
Game Biz
Get flash to fully experience Pearltrees
This post originally appeared on the American Express OPEN Forum , where Mashable regularly contributes articles about leveraging social media and technology in small business. Watching your product come to life through public support after pouring blood, sweat and tears into it is every entrepreneur's biggest dream.
5 Kickstarter Champs Share the Secrets of Their Success
Here we’re going to show you how to create one of the backgrounds from the Free Starfield Tileable Twitter Background series at Backgrounds ETC , specifically the one we are using on the BackgroundsETC Twitter page . You will need to download and install a couple free tileable patterns and textures from Filterforge which you will find below. Alternatively you can download the project source files which include these patterns at the end of this post.
Starfield Tileable Twitter Background Tutorial
Game creators are experimenting with shorter, episodic stories.
The Future of Video Games Could Look a Lot Like Television - Yannick LeJacq - Entertainment
When designing a video game, there are multiple teams — a team of artists, a team of programmers and a team of producers. The artist designs the models, for example, characters or vehicles. All creations have to be drawn by the artist so they can see how they look before they are used in a game.
NVC offers gaming design plan - The Ranger - San Antonio College
Schafer: Kickstarter won't take business from traditional publishers, yet
The 6 Habits of True Strategic Thinkers
You're the boss, but you still spend too much time on the day-to-day.CEO Social Mindset: 25 Tips for a Healthy Social Business Mindset
The Top 5 Qualities of Productive Creatives (And How to Identify Them!)
A recent BusinessWeek article reported that, “According to a new survey of 1,500 chief executives conducted by IBM’s Institute for Business Value, CEOs identify ‘creativity’ as the most important leadership competency for the successful enterprise of the future.”At the end of 2011, seven game developers from six different studios sat together to record a podcast. The theme they were given was the top tips for game development, and over the course of the recording they pooled together their experience to come up with 26 pieces of advice that every developer should at least consider. I realised that there was a wealth of knowledge being shared, and that someone should write it down in an article.

