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Workshop 3Diy

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SuperMario Sleeping (Under a painting) The 3D Additivist Manifesto (2015) - Morehshin Allahyari. In March 2015, we -Morehshin Allahyari and Daniel Rouke– released The 3D Additivist Manifesto: a call to push Additivist technologies to their absolute limits and beyond into the realm of the speculative, the provocative and the weird.

The 3D Additivist Manifesto (2015) - Morehshin Allahyari

We then opened up submissions to a radical ‘Cookbook’ of blueprints, designs, 3D print templates, and essays on the topics raised by our Manifesto. The full text and bibliography can be read & downloaded from: additivism.org/manifesto. *The 3D Additivist Manifesto was created by Morehshin Allahyari and Daniel Rourke, with sound design from Andrea Young. Introduction. Material Speculation: ISIS by Morehshin Allahyari. Rebecca Merlic / Feminism - Breaking up the gameplay. Rachael archibald. Creamatorium - Jennifer Mehigan. Kamilia Kard. Martina Menegon.

Carla Gannis the Runaways. LaTurbo Avedon – Avatar artist and curator. !Mediengruppe Bitnik. Becoming Dragon, 3 Minute Documentation. Kari Altmann. Cɑɾoliɴe Delieuƚɾɑʒ » Does anybody know ? - Goiffon & Beauté. Rejouant les écrans verticaux d’information, Does Anybody Know ?

Does anybody know ? - Goiffon & Beauté

S’inscrit à la croisée de la vidéo informative, du spot publicitaire, du clip musical et de la vidéo de relaxation.Entre rejet et fascination, le spectateur est confronté à un flux continu de scans 3D de différentes parties du corps. Sur une musique lancinante, chaque élément apparaît accompagné d’un questionnement, d’une angoisse, fragments de témoignages dérobés sur les forums médicaux. Cette expérience hypnotique dévoile l’inquiétude de notre société face aux questions médicales et le besoin d’en partager le trouble sur internet.

SYNTHETIC SEDUCTION - stinedeja.com. Collaboration with Marie Munk Excerpt 'The Intimacy Package' Installation view at KH7 ArtSpace Installation view at Untitled Projects.

SYNTHETIC SEDUCTION - stinedeja.com

Bby Shower. Raphaël Fabre. Ben Elliot, Meitu MakeupPlus ~ .°~ Exo Exo, Paris. Meitu MakeupPlusBen Elliot October 10 – 27, 2018 Exo Exo, Paris press release Ben Elliot, Meitu MakeupPlus, 2018 Exhibition view, Exo Exo, Paris.

Ben Elliot, Meitu MakeupPlus ~ .°~ Exo Exo, Paris

Ed Atkins Interview: Something is Missing. Cécile B. Evans interview: The Virtual is Real. Ian Cheng. Character Building - Bex Ilsley. Kate Cooper : Look Book. Kate Cooper met en scène les corps de modèles féminins générés par ordinateur dans une parodie de portfolio publicitaire.

Kate Cooper : Look Book

Reproduisant les motifs de l'esthétique hypercapitaliste, les images numériques spectaculaires de l'artiste sont associées à une série de slogans et de sous-titres écrits par Catherine Wood. Une réflexion sur le genre, la représentation et les potentialités du monde digital que conclue un court texte de fiction proposé par Hannah Black. Publié suite à l'exposition Rigged, KW Institute for Contemporary Art, Berlin, du 14 septembre 2014 au 15 février 2015. Kate Cooper (née en 1984 à Liverpool, vit et travaille à Londres) est la cofondatrice et directrice du studio d'artistes Auto Italia. Son travail s'inscrit dans le collectif, Cooper multipliant les projets de groupes dans une perspective d'émulation et d'innovation. Edité par Ellen Blumenstein et Heike Catherina Mertens.

Famous New Media Artist Jeremy Bailey. On the Beach, Single Channel Video Installation, 2017. Artist Duo Home - Pinar&Viola. Pussykrew. Hyper Geography. James Irwin — The Edge. Listening to Xanax was a solo show held at Gossamer Fog gallery in 2018.

James Irwin — The Edge

Show Text: Listening to Xanax meditates on the idea of anxiety as both a psychological state and a general social condition, with works in the show concerned with the spectrum of our symbiosis with machines. SCIV - MANA POOL - OPEN CALL. The fourth issue of Spektrum Crush zine is the occasion to give hommage to the worlds of RPGs and card games.

SCIV - MANA POOL - OPEN CALL

Suggested themes : → JRPGs → DnD and pen and paper RPG → MMO's → Card games → World maps → Skill trees → Character building → etc We accept submissions for full-color digital designs (printed in offset) and for stencil-based designs (printed in Riso). Please feel free to submit several designs, and consider submitting both a digital and RISO design to facilitate the inclusion of your artwork in the book. Accepted content. Jake Moore - Eternal Relics for 'Spread the Virus'

Eva Papamargariti, I Stared at the Machine and the Machine Stared Back for ‘Spread the Virus’ Vol 02. Cloaque. Jonathan Zawada. The work of contemporary artist Jonathan Monaghan. Kim Laughton. Un espace vide ça n'a pas de sens : LAURA PORTER. Bertrand Dezoteux. About / Dioramas. Quayola. Timur Si-Qin. Clement Valla. Rollin Leonard. Timur Si-Qin. MARIELLE CHABAL. Hyperproduction – Gregory Chatonsky. Behind production and consumerism, our society is becoming exhausted.

Hyperproduction – Gregory Chatonsky

Industrial mould techniques require the same object to be produced a large number of times to reduce marginal cost. Computers make it possible to produce an almost infinite number of copies that vary from one another. ALIQUID. Seamless (Isola Ferdinandea), 2017 - Preview. Doxxing tulpa teaser. Gone icon — acid. Ines alpha x Szonja. Rick Silva. Works. THE SILVA FIELD GUIDE TO BIRDS OF A PARALLEL FUTURE. Vincemckelvie.tumblr. BRENNA. MSHR. PRESERVATION (2020) - MARK DORF. In Preservation’s infinitely scrolling scene, each tree is secured in its individual vitrine sealed from the world but transformed into a golden object, an earthly material of great luxury.

PRESERVATION (2020) - MARK DORF

As climate change continues to ravage the planet, conservation of what we call “Nature” remains a central subject. In sequestering some spaces to “natural growth”, supposedly untouched from human intervention, while allowing other swaths of land to fall into ruin by way of material extraction, the false binary of Nature/Culture continues. C R A S H. Observations From the Bucket In reality, nothing really changes.

C R A S H

There was a concentrated atmosphere, but without a clear place to go, we wandered lost for the first couple of hours. ✌o✌ Miyö Van Stenis - New Media Artist, Curator and Internet Lover. LOZA. Works. Expo156 – □‍□□‍♀️□□‍♀️□□‍♀️□□‍♀️□‍□ Slimetech.org - work by theo triantafyllidis. AUJIK. Jean-Baptiste Geley – L’Oasis. « À la différence du nord de Romainville, où les projets économiques et culturels se multiplient, le périmètre d’intervention proposé est localisé dans une frange résidentielle à la croisée d’échangeurs autoroutiers. (…) L’Oasis, en référence à la figure historique des routes commerciales, accueille l’ensemble des mobilités.

Il offre des lieux d’échanges pour habiter, éduquer, travailler et créer. Honoring the Moon’s Otherworldly Presence - Akademie Schloss Solitude. I don’t see science as having more value than intuitive, indigenous, folk, or faith-based knowledge, nor the wisdom of the plant and animal world. I was recently introduced to the term »deep mapping,« which feels true to how I am approaching this project as a holographic, multidimensional exploration of the moon. I am starting with the physical/astronomical presence of the moon simply because it is a planetary experience and a nice point of departure. From this perspective, these are the three ways I believe the moon most impacts the life and matter on our planet: 1) Illumination of the night sky2) Marker of time passing3) Gravitational pull and effect on tides. Baptiste Caccia, Jean-Baptiste Lenglet – Acid Dream Center. Camille Bertrand – Partis vers le rien. Jon Merritt Studio. Nofunhouse. PATTERNIST.

Staphyloculus - Theo Triantafyllidis A Virtual Reality experience. A Virtual Reality experience that attempts to recreate the first known outbreak of Polywobbly Fervenitis. According to live footage found on the site in Joshua Tree, California, the depicted artist attempted to setup a complete VR rig under scorching sunlight. As suggested by the investigation, when the headset was exposed to the desert sun, its display had a chemical reaction that was somehow translated into a digital signal that started a computer virus. The computer virus, that had some kind of primal Artificial Intelligence, managed to mutate itself into a strain of bacteria, now known as Staphyloculus, that spreads through the use of Virtual Reality headsets.

VELOCITY HOLOMATRIX WARP 7. It is thought, though not “known,” that planets must be spherical due to the force of gravity that begins to consolidate their mass and cause their formation. Immigrant Dungeon Preview. Clusterduck. Fleuryfontaine. You can't stay up on the roof forever. WAR ZONE. Hunter Jonakin. Alpha_rats. Panther Modern. Chamber of Dreams, 2020 - Claudia Hart.

Alfredo Salazar-Caro. Artists — Digital Museum of Digital Art. HECTOR LLANQUÍN. Transmediale for refusal. ANGELA WASHKO. George In The Tub — Tender Claws. Electric Highways by Zykoveddy. Electric Highways is a game that's all about experience and exploration. Everything in this game, especially visuals and music, has been created for the purpose of giving the player a certain kind of emotion. The setting takes place in a surreal, virtual world, made out of abstract 3d graphics, where the player must explore ten levels, each with an individual theme. Игра доступна на двух языках. The game has two language options. Defective Holiday on Steam. Lara Croft, Domestic Goddess I & II, Georgie Roxby Smith, 2013. Fair Game [Run Like A Girl] Let's play ! part.2. Senkaku Islands. Pierre Huyghe: "Anlee" Alfatih - Killscreen. Based in Fribourg, Switzerland, artist Alfatih’s work brushes against interaction, in all forms and senses of the word. Sometimes, he works within the world of a game engine: he’s collaborated with clothing designers Party Chat to ‘hack’ GTA with their collection; he’s filmed his own vlog diaries within the Los Santos environment.

In other projects, he creates ‘ping-pong’ between the digital and the physical realms—elements like 3D-printed wearable prosthetics, screens rolled on wheels, or Alfatih-themed AR face filters. Though ever-expanding, the core of Alfatih’s body of work lies in the following question: How are identities formed and conditioned between the physical and the digital? “This back and forth [between the physical and digital] is what’s interesting to me,” the artist notes. George In The Tub — Tender Claws.