Brainstorming Literature

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Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series) (9780240809748): Tracy Fullerton: Books

This review is from: Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series) (Paperback) The top rating is well-deserved -- this book is both thorough and well-written. http://www.amazon.com/Game-Design-Workshop-Second-Playcentric/dp/0240809742
http://www.amazon.com/Game-Design-Complete-Patrick-OLuanaigh/dp/1933097000

Game Design Complete (9781933097008): Patrick O'Luanaigh: Books

I was very disappointed by this book. It comes across as a low-fi look at the broad subject area of game design, more or less bereft of any information that is beyond common sense. The author (whom the back of book blurb refers to as a "Master Game Designer") comes across as condescending, and generally displays a poor grasp of the subject, despite the fact that he is the design director for a video game publishing company.
http://www.amazon.com/Game-Design-Principles-Practice-Techniques/dp/0471968943 Recently I started to entertain the idea for a game prototype I had in mind, since I was a bit green on the process I wanted to find a book that will cover the basics and make it all crystal clear for me.

Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer (9780471968948): Jim Thompson, Barnaby Berbank-Green, Nic Cusworth: Books

Introduction to Game Development, Second Edition (9781584506799): Steve Rabin: Books

First of all, for those that think that this book is about game programming: it is not (just to let some of you guys warned). http://www.amazon.com/Introduction-Game-Development-Second-Edition/dp/1584506792

Game Design: A Practical Approach (Charles River Media Game Development) (9781584504719): Paul Schuytema: Books

Computer games have changed dramatically over the past few years. Long gone are simple Pac-Man type games. Today's computer are vastly more powerful than the early PC's and competition has forced the gaming industry into every more sophisticated games. http://www.amazon.com/Game-Design-Practical-Approach-Development/dp/1584504714

The Art of Game Design: A book of lenses (9780123694966): Jesse Schell: Books

http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965 Jesse Schell, game design professor at Carnegie Mellon University, wrote an introductory book that was published in August, titled "The Art of Game Design: A Book of Lenses."
As written in the early eighties, this book is one of the pioneer works seriously about video game.

The Art Of Computer Game Design: Reflections Of A Master Game Designer (9780881341171): Chris Crawford: Books

http://www.amazon.com/The-Art-Computer-Game-Design/dp/0881341177
This is without doubt one of the best books on game design ever written. The author does a tremendous job on educating the reader about the intricacies of commercial game development. http://www.amazon.com/Game-Design-Bob-Bates/dp/1592004938

Game Design (9781592004935): Bob Bates: Books

Chris Crawford on Game Design (0076092021681): Chris Crawford: Books

I have been making video games for about 7 years and have reached the top technical position I can at my company. http://www.amazon.com/Chris-Crawford-Game-Design/dp/0131460994