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Java. Tutorials. Win32 Developer - Win32 programming tutorial and Winsock tutorials using Visual Studio.net C++ The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!) By Joel Spolsky Wednesday, October 08, 2003 Ever wonder about that mysterious Content-Type tag?

The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)

You know, the one you're supposed to put in HTML and you never quite know what it should be? Did you ever get an email from your friends in Bulgaria with the subject line "???? ?????? I've been dismayed to discover just how many software developers aren't really completely up to speed on the mysterious world of character sets, encodings, Unicode, all that stuff. But it won't. So I have an announcement to make: if you are a programmer working in 2003 and you don't know the basics of characters, character sets, encodings, and Unicode, and I catch you, I'm going to punish you by making you peel onions for 6 months in a submarine. And one more thing: In this article I'll fill you in on exactly what every working programmer should know. A Historical Perspective The easiest way to understand this stuff is to go chronologically. And all was good, assuming you were an English speaker. Unicode Hello. Visual Studio 3D Starter Kit in C#, C++ for Visual Studio 2012.

Delta-time and framerate independence. Framerate independent games are games that run at the same speed, no matter the framerate.

Delta-time and framerate independence

For example, a game might run at 30 FPS (Frames Per Second) on a slow computer, and 60 FPS on a fast one. A framerate independent game progresses at the same speed on both computers (objects appear to move at the same speed). On the other hand, a framerate dependent game progresses at half the speed on the slow computer, in a sort of slow-motion effect. Making framerate independent games is important to make sure your game is enjoyable and playable for everyone, no matter what kind of computer they have. Games which slow down when the framerate dips can severely affect gameplay, making players get frustrated and quit! This tutorial describes how you can make your game framerate independent. The dt system expression The key to framerate independence is the dt system expression. dt stands for delta-time. Rosetta Code - Rosetta Code.

Www.d3dcoder.net. This page contains some general information about the book Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach, published by Jones and Bartlett Learning, that will help you decide if this book if for you.

www.d3dcoder.net

Supplement Files: Demo Project Setup in Visual Studio 2005 Detailed Table of Contents Source Code Part I Source Code Part II Source Code Part III Source Code Appendix A Part I Solutions FAQ Errata Quick Navigation Summary This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques.

Changes from the First Edition This second edition has been rewritten almost from scratch. Another key feature of the second edition is the inclusion of end of chapter exercises. Intended Audience Prerequisites Brief Table of Contents. SourceForge - Download, Develop and Publish Free Open Source Software. Game Development Tutorials – Networking for Game Programmers. UDP vs.

Game Development Tutorials – Networking for Game Programmers

TCP What is the best way to send data between machines? Do you use TCP sockets, UDP sockets or a mixture of both? In this article we explore this fundamental choice and decide on the best option for fast-paced action games. Sending and Receiving Packets This article shows how to send and receive UDP packets using BSD sockets, giving you source code that works across MacOS X, Windows and Unix. Virtual Connection over UDP Learn how to create your own virtual connection between two machines on top of UDP. Reliability and Flow Control Learn how to implement your own reliability system on top of UDP using sequence numbers and acks. Debugging Multiplayer Games Explains the techniques used by professional game developers to debug multiplayer games.

What Every Programmer Needs To Know About Game Networking A brief overview of the history of PC multiplayer games. Floating Point Determinism. Programming and Web Development Help. MSDN – Explore Windows, Web, Cloud, and Windows Phone Software Development.