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Top games tagged Twine - itch.io. PoeMetCa | Recursos digitales para el estudio de la Poesía Medieval Castellana. Catalogue - OpenEdition Books. Jean-Pierre Brun, Thomas Faucher, Bérangère Redon et al. (dir.) Collège de France, 2018 Maurice Martin CEDEJ - Égypte/Soudan, 2018 Revue Contrechamps n° 2 Philippe Albèra (dir.) Éditions Contrechamps, 1984 Revue Contrechamps n° 1 Éditions Contrechamps, 1983 Jean-Paul Regis (dir.) Presses universitaires François-Rabelais, 2001 Concepciones de vida y muerte en jóvenes urbanos José Fernando Serrano Amaya Siglo del Hombre Editores, 2004 Anthologie 1893-1917 Louis Couturat ENS Éditions, 2018 Dictionnaires et théories du sens.

Valentina Bisconti ENS Éditions, 2017 Denis-Michel Boëll, Jacqueline Christophe, Régis Meyran (dir.) Éditions de la Maison des sciences de l’homme, 2009 La technologie de la Renaissance aux Lumières Pascal Dubourg Glatigny, Hélène Vérin (dir.) Éditions de la Maison des sciences de l’homme, 2008 Conseillers agricoles et agriculteurs (1945-1985) Sylvain Brunier Les régimes de genre comme force sélective de l'adaptation biologique Priscille Touraille Maurice Garden Centre Jacques-Berque, 2017.

Manifeste des Digital humanities – THATCamp Paris. Contexte Nous, acteurs ou observateurs des digital humanities (humanités numériques) nous sommes réunis à Paris lors du THATCamp des 18 et 19 mai 2010. Au cours de ces deux journées, nous avons discuté, échangé, réfléchi ensemble à ce que sont les digital humanities et tenté d’imaginer et d’inventer ce qu’elles pourraient devenir. À l’issue de ces deux jours qui ne sont qu’une étape, nous proposons aux communautés de recherche et à tous ceux qui participent à la création, à l’édition, à la valorisation ou à la conservation des savoirs un manifeste des digital humanities.

I. Définition 1. 2. 3. II. 4. . – que se sont multipliées les expérimentations dans le domaine du numérique en Sciences humaines et sociales depuis un demi-siècle. . – que le numérique induit une présence plus forte des contraintes techniques et donc économiques dans la recherche ; que cette contrainte est une opportunité pour faire évoluer le travail collectif ; III. 5. 6. 7. 8. IV. 9. 10. 11. 12. 13. 14. Rejoignez-nous ! About GrinUGR. La denominación GrinUGR proviene de “GRupo de INternet de la Universidad de GRanada”, un sintagma que el proceloso mundo de la tecnología y su impacto social ha ido superando, en un constante proceso de redefinición. Actualmente, sin bien mantenemos el acrónimo, nos definimos como Colaboratorio sobre culturas digitales en ciencias sociales y humanidades.

GrinUGR surgía como respuesta a la falta de una reflexión crítica sobre las culturas digitales que se asumían desde la universidad en la docencia, la investigación y en el modo de generar espacios compartidos entre la academia y el resto de la sociedad. Actualmente GrinUGR – Colaboratorio sobre culturas digitales en ciencias sociales y humanidades se configura como una infraestructura abierta para el desarrollo de proyectos vinculados a la cultura digital abierta y conectada, la cultura del prototipado y el conocimiento abierto. Grupos Proyectos Atlas de Ciencias Sociales y Humanidades Digitales Eventos Referencias y otros recursos. ReArte.Dix | Red Internacional de Estudios Digitales sobre la Cultura Artística. Ana Isabel Fernández Moreno (Universidad de Granada) Miembro individual Leer más Antonio Cruces Rodríguez (Universidad de Málaga) Leer más Arturo Colorado Castellary (Universidad Complutense. Leer más Beatriz Garrido Ramos (UNED) Leer más Carlos Wert (Consultor independiente) Leer más Carmen Tenor Polo (Universidad de Málaga) Leer más David Ruiz Torres (Universidad de Granada) Leer más Elika Ortega Guzmán (Universidad de Western Ontario, Canadá) Leer más Enrique Mallén (Sam Houston State University) Leer más Fátima Díez (Universidad de Santiago de Compostela) Leer más Fernando Quiles (Universidad Pablo de Olavide, Sevilla) Leer más Grupo de Investigación iArtHis_Lab.

Grupo de trabajo Leer más Guillermo Miranda (Museo Carmen-Thyssen, Málaga) Leer más Isidro Moreno Sánchez (Universidad Complutense. Leer más José Ángel Méndez Martínez (UCA) Leer más José F. Leer más José María Alonso (Universidad de Málaga) Leer más José Pino Díaz (Universidad de Málaga) Leer más Juan Luis Suárez (Universidad de Western Ontario, Canadá)

LINHD | Laboratorio de Investigación de Humanidades Digitales. Presentación - Humanidades Digitales Hispánicas. About GrinUGR. 2016. Managing 100 Digital Humanities Projects: Digital Scholarship & Archiving in King’s Digital Lab James Smithies, King's College London; Carina Westling, King's College London; Anna-Maria Sichani, King's College London; Pam Mellen, King's College London; Arianna Ciula, King's College London Modelling Medieval Hands: Practical OCR for Caroline Minuscule Brandon W. Hawk, Rhode Island College; Antonia Karaisl, Rescribe Ltd; Nick White, Rescribe Ltd Towards 3D Scholarly Editions: The Battle of Mount Street Bridge Costas Papadopoulos, Maastricht University; Susan Schreibman, Maastricht University Music Scholarship Online (MuSO): A Research Environment for a More Democratic Digital Musicology Timothy C.

DH2018: A Space to Build Bridges Molly Nebiolo, Northeastern University; Gregory J. Velvet Evolution: A Review of Lev Manovich's Software Takes Command (Bloomsbury Academic, 2013) Alan Bilansky, University of Illinois Curating Crowds: A Review of Crowdsourcing Our Cultural Heritage (Ashgate, 2014) Day of DH 2016 – Day of Digital Humanities 2016. CenterNet | centerNet. ArtyHum Monografico HD. Random Borges | Infinite E-Lit: A Look from Hispanic Legacies | élika ortega. This is the abstract of the talk I will be giving at the Hall Center for Humanities at KU as part of the Digital Humanities Seminar on March 25th.

As indicated in the title, this talk is part of the larger research/curatorial project Hispanic Legacies in Electronic Literature that I’ve been working on with Alex Saum-Pascual for the last few months. As the whole project is still a work in progress, please excuse the plethora of developing ideas and feel free to provide constructive feedback. I’m hoping to share the slides soon too. In this paper I propose a juxtaposition between Argentinian writer Jorge Luis Borges’ imagined figures of infinity such as “The Library of Babel,” “The Aleph,” and “The Book of Sand” and contemporary examples of Electronic Literature (E-Lit) that analogously and literally enact endlessness in reading and writing. Update March 26: Slides are now available via Figshare. Update April 6: The talk was recorded and there is now a video available here.

Like this: Mark Sample Joins ELO Board. Pathfinders. Vispo ~ Langu(im)age: interactive, visual, and sound poetry by Jim Andrews. “Enigma n” and “Seattle Drift” by Jim Andrews: The Cauldron & Net Editions – I ♥ E-Poetry. When Jim Andrews published these poems in Cauldron& Net, Volume 1 in 1999, their original DHTML and JavaScript codes were compatible with the two main Web browsers of their time: Netscape Navigator 4 and Internet Explorer 4 (IE).

This was during the peak of what is known as the “first browser war” in which IE became the dominant browser in the market. At the time, each browser was implementing code differently, creating code incompatibilities that led to the practice of detecting browsers to redirect readers to different versions of the document, or determining what part of the code was executed in a specific session. Some writers opted to pick a browser and directed readers to view the work on that one, while others sought cross-browser compatibility. My original readings of “Seattle Drift” and “Enigma n” in this blog focused on “screen readings” of the versions currently published in Vispo.com, both of which are generated from re-coding by Marko Niemi in 2004. Enigma n home page -- Jim Andrews. Enigma n 1998, by Jim Andrews. An online philosophical poetry toy for poets and philosophers from the age of four up. Code updated in 2004 by Marko Niemi to make it run on browsers other than Netscape 4 and Internet Explorer 4 for the PC.

Code updated in 2015 by Jim Andrews for mobile browsers. Chinese translation Translation (2001) by Dr. Finnish translation Translation by Marko Niemi for the fall 2004 issue of Lumooja magazine (Turku) on motion. Spanish translation Translation by Leonardo Flores in 2015. About Enigma n Bill Marsh (1999) Kathy A. Animisms. Talan Memmott | Electronic Literature and Its Emerging Forms. Talan Memmott is a Lecturer in Digital Culture at Blekinge Institute of Technology in Sweden.

He holds an MFA in Literary Arts/Electronic Writing from Brown University and a PhD in Interaction Design from Malmö University. Memmott is a practicing artist, an academic, and a media theorist. His creative work has been presented at numerous conferences and festivals, and been the subject of a number of critical articles and books. Memmott is Vice President of the Electronic Literature Organization, the Coordinator of the Nordic Digital Culture Network, and 2010-2013 was a researcher on the ELMCIP European research project.

To learn more about Talan’s work, visit: talanmemmott.com About “Lexia to Perplexia” Lexia to Perplexia is a deconstructive/grammatological examination of the “delivery machine” with its text falling into the gaps between theory and fiction. Talan Memmott. Reading by Talan Memmott. On Thursday evening Feb 17th, in HF 301 from 5-6:30PM, visiting research and artist Talan Memmott will show and discuss some of his creative work including electronic literature and video work. Talan Memmott is Assistant Professor / adjunkt in the Literature, Culture & Digital Media program at Blekinge Tekniska Högskola in Karlskrona, Sweden, and is both a researcher and an artist.

He holds an M.F.A. in Electronic Writing, Brown University. He has written and created many influential works and is deeply involved in the field of electronic literature. Some of Talan's e-lit, video, critical writing and other curiosities can be found at: Talan is also to be congratulated for the release this week of the Electronic Literature Collection, Volume 2: -- which includes 63 works of electronic literature. Talan was one of four editors of the anthology. We hope that you will be able to join us for one or both events.

Reading by Talan Memmott. Forest ambassador. Bite-Sized Horror Games: funny, scary interactive fiction. Sub-Q Magazine - Interactive fiction lives here. Top games tagged Twine - itch.io. The Interactive Fiction Database - IF and Text Adventures. My Father's Long, Long Legs. © 2015 by michael lutz | Originally published at Correlated Contents, August 2013, August 2013. Reprinted with permission. | Cover Art © 2015 Cover photo by Jessamyn West. Used with permission. A tall tale. A young girl's father starts digging in the basement... and never stops. Michael Lutz is a game designer, interactive fiction author, and PhD candidate in Renaissance studies. His interactive fiction has been featured on Kotaku, Polygon, The Verge, Wired, and Paste. This story performs best on a desktop in a modern browser (current Chrome or Firefox, IE 9+, Safari 5.1+, Opera 12.1+) with JavaScript enabled.

Additional interactivity by Leon Arnott,Mantle Labs Additional audio by Ohwurm Inspired by Emily CarrollJunji ItoThomas LigottiBruno Schulz Author interview with Michael Lutz. Letters. Galatea - Parchment. Photopia - Parchment. Aisle - Parchment. How to make a Twitter Bot with Google Spreadsheets (version 0.4) – Zach Whalen. Do you like Twitter bots? I know I sure do. I like following them, and I like making them. I also like introducing my students to bots as one way to do creative things in a networked digital context. That’s way, back in 2013, I cobbled together a simple tool built on a Google Spreadsheets that lets anyone create a simple bot without having to write any code. There are many other ways to make a Twitter Bot, but I like this approach for its clarity and hopefully its accessibility for non-programmers to start understanding how to think about language through programming. Today, I’m releasing an upgraded and much improved version of that tool.

I’ve been calling it “SSBot”, but I welcome your suggestion for a better name. Some Caveats There are many varieties of Twitter bots — some can engage in conversations with users, process images in interesting ways, or interact with live data sources. Pull live data from a realtime APIrespond to userspost images Improvements over Version 0.3. Generated Detective #1. Generated Detective #1 by Greg Borenstein next Generated from a series of fragments of public domain detective books on 11/6/2014 for NaNoGenMo. You Must Be. Advanced Natural Language Generation Software | Narrative Science. GitHub - dariusk/NaNoGenMo-2015: National Novel Generation Month, 2015 edition. How Machines Write Poetry. As a teenager in Vermont, Sarah Harmon used Java to create a computer program that wrote poetry. She named it OGDEN.

Then she submitted one of its poems in 2008 to her high-school literary magazine under the pen name Dan Goshen, an anagram of Ogden Nash. “They accepted it,” Harmon laughs, “although they did say all these funny things about how abstract it was.” OGDEN was nothing fancy, she says. These days, Harmon is a computer science PhD student at the University of California, Santa Cruz.

Researchers can’t even agree on what creativity is. Image: Shutterstock One of the first computer bards was named Racter. Furthermore, she says, a poem written by OGDEN or Racter might be charming once or twice. “As system creators, we want to be surprised too,” Harmon says. For her thesis, Harmon is working on another challenge in the field of computational creativity, as it’s called. Her latest program is called FIGURE8. FIGURE8 is what’s called a “case-based reasoning” system. Oh! Eliza. ELMCIP | Electronic Literature as a Model of Creativity and Innovation in Practice. Electronic Literature Organization. DAKOTA. THE STRUGGLE CONTINUES! (DANCE VERSION) Randomwalk. A House of Dust. House of Dust by Alison Knowles and James Tenney. Creative Works. Electronic Literature Collection Volume One. Network Effect. The Whale Hunt / A storytelling experiment / by Jonathan Harris. I ♥ E-Poetry – Short-form scholarship on born-digital poetry and poetics.

'my body' - a Wunderkammer & (Shelley Jackson) Uncle Roger by Judy Malloy. Eastgate: Serious Hypertext. Sea and Spar Between. Hatnote Listen to Wikipedia. Throw in at the deep end. English[edit] Etymology[edit] From allusion to an actual swimming pool. Verb[edit] throw in at the deep end (idiomatic) to introduce a person to a new situation without adequately preparing him or her. See also[edit] Dreaming Methods - A fusion of writing and new media - The Flat. Immersive storytelling between gaming and narrative: interview with Andy Campbell. Digital poet builds world’s largest science fiction game - Scimex. Graphoem. Jason Nelson- Digital Art and Poetry Wonderments and Creatures. Between Play and Politics: Dysfunctionality in Digital Art.

Starwars_one_letter. MIT TechTV – "The Thinking Machine" (1961) - MIT Centennial Film. Gingerbeardman. 253 - interactive novel home. Electronic Literature.