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Digital Leader Network » Collaborative blogging between schools The Primary Digital Leaders have been busy in their Friday ECA. Their first client was the American university, MIT (Massachusetts Institute of Technology), who asked them to help plan Scratch Day on Friday 16th May. Scratch is a free educational programming language that was developed by the Lifelong Kindergarten Group at MIT. Scratch is designed to be fun, educational and easy to learn. It has the tools for creating interactive stories, games, art, simulations and more. Read More at, Patana News

Digital Leader Network » Collaborative blogging between schools

Computing At School :: The Network of Excellence September 2012 saw the launch of the Network of Teaching Excellence in Computer Science. CAS, working in collaboration with the BCS Academy to co-ordinate and provide training opportunities for both existing teachers and those training for the profession. This initiative is supported by The Department For Education, OCR, CPHC, Microsoft and Google. As the government and other industry leaders and educators call for more Computer Science in the school curriculum there is a need to raise the confidence level of existing ICT/Computing teachers to embrace Computer Science, if they are not already doing so. The DfE have supported the application made by CAS/BCS to continue and expand the Network of Teaching Excellence in Computer Science (NoE). The heart of the programme is to build a high-quality, sustainable CPD infrastructure at low cost. Computing At School :: The Network of Excellence
Norfolk CAS
Hot Potatoes Home Page

Hot Potatoes Home Page

News - 12/06/2013 Dr. Stan Bogdanov has published Hacking Hot Potatoes: The Cookbook, available in paperback, PDF and ePub format.

Weebly - Create a free website and a free blog

Weebly - Create a free website and a free blog “ It's a way our clients can get to know us and see our culture without physically visiting the store. I couldn't believe I got the site up and running over one weekend.” “ I have been an entrepreneur for many, years, but suddenly my art licensing is really coming together and I need to have a simple, bold statement about my art. My Weebly site fits that vision for me.”
Welcome to, MonkeyJam's new home! MonkeyJam is a digital penciltest and stopmotion animation program. It is designed to let you capture images from a webcam, camcorder, or scanner and assemble them as separate frames of an animation.

MonkeyJam :: home

MonkeyJam :: home

Stykz • Home

Stykz • Home Completely Free - No Strings Attached Stykz is freeware, meaning it's completely free to download and use to create animations that you can show off to others or import into other applications. No hidden costs, license or permission are required to use Stykz to its fullest. Multi-Platform Animating Stykz is the first multi-platform stick figure animation program in the world (as far as we know), so you'll be able to use Mac OS X, Windows, and Linux* to create, edit and preview your animations. (*Linux is in internal beta but will be available soon.)
JellyCam - Stop Motion A bit of software for Windows and Mac computers. Create stop-motion movies from webcam snap shots. Add an mp3 soundtrack. Export as a .flv video for upload to YouTube. Watch the terrible video I made to see how it works. JellyCam needs Adobe AIR to work.

JellyCam - Stop Motion

An Introduction (The 2DIY script archive) DIY is a powerful piece of software from a company called 2Simple, and designed for use in schools that allows pupils to create their own activities and games. In its most simple form, children can simply click, drag and insert (or draw) elements of an activity on screen and then save their work as a flash (.swf) file that can be inserted, or embedded, onto a webpage, blog post, wiki article, multimedia scrapbook page or kept locally on a machine, and played via an Internet browser window. What is different about 2DIY though is the facility to alter the code - the ActionScript - of some of the key elements of activities, that can result in more advanced features being incorporated into activities. An Introduction (The 2DIY script archive)
Hakitzu | Kuato Studios
Scratch Lesson 1: Programming an Etch-a-Sketch Game Scratch Lesson 1: Programming an Etch-a-Sketch Game There's been much talk in the media recently about the need and value in teaching computer programming in primary schools - see this article from the BBC News website and this article from the BBC Newsround website, for instance. A few years ago I blogged my lessons about how to program Scratch games but felt that they needed revisiting since I've tweaked and improved them since then. To begin, it's worthwhile just highlighting the progression that the pupils have in programming at my school so that you can see where teaching Scratch programming during Year 5 fits in. In summary: Scratch can be downloaded for free by clicking here.
Scratch Lesson 2: Programming a Car Racing Game The second Scratch lesson that I like to teach involves programming a car to move around an on-screen race track in response to presses on the arrow keys on the keyboard. This builds nicely on the Etch-a-Sketch game since it basically just replaces the triangle sprite with a car and the white background with one of a race track. From my experience of asking children to create this game, I've found that it takes about an hour and a half so can either be done over two sessions or a slightly longer single session. Scratch Lesson 2: Programming a Car Racing Game
Now that the children are more familiar with the different command blocks available in Scratch, for the third activity I like to teach them how to program a slightly different game - a Pong-style game in which they have to use a paddle/bat to keep a ball bouncing around the screen for as long as possible without touching the floor. Like last time, I once again began by giving them a quick demonstration of what moving sprites (objects) needed creating and how the background needed designing: After this, I just then let them work independently at copying my sheet of commands which they all managed to do really well. They basically instruct the paddle to move left/right in response to changes in the mouse's X position and the ball to bounce around the screen edges until it touches a line near the bottom. Scratch Lesson 3: Programming a Pong-Style Game
YouthSpark Hub Relaunched! Heads up, koders! Microsoft has re-launched #YouthSpark Hub (Kodu is a part of YouthSpark), highlighting 30+ programs available to help youth find programming resources, including Kodu! Supplement your learning today. Read more here!

Kodu | GameProgramming

Kodu Mars 4 Age 4+ Creating a Game This video is currently unavailable. Sorry, this video is not available on this device. Video player is too small. Normal quality speed

We've just released the latest KidsRuby version 1.3, and we're very excited to announce built-in support for the Sphero robotic ball from Orbotix ( If you were at RubyConf in Denver you might have seen the preview, and now we've got everything you need to get started learning about the wonderful world of robotics! Support for more robots coming soon... In addition, we now have the standalone KidsRuby Installer for Raspberry Pi (Raspbian), and KidsRuby Installer for Debian, including Ubuntu and other Debian-based Linux versions. Get them while they're hot from our download page at

Microsoft Small Basic

Collision Physics Demonstrates object collisions using real world physics properties. Tweak properties like elasticity, gravity, etc. to see the effects.
MSWLogo, An Educational programming language
Python Programming Guide for Primary Teachers - Northern Grid for Learning
A nationwide network of after school coding clubs for children aged 9-11 - Code Club
Coding, Computer Science and iPads – My Current View
TomBarrett'sArchive for googleDocs
Become a Google Apps Ninja