This term, we launched our school radio, entitled, rather boringly, JHNCC Radio. We’ve really enjoyed it, and it’s been a fun experience so far for the presenters. Although, for the production management team, it has, on the other hand, been a complete nightmare, especially me! Our radio show consists of mainstream professionally produced music, and in the future we hope to include music produced by people in the school. This is a while off though, mind, turns out that recording is a bigger deal than we first thought. Our presenters (kind volunteers, not just DLs though) also take an opportunity to talk to the school through our make-shift multi-location audio system, a netbook with VLC streaming hooked up to the PA system and patched in to the studio.
Computing At School :: The Network of Excellence September 2012 saw the launch of the Network of Teaching Excellence in Computer Science. CAS, working in collaboration with the BCS Academy to co-ordinate and provide training opportunities for both existing teachers and those training for the profession. This initiative is supported by The Department For Education, OCR, CPHC, Microsoft and Google. As the government and other industry leaders and educators call for more Computer Science in the school curriculum there is a need to raise the confidence level of existing ICT/Computing teachers to embrace Computer Science, if they are not already doing so. The DfE have supported the application made by CAS/BCS to continue and expand the Network of Teaching Excellence in Computer Science (NoE). The heart of the programme is to build a high-quality, sustainable CPD infrastructure at low cost.
News - 12/06/2013 Dr. Stan Bogdanov has published Hacking Hot Potatoes: The Cookbook, available in paperback, PDF and ePub format.
“ It's a way our clients can get to know us and see our culture without physically visiting the store. I couldn't believe I got the site up and running over one weekend.” “ I have been an entrepreneur for many, years, but suddenly my art licensing is really coming together and I need to have a simple, bold statement about my art. My Weebly site fits that vision for me.”
Hi, I'm Clive and this is Daina. We're the creators of Pixton! Pixton earns top prize in BCIC New Ventures Competition: Regional for innovative technology. Pixton named an Official Honoree in the 2011 Webby Awards, the leading international award honoring excellence on the internet. Judges name Pixton Comics "Best in Show" at Victoria Launch Party
Welcome to MonkeyJam.org, MonkeyJam's new home! MonkeyJam is a digital penciltest and stopmotion animation program. It is designed to let you capture images from a webcam, camcorder, or scanner and assemble them as separate frames of an animation.
Completely Free - No Strings Attached Stykz is freeware, meaning it's completely free to download and use to create animations that you can show off to others or import into other applications. No hidden costs, license or permission are required to use Stykz to its fullest. Multi-Platform Animating Stykz is the first multi-platform stick figure animation program in the world (as far as we know), so you'll be able to use Mac OS X, Windows, and Linux* to create, edit and preview your animations. (*Linux is in internal beta but will be available soon.)
A bit of software for Windows and Mac computers. Create stop-motion movies from webcam snap shots. Add an mp3 soundtrack. Export as a .flv video for upload to YouTube. Watch the terrible video I made to see how it works. JellyCam needs Adobe AIR to work.
An Introduction (The 2DIY script archive) DIY is a powerful piece of software from a company called 2Simple, and designed for use in schools that allows pupils to create their own activities and games. In its most simple form, children can simply click, drag and insert (or draw) elements of an activity on screen and then save their work as a flash (.swf) file that can be inserted, or embedded, onto a webpage, blog post, wiki article, multimedia scrapbook page or kept locally on a machine, and played via an Internet browser window. What is different about 2DIY though is the facility to alter the code - the ActionScript - of some of the key elements of activities, that can result in more advanced features being incorporated into activities.
Latest: Kuato Studios featured on CNN's Quest Means Business Young people around the world tell us they want new ways to learn. Kuato Studios is answering their call. Kuato Studios aims to disrupt and capture the supplemental non-school education market by building smart, conversational AI driven products which offers a more engaging and personalized experience. With unique access to the latest technology developed by SRI International, Kuato is merging the worlds of Gaming and Learning with next-generation AI to create a suite of beautiful apps through which young people will learn. Our first product demonstrates this. Hakitzu | Kuato Studios
Scratch Lesson 1: Programming an Etch-a-Sketch Game There's been much talk in the media recently about the need and value in teaching computer programming in primary schools - see this article from the BBC News website and this article from the BBC Newsround website, for instance. A few years ago I blogged my lessons about how to program Scratch games but felt that they needed revisiting since I've tweaked and improved them since then. To begin, it's worthwhile just highlighting the progression that the pupils have in programming at my school so that you can see where teaching Scratch programming during Year 5 fits in. In summary: Scratch can be downloaded for free by clicking here.
Scratch Lesson 2: Programming a Car Racing Game The second Scratch lesson that I like to teach involves programming a car to move around an on-screen race track in response to presses on the arrow keys on the keyboard. This builds nicely on the Etch-a-Sketch game since it basically just replaces the triangle sprite with a car and the white background with one of a race track. From my experience of asking children to create this game, I've found that it takes about an hour and a half so can either be done over two sessions or a slightly longer single session.
Now that the children are more familiar with the different command blocks available in Scratch, for the third activity I like to teach them how to program a slightly different game - a Pong-style game in which they have to use a paddle/bat to keep a ball bouncing around the screen for as long as possible without touching the floor. Like last time, I once again began by giving them a quick demonstration of what moving sprites (objects) needed creating and how the background needed designing: After this, I just then let them work independently at copying my sheet of commands which they all managed to do really well. They basically instruct the paddle to move left/right in response to changes in the mouse's X position and the ball to bounce around the screen edges until it touches a line near the bottom. Scratch Lesson 3: Programming a Pong-Style Game
Get Kodu to the White House Show your Kodu Win 8 love by recording a short film! The White House is conducting a search for student filmmakers to make a film about technology in education, with entries due 1/29/14. Read more here! Let's Talk 2013!
Kodu Mars 4 Age 4+ Creating a Game
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Python Programming Guide for Primary Teachers - Northern Grid for Learning
A nationwide network of after school coding clubs for children aged 9-11 - Code Club
Coding, Computer Science and iPads – My Current View
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