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Lifelike animation heralds new era for computer games - Times Online

http://www.timesplus.co.uk/tto/news/?login=false&url=http%3A%2F%2Fwww.thetimes.co.uk%2Ftto%2Ftechnology%2F Britain’s biggest teaching unions have set a collision course with the Government after voting for further industrial action including strikes which could hit schools this summer. The National Union of Teachers will seek a one-day national strike before the end of June, while the NASUWT agreed that intensifying its own campaign was “essential” in the face of a “vicious and unjustified assault on teachers”. Continued industrial action was “the best means of protecting and safeguarding the interests of teachers and state education until the next general election,” said the NASUWT. Their vote raises the prospect of strikes in the autumn term. Both unions are protesting at changes to teachers’ pensions which they say will see their members paying more, working longer and receiving less.

An Interview with Douglas R. Hofstadter, following ''I am a Strange Loop''

http://tal.forum2.org/hofstadter_interview Douglas R. Hofstadter is best-known for his book Gödel, Escher, Bach ( GEB for short). In his latest book, I am a Strange Loop , he visits once again many of the themes originally presented in that book. The first part of I am a Strange Loop reads like a condensed version of GEB , by explaining the idea of consciousness as a strange loop.
Jakob Nielsen: "Mobile Site vs. Full Site" http://t.co/TB5vqmyQ ( http://t.co/kYneRf1h ) - Interested in Mobile UX? MobX 2012 Conference... about 12 hours ago Responsive Design: "Testing For Dummies" http://t.co/1Usv1f3T (mobiletestingfordummies) - Interested in Mobile UX?

IA TV

http://iatelevision.blogspot.com/
In 1986 I made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. I called the generic simulated flocking creatures boids . The basic flocking model consists of three simple steering behaviors which describe how an individual boid maneuvers based on the positions and velocities its nearby flockmates: Each boid has direct access to the whole scene's geometric description, but flocking requires that it reacts only to flockmates within a certain small neighborhood around itself.

Boids

http://www.red3d.com/cwr/boids/