
AI
Get flash to fully experience Pearltrees
complexity
Lifelike animation heralds new era for computer games - Times Online
An Interview with Douglas R. Hofstadter, following ''I am a Strange Loop''
Jakob Nielsen: "Mobile Site vs. Full Site" http://t.co/TB5vqmyQ ( http://t.co/kYneRf1h ) - Interested in Mobile UX? MobX 2012 Conference... about 12 hours ago Responsive Design: "Testing For Dummies" http://t.co/1Usv1f3T (mobiletestingfordummies) - Interested in Mobile UX?
IA TV
In 1986 I made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. I called the generic simulated flocking creatures boids . The basic flocking model consists of three simple steering behaviors which describe how an individual boid maneuvers based on the positions and velocities its nearby flockmates: Each boid has direct access to the whole scene's geometric description, but flocking requires that it reacts only to flockmates within a certain small neighborhood around itself.

