Innovation: 10 trucs pour faire germer les idées créatives - strategie-d-entreprise. Formation de Philippe Meunier sur la créativité - Source: Jeune chambre de commerce de Montréal «La créativité est essentielle en affaires. Lorsqu’une entreprise, peu importe son domaine d’activités, perd le désir d’aller dans des zones d’inconfort et cesse d’explorer de nouvelles dimensions, elle perd toute son intelligence et sa vitalité», soutient Philippe Meunier, chef de la création et associé principal chez Sid Lee, une agence de marketing, design, communication et publicité.
PLUS: La clé du leadership en affaires: la créativité Dans le cadre du volet «Prendre sa place, laisser sa marque!» Du programme Leadership action de la Jeune chambre de commerce de Montréal, Philippe Meunier a invité une trentaine de convives de la relève d’affaires à plonger dans l’univers de la création. Cherchant à casser le mythe de la créativité innée, M. «Tout le monde est créatif, mais certains ont la chance d’arriver plus facilement dans l’inconnu», a-t-il lancé. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Charles Leadbeater on innovation. Collective Knowledge Systems. Innovation. While something novel is often described as an innovation, in economics, management science, and other fields of practice and analysis it is generally considered a process that brings together various novel ideas in a way that they have an impact on society. Innovation differs from invention in that innovation refers to the use of a better and, as a result, novel idea or method, whereas invention refers more directly to the creation of the idea or method itself.
Innovation differs from improvement in that innovation refers to the notion of doing something different rather than doing the same thing better. Inter-disciplinary views[edit] Society[edit] Due to its widespread effect, innovation is an important topic in the study of economics, business, entrepreneurship, design, technology, sociology, and engineering. In society, technological innovation aids in comfort, convenience, and efficiency in everyday life cite.
Innovation is not only a modern phenomenon. Business and economics[edit] User innovation. User innovation refers to innovation by intermediate users (e.g. user firms) or consumer users (individual end-users or user communities), rather than by suppliers (producers or manufacturers).[1] Eric von Hippel [2] and others observed that many products and services are actually developed or at least refined, by users, at the site of implementation and use. These ideas are then moved back into the supply network. This is because products are developed to meet the widest possible need; when individual users face problems that the majority of consumers do not, they have no choice but to develop their own modifications to existing products, or entirely new products, to solve their issues. Often, user innovators will share their ideas with manufacturers in hopes of having them produce the product, a process called free revealing. See also[edit] [edit] Sources[edit] Bilgram, V.; Brem, A.; Voigt, K.
External links[edit] Invention (technique) Un article de Wikipédia, l'encyclopédie libre. Sur les autres projets Wikimedia : invention, sur le Wiktionnaireinventer, sur le Wiktionnaire Une invention est une méthode, une technique, un moyen nouveau par lequel il est possible de résoudre un problème pratique donné.
Une invention est en général reconnue par la délivrance d'un brevet d'invention. On ne dépose pas un brevet, mais une demande de brevet. - inventer c’est créer un nouveau produit ou dispositif, un nouveau procédé ou méthode d’obtention d’un résultat inconnu jusque-là ; - innover diffère d’inventer au sens où tous les éléments constitutifs sont non seulement connus, mais de plus le résultat à obtenir est totalement prévisible. Pour vous fixer les idées, le fait d’ajouter un chrono-contacteur à une cafetière qui mettra cette dernière en fonctionnement à l’heure que vous aurez déterminée à l’avance tout en vous servant de réveil matin n’est en aucun cas une invention mais une innovation.
Technical Innovation Center. Innovation. La mise sur le marché mondial de nouveautés, de produits et de services nouveaux ou significativement améliorés ;l'adoption en leur sein d'une gestion de l'innovation, aussi basée sur des changements et des mesures internes améliorant[5] leur efficacité et leur efficience. Comprendre le concept d'innovation[6] implique que l'on distingue bien le résultat concret (produit, service, procédé, etc.) de l'action d'innover, du processus abstrait qui permet de les réaliser. Concrètement, une innovation[9],[10] — c'est quelque chose qui, produit ou reproduit en grand nombre et commercialisé ou déployé pour la première fois avec succès, a amélioré, changé, modifié, transformé ou révolutionné un secteur d'activité, une pratique sociale ou la vie d'un grand nombre d'individus, ceci le plus souvent de façon inattendue et inconsciente.
Histoire et étymologies du concept et du terme d'innovation[modifier | modifier le code] Histoire du concept d'innovation[modifier | modifier le code] Henri Bergson. 5. 8 leçons d’innovation de Steve Jobs, PDG d’Apple « INNOVACLASS Blog. Invention. Novel device, material or technical process An inventor creates or discovers an invention. The word inventor comes from the Latin verb invenire, invent-, to find.[1][2] Although inventing is closely associated with science and engineering, inventors are not necessarily engineers or scientists.[3] Due to advances in artificial intelligence, the term "inventor" no longer exclusively applies to an occupation.[4] Another meaning of invention is cultural invention, which is an innovative set of useful social behaviours adopted by people and passed on to others.[5] The Institute for Social Inventions collected many such ideas in magazines and books.[6] Invention is also an important component of artistic and design creativity.
Inventions often extend the boundaries of human knowledge, experience or capability. The earliest inventions pre-date anatomically modern humans. Some of the first human inventions were bedding,[8] clothing,[9] and hafting[10]. Invention is often a creative process. Creativity. Creativity is a phenomenon whereby something new and somehow valuable is formed, such as an idea, a scientific theory, an invention, a literary work, a painting, a musical composition, a joke, etc. Scholarly interest in creativity involves many definitions and concepts pertaining to a number of disciplines: psychology, cognitive science, education, philosophy (particularly philosophy of science), technology, theology, sociology, linguistics, business studies, songwriting, and economics, covering the relations between creativity and general intelligence, mental and neurological processes, personality type and creative ability, creativity and mental health; the potential for fostering creativity through education and training, especially as augmented by technology; and the application of creative resources to improve the effectiveness of teaching and learning.
Definition[edit] Aspects[edit] Etymology[edit] History of the concept[edit] Ancient views[edit] The Enlightenment and after[edit] J. J. Wikinomics. Dear Wikinomics community member, I want to thank you for your support and interest for Wikinomics.com. We created this site more than four years ago as a follow-on forum for the ideas Anthony D. Williams and I presented in our 2007 bestseller, Wikinomics: How Mass Collaboration Changes Everything. The book revealed how mass collaboration was reinventing the way businesses communicate, create value, and compete in the new global marketplace.
Since its inception, Wikinomics.com has hosted many good discussions with insights from posters and readers alike. Now we want to continue and expand the same great discussions on a new site, Macrowikinomics.com, which derives its name from my most recent collaboration with Anthony, Macrowikinomics: New Solutions for a Connected Planet. The book’s thesis is that we are mired in more than just a recession. Please join all of us at Wikinomics.com as we make the move to Macrowikinomics.com. Best, Don Tapscott. Macrowikinomics. Wikinomics: How Mass Collaboration Changes Everything.
Concepts[edit] According to Tapscott, Wikinomics is based on four ideas: Openness, Peering, Sharing, and Acting Globally. The use of mass collaboration in a business environment, in recent history, can be seen as an extension of the trend in business to outsource: externalize formerly internal business functions to other business entities. The difference however is that instead of an organized business body brought into being specifically for a unique function, mass collaboration relies on free individual agents to come together and cooperate to improve a given operation or solve a problem.
This kind of outsourcing is also referred to as crowdsourcing, to reflect this difference. This can be incentivized by a reward system, though it is not required. The book also discusses seven new models of mass collaboration, including: The last chapter is written by viewers, and was opened for editing on February 5, 2007. Central Concepts of Wikinomics in the Enterprise[edit] Coase's Law[edit] Videos. Mass collaboration. Mass collaboration is a form of collective action that occurs when large numbers of people work independently on a single project, often modular in its nature.
Such projects typically take place on the internet using social software and computer-supported collaboration tools such as wiki technologies, which provide a potentially infinite hypertextual substrate within which the collaboration may be situated. Factors[edit] Modularity[edit] Modularity enables a mass of experiments to proceed in parallel, with different teams working on the same modules, each proposing different solutions. Modularity allows different "blocks" to be easily assembled, facilitating decentralised innovation that all fits together.[1] Differences[edit] Cooperation[edit] Mass collaboration differs from mass cooperation in that the creative acts taking place require the joint development of shared understandings.
Another important distinction is the borders around which a mass cooperation can be defined. Changes[edit] Systems-thinking-skills-Large.jpg (Image JPEG, 1200x731 pixels) - Redimensionnée (92%) Complex adaptive system. They are complex in that they are dynamic networks of interactions, and their relationships are not aggregations of the individual static entities. They are adaptive in that the individual and collective behavior mutate and self-organize corresponding to the change-initiating micro-event or collection of events.[1][2] Overview[edit] The term complex adaptive systems, or complexity science, is often used to describe the loosely organized academic field that has grown up around the study of such systems. Complexity science is not a single theory— it encompasses more than one theoretical framework and is highly interdisciplinary, seeking the answers to some fundamental questions about living, adaptable, changeable systems. The fields of CAS and artificial life are closely related.
The study of CAS focuses on complex, emergent and macroscopic properties of the system.[3][11][12] John H. General properties[edit] Characteristics[edit] Robert Axelrod & Michael D. Modeling and Simulation[edit] Système complexe adaptatif. Un article de Wikipédia, l'encyclopédie libre. Complex Adaptive System Un système complexe adaptatif ou système complexe auto-adaptatif est l'ensemble des cas particuliers d'un système complexe capable de s'adapter à son environnement par des expériences d'apprentissage.
Le terme anglais complex adaptive systems (CAS) a été introduit par l'Institut interdisciplinaire de Santa Fe notamment par John H. Holland et Murray Gell-Mann. Observations[modifier | modifier le code] En 1962, Vero Copner Wynne-Edwards a observé la sélection de groupe à l’œuvre dans les communautés d’oiseaux sauvages. Par ailleurs, David Sloan Wilson (en) a démontré qu’un réseau social qui applique les règles du « système adaptatif complexe » constitue la plus puissante machine à apprendre et gagne presque à tous les coups[1]. Exemples[modifier | modifier le code] Notes et références[modifier | modifier le code] ↑ (fr) Le principe de Lucifer : le cerveau global, Howard Bloom (trad. Community of interest.
A community of interest is a community of people who share a common interest or passion. These people exchange ideas and thoughts about the given passion, but may know (or care) little about each other outside of this area. Participation in a community of interest can be compelling, entertaining and create a ‘sticky’ community where people return frequently and remain for extended periods. Frequently, they cannot be easily defined by a particular geographical area. In other words, "a community of interest is a gathering of people assembled around a topic of common interest. Its members take part in the community to exchange information, to obtain answers to personal questions or problems, to improve their understanding of a subject, to share common passions or to play See also[edit] References[edit] External links[edit] Social dynamics. Social dynamics can refer to the behavior of groups that results from the interactions of individual group members as well to the study of the relationship between individual interactions and group level behaviors.[1] The field of social dynamics brings together ideas from Economics, Sociology, Social Psychology, and other disciplines, and is a sub-field of complex adaptive systems or complexity science.
The fundamental assumption of the field is that individuals are influenced by one another's behavior. The field is closely related to system dynamics. Like system dynamics, social dynamics is concerned with changes over time and emphasizes the role of feedbacks. Topics[edit] See also[edit] References[edit] Weidlich, W. (1997) "Sociodynamics applied to the evolution of urban and regional structures". Further reading[edit] Easley, David; Klienberg, Jon (2010). External links[edit] Watts, D.J.; Strogatz, S.H. (1998). Amateur professionalism. Amateur professionalism or professional amateurism (shortened to am pro, AmPro, Am-Pro, pro am, ProAm, Pro-Am, etc.) is a socioeconomic concept that describes a blurring of the distinction between professional and amateur within any endeavour or attainable skill that could be labelled professional, whether it is in the field of writing, computer programming, music, film, etc.
When speaking of persons, the terms amateur professionals, amateur pros, am pros, professional amateurs, professional ams or pro ams may be used. The idea is distinct from the sports term "pro–am" (professional–amateur), though related to and ultimately derived from it. Amateur professionalism occurs in populations that have more leisure time and live longer, allowing the pursuit of hobbies and other non-essential interests at a professional or near-professional knowledge- and skill-level.
See also[edit] User innovation References[edit] Further reading[edit] Pro-Ams: The Rise Of The Amateur Professionals, Prosumers, Passionate Amateurs. Human-based computation. Pro–am. Demos | Publications. IDEE-SUISSE®, Schweizerische Gesellschaft für Ideen- und Innovationsmanagement - gegründet 1981. Système de management de la qualité/La notion de qualité. Information « relationary.wordpress. Global Management. Thinking Managers - Guru Watch. La dynamique des groupes (Mucchielli)
Group relations: The people dynamic. Plate-forme collaborative. Argumentation. Bloom's Taxonomy-Learning in Action. Excelsior Learning. La dynamique d'une equipe. Larry Lessig on laws that choke creativity. Les Shadoks. Catégorie:Outil de gestion des ressources humaines. Triarchic theory of intelligence.
The Tipping Point. Tipping point (sociology) Critical mass (sociodynamics) Network effect.