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Home : Inform

Inform's first website was a single hand-coded HTML page in the primitive, 10,000-site Web of 1995. Today the Web has a hundred million sites, and we're larger and better too. This is our fourth website, coded by Liza Daly of Threepress Consulting using the Django content management framework. Welcome.
One of the more interesting GDC talks I saw was a Friday afternoon presentation by Elan Ruskin, talking about how dialogue snippets are matched to a continually changing world state in Left 4 Dead 2 and other Valve games. It’s a neat rule-based system, designed to meet a couple of specific important requirements: easy for the writers to author a lot of content, responsive to a wide variety of different situations (what if we want a character to have a special quip if attacked while in the circus environment as opposed to elsewhere?), interruptible (characters should be able to exchange quips, but should sensibly break off if one of them comes under attack). Like Inform, it prioritizes rules and applies the most specific one it can find, using less-specific ones as fall-backs. The resulting system is very well tuned to the specific case of having NPC dialogue that’s highly reactive. http://emshort.wordpress.com/

Emily Short's Interactive Storytelling

The Indie Game Database is an online resource of hand-picked, hand-crafted independent games. We're here to help promote and document indie games and their developers by providing a categorized and searchable database of games. http://db.tigsource.com/

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