Nielsen Norman Group: usability consulting, training & user research reports. Useful Usability. Usability.gov - Usability Home. The User Experience Wheel. I have used this model for some time now, time to reveal it to the critical eyes of fellow practitioners. It is a model that tries to explain “what is user experience?” PDF Version The Model should be explained from the inside. It starts in the middle. Value is what we want to accomplishFor customers and providers, positive user experience is a win-win situationWe want to accomplish value through positive user experienceThe user experience is a series of phases, we have to focus on positivity in findability, accessibility, desirability, usability, credibility and usefulnessNumerous factors contribute to the phases of user experience, the model shows 30 factors carefully placedTo achieve this we work backwards, starting and ending with search engine strategy, and going through and making a choice about each of the factors I feel the model still is a work in progress.
Être paresseux, c'est une question de bon sens : Ergonomie, Rails et Architecture de l'information web (2.0) HCI/Usability Pattern Languages - I18N, Safety, MVC. Mahemoff.com Putting the Patterns in Context My thesis was an investigation of design reuse in human-computer interaction. Several techniques were considered, including design patterns. But "design patterns" is a very broad concept; thus, three different approaches to design patterns were considered. The three resulting pattern languages are summarised here. Published Papers: These are the most important papers published during the thesis. Index of All Thesis Papers, with full abstracts ... The pattern languages are summarised below. How the Languages Vary At a superficial level, the languages vary in their scope, i.e. the type of system they can support.
The Safety-Usability Patterns language is purely concerned with "high-level" system aspects - i.e. requirements, user-interface, usage context. The other two languages incorporate detailed software design, and in different ways. Planet Pattern Language For Software Internationalisation Multiple Model-View-Controller (MMVC) Pattern Language. Usability.gov. Experience Dynamics - Usability, User Experience, User Centered Design.
La conception centrée utilisateur. Introduction La conception centrée utilisateur consiste à considérer les utilisateurs et leurs besoins tout au long du processus de développement d'une application informatique. Cet article présente les caractéristiques de la conception centrée utilisateur en s'appuyant sur sa définition dans la norme ISO 13407. Nous évoquons aussi les principales méthodes affectées à chacune des étapes du cycle de conception centré utilisateur. 1. Le concept Les utilisateurs finaux sont les mieux placés pour évaluer et influencer le développement d'un produit. Le processus de conception d'une application informatique doit donc mettre en oeuvre des moyens pour adapter le produit à la cible utilisateur. Le concept d'utilisateur final réfère ici à deux types de référents : - L'utilisateur final réel, c'est à dire qui utilisera l'application de façon personnelle ou professionnelle après son lancement (et éventuellement qui utilise déjà une version précédente du produit) 2. 2.1. 2.2. 2.3.
Conclusion. Vitamin Features » Responsible Asynchronous Scripting. Ergologique.com - Ergonomie et utilisabilité d'interface web - Conception centrée utilisateur.