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Nerogame.org. Lifelike animation heralds new era for computer games - Times Online. An Interview with Douglas R. Hofstadter, following ''I am a Strange Loop'' Douglas R. Hofstadter is best-known for his book Gödel, Escher, Bach (GEB for short). In his latest book, I am a Strange Loop, he visits once again many of the themes originally presented in that book. The interview below was conducted in September 2007 and was originally published, in Hebrew, in the online culture magazine Haayal Hakore. The interview was conducted by Tal Cohen and Yarden Nir-Buchbinder. The first part of I am a Strange Loop reads like a condensed version of GEB, by explaining the idea of consciousness as a strange loop. I certainly did not believe intelligent machines were just around the corner when I wrote GEB. Am I disappointed by the amount of progress in cognitive science and AI in the past 30 years or so?

I am a deep admirer of humanity at its finest and deepest and most powerful — of great people such as Helen Keller, Albert Einstein, Ella Fitzgerald, Albert Schweitzer, Frederic Chopin, Raoul Wallenberg, Fats Waller, and on and on. We'll return to Kurzweil soon. IA TV. RoboChamps. Boids. In 1986 I made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. I called the generic simulated flocking creatures boids. The basic flocking model consists of three simple steering behaviors which describe how an individual boid maneuvers based on the positions and velocities its nearby flockmates: Each boid has direct access to the whole scene's geometric description, but flocking requires that it reacts only to flockmates within a certain small neighborhood around itself.

The neighborhood is characterized by a distance (measured from the center of the boid) and an angle, measured from the boid's direction of flight. Flockmates outside this local neighborhood are ignored. A boid's neighborhood A slightly more elaborate behavioral model was used in the early experiments. Online resources related to boids Software Boids C++ Boids.