional spaceship design to go with 0x10c’s realistic tone. “The idea is to give people flexible in-game tools for creativity, and have the outcome look fantastic no matter how they piece things together.” And here’s his latest mock-up screenshot. Note the extra lighting, and the ship casually cruising by.
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