This panel will investigate the influence and importance of open culture on wearables production, dissemination and technological crafting. Uniting practitioners in the field of wearables who have worked on and with online platforms, open workshop events, publications, hack spaces, university classrooms and media labs to advance the proliferation of the craft of wearables, the panel will present case studies for the specific integration of open culture in the production and dissemination of wearables. Dates:
The House of Electronic Arts is dedicated to exploring art that applies, addresses and reflects on new media and technologies.
KONTEJNER is inviting all artists, inventors, scientists, geek tech lovers and all other passionate tech heads to enter the open call and apply their works for presentation at the fourth edition of Device_art! The call for proposals is open until May 2nd 2012. The term device_art refers to art production based on various aspects of technological devices and mechanisms: the creative usage of analogue/digital, high/low technologies, also including devices, gadgets, machines, robots and tech oriented performances.