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Game Design Research

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GameDiscovery.com : Game Ideas : Video Game Design : Game Development and Programming. Game Classification : The online classification of videogames. Clues for a General Game Design Methodology. Nowadays, there is a big tendency to make configurable games.

Clues for a General Game Design Methodology

Games are increasly modular and extendable in order to stretch out the lifespan of the game itself (remember for how long people still played Doom or Quake?). Some examples are on First Person Shooters (Quake II, Unreal, Half-Life, ...), Wargames (Myth II, WarCraft 2, StarCraft, ...), MUDs (LPMUDs, ...) and even Board Games (Zillions of Games). This is logical, because many people found out that they do not only want to play the game, they also want to change it!

Making new levels, new monsters, new weapons... Welcome to DiGRA — Digital Games Research Association (DiGRA) Game Research - The art, business, and science of video games » Home. Issue 1102, 2011. Interactivity, Inhabitation and Pragmatist Aesthetics by Phillip D.

Issue 1102, 2011

Deen Pragmatist philosophy of art provides an account of aesthetic experience particularly suited to the transactive and immersive qualities of video games and superior to spectatorial and institutional alternatives. It also distinguishes between mere emotion and artistic expression, providing a response to those who assert games cannot be aesthetic. [more]