background preloader

D2i

Facebook Twitter

Idégenerering - cirkelteknik -udéudvikling - STARTVÆKST. Jason Furnell | the architecture of everything. About Jason Furnell design thinker . experience designer . lo-fi sketcher . workshop facilitator . visual thinker . diagrammer . agile believer . multidisciplinary collaborator . build sequencer . incrementing and iterating . architecting information . presenting and pitching . master of design (its a degree, not a self assigned title) . dyslexic . misspell-er of many many many things.... Strategic Envisioning I was delighted to be invited to plan and facilitate a strategic envisioning workshop with the global management team at ThoughtWorks.

It was back in June 2010 in Gurgaon, India. Adaptive Leadership Nugget of gold from Jim Highsmith and his white paper on Adaptive Leadership. Workshop capture templates for customer journeys, content workflows, business model canvas and more… At ThoughtWorks we tend to go fairly loose and fast with documentation.

From Sketchboards to Blueprints – facilitating detailed conversations about the evolving design OK…. I will be speaking at UX Australia ! Mind Design #54, 2012. Når Home Sweet Home er langt fra hjemmet Find vej på hospitalet. Creative Thinking | Kendall College of Art and Design of Ferris State University.

Faglig udvikling

Content | News. Den stigende reklame træthed blandt forbrugere har tvunget mange virksomheder til at gentænke deres markedsføring for at sikre, at det man har på hjerte er så relevant, engagerende og værdiskabende, at vi vil bruge vores tid på det. Derfor bliver reklame i stigende grad til rigtigt indhold og mange virksomheder begynder at tænke som medier med alt hvad det indebærer: • Journalistisk forståelse og indsigt • Evnen til at fortælle gode og relevante historier • Relevanskriterier • Udgivelsesfrekvens • Medieplatforme Indhold kan både være relevant som ren branding og kendskabsopbyggende, før et køb (i research og discover fasen), under selve købet (muligheden for at se produktet bedre) og efter et køb i form af service og support indhold. Content Marketing sikrer en relevant tilstedeværelse på en tilgængelig måde.

Målet er at engagere din målgruppe på de digitale og sociale platforme og drive trafik til virksomhedens relevante kontaktpunkter. Hvem er det mest relevant for? Hvis jeg vil videre. Træningsforløb - Aalborg Universitet - Aalborg Universitet. The psycical training program may be used in any context. It may be part of general employee/student training, specific training or a course. It may be a natural part of everyday work, for example at the beginning of a meeting, or even with 10 minutes a week.

It may also be used in clubs or fitness centers as mental training. Training is conducted individually or in teams. The training may take place at any location. Training Program for New Thinking currently consists of more than 200 generic exercises each lasting between 3 and 10 minutes. An example of a training session can be seen below. Download example for large picture here. 101 Design Methods. Top 20 design management apps | PARK day by day. Strict IT rules and out of date technology in many corporate work environments make it difficult to keep up with the challenges of modern working, e.g. flexible and creative work settings or being on the road.

But there hasn’t been a better time than the present to make use of mobile technology to support the daily work. And one company in particular has pushed mobile utilities to the edge of what’s currently possible: Apple. This blog post gives an overview of existing iPhone and iPad apps that might be helpful for design managers and a wish list for future apps. Existing apps: The first part of the blog post provides an overview of existing apps. Read on and let me know what apps you’re using too and what’s on your wish list! 1. BrandZ is based on the world’s largest brand equity database and combines the knowledge and expertise of Millward Brown Optimor and the global marketing and communication insight and resource of WPP a world leader in marketing communications. 2. 3. 4. 5. 6. 7. Bne forretningsmodeller og beskyttelse af immaterielle rettigheder – ”det engelske eksempel” Teknologisk Institut, Center for Idé og Vækst har været rejseleder på Service Platforms undersøgelse af åbne forretningsmodeller og beskyttelse af immaterielle rettigheder – en destination som flere og flere danske servicevirksomheder har fattet interesse for, men få endnu er rejst til.

Erfaringerne i Danmark viste sig så sparsomme på området, at rejsen i første omgang gik til England og Big Innovation Centre, der har undersøgt engelske servicevirksomheders tilgang til åbne forretningsmodeller og beskyttelse af immaterielle rettigheder. Konklusionerne foreligger nu, og de viser, at de engelske små og mellemstore servicevirksomheder langt fra forlader sig på gammelkendte beskyttelsesformer, snarere tværtom. Undersøgelsen konkluderer, at betydningen af og bevægelsen mod anvendelse af åbne forretningsmodeller i små og mellemstore virksomheder medfører at: Rammerne kunne bestå af følgende elementer: Design Research: What Is It and Why Do It? Design research is foundational to creating products, services, and systems that respond to human needs. In the public and international development sectors, understanding and meeting human needs are critical for improved livelihoods and better governance.

Yet despite its utility, design research is largely overlooked by many institutions important to an effective society. This oversight is unsurprising — the definition, purpose, and role of design research is not well understood. But in collecting the critical data they need to run their programs, these institutions do engage in ‘design research’. The information they gather, however, is often purely functional — ‘just good enough’.

But a lack of deliberation and formalization in process limits the value of research, and thus the utility of collected data. I’ve been privileged to learn the art and science of design research from some of the best in the game. What is Design Research? Process the data into useful formats. A Process of Design in HCI. This is Service Design Thinking - Book Trailer.

Creative Edge 2012

How to create personas your design team will believe in. Assumption personas are fake personas It's easy to create a set of plausible statements about the primary users of a product or web site. We can make assumptions about their goals, their background and their behaviours, find a suitable bit of clip art and voila, we have a persona. It's much harder to create an accurate description of users that the design team will believe in and actually use to resolve design disputes. How do we know if we have a real persona or something fake? Ask these 7 questions of your persona: Is the persona based on contextual interviews with real customers? If you have a great persona, you'll be able to answer each question with a resounding "Yes". As a memory aid, we can take each letter in the word PERSONA and relate it to one of these criteria: P is for Primary research E is for Empathy R is for Realistic S is for Singular O is for Objectives N is for Number A is for Applicable Let's look at each of these in turn. 7 ways to identify fake personas Avoiding fakes Dr.

Www.det-danske-legeinstitut.dk. Leg i organisationer - en ny social teknologi. Indholdsfortegnelse En for nylig afsluttet erhvervs-ph.d. – ”Den Legende Organisation” – skrevet af Ann Charlotte Thorsted og skabt i samarbejde med LEGO Koncernen og Aarhus Universitet – lægger op til fornyede overvejelser om mere leg i organisationer. Hovedbudskabet i afhandlingen er, at leg er et fundamentalt element for forløsningen af individuelle og kollektive potentialer og det dybfølte engagement og dermed et væsentligt afsæt for løsningen af organisatoriske udfordringer som innovation, læring, kommunikation og en stærk fælles identitet. Denne artikel er den tredje skrevet til Ledelse i Dag med afsæt i det treårige forskningsprojekt. Af Ann Charlotte Thorsted, ph.d, erhvervsforsker Du skal være logget ind for at få adgang til hele sidens indhold.

Kreativ procesledelse - nye veje til bedre praksis. Om Kreativ Procesledelse Kreativ Procesledelse - nye veje til bedre praksis er henvendt til dig, der står overfor at skulle facilitere og lede organisatoriske forandringsprocesser - hvad enten det er i rollen som konsulent, leder eller medarbejder. Ambitionen og ideen med bogen er at give dig inspiration og indsigt til at kunne lede flere livgivende, kreative og fremadrettede processer i organisatorisk sammenhæng.

Kreativ Procesledelse byder på en alsidig værktøjskasse med procesøvelser og inviterer til en række scenarier, hvor der skabes rum for fremadrettet organisatorisk dialog på tværs af hierarkier og faggrænser. Bogen udspringer af flere års praksiserfaring og eksperimenter med øvelser i samarbejde med kunder og udvalgte brugergrupper. Bogen indeholder 42 øvelser og er inddelt i tre primære afsnit: Det andet afsnit indeholder relevante øvelser til brug i din daglige praksis - det være sig i dit team, på møder, workshops, seminarer og uddannelser. Kontakt os Udtalelser om bogen. Untitled. Kort til god designproces. Metodekort. Ved hjælp af såkaldte metodekort med en tekstside og en billedside kan man konkretisere og visualisere de forskellige led i en kompleks innovationsproces. Studerende fra Designskolen Kolding og ghanesiske designstuderende brugte i efteråret 2011 kortene i et projekt i Ghana med temaet ’Affald og miljø.’Foto: Morten Cramer Buch Design er et effektivt redskab til at håndtere komplekse innovationsprocesser, mener Silje Kamille Friis, lektor ved Designskolen Kolding.

Hun forsker i ydre og indre innovationsprocesser i individer og teams og har blandt andet udviklet et sæt metodekort sammen med lektor Anne Katrine Gelting. Metodekortene visualiserer processen og letter samarbejde. Af Trine Vu Designere, der har været med til at skyde et større projekt i gang, kender det sikkert: Allerede inden man rigtigt er gået i gang, ved en af deltagerne præcis, hvordan løsningen skal se ud.

Så er banen kridtet op til konflikt. Respekt for forskelligheden Innovation i ukendt territorium. Use our methods. DP0 (Design Project Zero) is a 90-minute (including debrief) fast-paced project though a full design cycle. Students pair up to interview each other, create a point-of-view, ideate, and make a new solution that is “useful and meaningful” to their partner. Two versions of DP0 are “The Wallet Project” and “The Gift-Giving Project”. They have the similar format, only the topic is different.

The original DP0 The Wallet Project was created for the d.school’s very first course in 2004 and the project starts with students looking at the content of their partner’s wallet or purse (and goes on to ask every student to design something for their partner). Another DP0 topic is The Gift-Giving Project where students are asked to redesign how their partner gives gifts. Get the materials to facilitate the activity for a group yourself here. Or play the Crash Course (video facilitation that leads the group) here. Region Hovedstaden - Region Hovedstaden. Hvilke sygdomme behandler afdelingen - Hvidovre Hospital. Learn Graphic Facilitation – Snippet Learning — Bigger Picture. Smagsprøve på design thinking i Indien at Indien på dansk. Design Thinking: Creative Ways to Solve Problems. Stanford University's k12 Laboratory applies the design process to teaching. Tinkering Hands: Students at a suburban San Francisco school work on redesigning a preschool room.

Credit: Adam Royalty Designers see the world differently than the rest of us. They're constantly deconstructing and rebuilding objects and ideas that most of us accept as static and fixed. What if the same were true for the learning process? By applying the techniques of product design to education, they want to loosen the narrow, rigid process of traditional learning and show teachers how to tap into students' deep wells of creativity, encourage them to see nuanced problems from inside the very core of an issue, and make critical thinking essential to solving any problem. The k12 Lab has distilled the design process down to the following steps: Understand, Observe, Define, Ideate, Prototype, and Test. Melissa Pelochino, a teacher at an economically disadvantaged school in nearby East Palo Alto, is a k12 Lab convert.

Teori og Praksis. Designdreven innovation | Dansk Design Center. Hvad er DIN-modellen? DIN-modellen er redskabet til at udvikle bedre løsninger gennem en designdreven tilgang. Anvender I denne guide i udviklingsprocessen, vil I opleve: at I får bedre og mere innovative processer og resultater at sandsynligheden for implementering er langt højere at brugerne bliver mere tilfredse at muligheden for udrulning af løsningerne øges Designdreven innovation kan bruges af både private og offentlige virksomheder og bør anvendes, hver gang I udvikler nye løsninger.

Har I ingen eller kun begrænset erfaring med at arbejde designdrevet, bør I samarbejde med en designvirksomhed. > Læs om baggrunden for DIN-modellen DIN-modellens faser For at opnå det bedst mulige projekt, skal I igennem 6 faser og 4 gates, som er beskrevet nærmere på de følgende sider: Hver fase indeholder en række aktiviteter og spørgsmål, som selvfølgelig kan variere, afhængigt af, hvilken slags problemstilling, I arbejder med, eller hvilke ambitioner I har for jeres løsning. Hvorfor DIN-modellen? About. Education is what someone tells you to do. Learning is what you do for yourself. The traditional way of education forces square pegs into round holes. It's a one-size-fits-all solution that forces people down a predetermined path. Our mission is simple. Reunite learning with education and make it accessible to every single person on this planet. Anyone can learn anything, at any age, at an affordable cost, anywhere in the world.

Learning has no roadblocks, prescribed paths, tests, quizzes, or outdated majors and degrees. Teachers are passionate. Learn by Doing Rather than memorize equations for a test, learn by taking action. Your statement of accomplishment no longer needs to be a degree, certificate, or stamp of approval. Proof of learning is in progress and action. Everyone is a Teacher You can learn from anyone – which means we’re all teachers. Why teach? Learning Can Happen Anywhere Our cities are our best and biggest campuses, and any address can be a classroom. We Can Change Education. Design & Thinking Official Documentary Trailer. Design & Thinking.

Think Like a Designer. Unfinished Business School. LEGO SERIOUS PLAY - BUILD YOUR WAY TO BETTER BUSINESS. Million-kroners-spørgsmålet. Emily Pilloton: Teaching design for change. Project H Design. Design Research Methods 1 New York. Kirsten Bonde Sørensen : Forskning - Designskolen Kolding. MADHOUSE A/S - Praktisk innovation.

Anmeldelse af "Innovation in the Making" af Lotte Darsø.