background preloader

GAMES TECH

Facebook Twitter

The Museum Game. On the HipBone and Sembl games: update. [ brief intro by Charles Cameron, then shorter version of Dr.

On the HipBone and Sembl games: update

Cath Styles' presentation of Sembl at the National Digital Forum in New Zealand, 20 November 2012 ] . Charles writes: I’ve been working for almost twenty years on the development of a playable variant on Hermann Hesse‘s concept of the Glass Bead Game. It’s an astonishing idea, the GBG — that one could build an architecture of the greatest human ideas across all disciplinary boundaries and media — music, religion, mathematics, the sciences, anthropology, art, psychology, film, theater, literature, history all included — and it has engaged thinkers as subtle as Christopher Alexander, the author of A Pattern Language [See here, p. 74]. Manfred Eigen, Nobel laureate in Chemistry and author of Laws of the Game [see here], and John Holland, the father of genetic algorithms [see here].

Here’s Hesse’s own description of the game as a virtual music of ideas: Cath speaking: Cath speaks: But The Museum Game is just one form of Sembl. Cath: Games for Impact - by IdeaScale. Gamespace. Manifesto: The 21st Century Will Be Defined By Games. Previous centuries have been defined by novels and cinema.

Manifesto: The 21st Century Will Be Defined By Games

In a bold manifesto we’re proud to debut here on Kotaku, game designer Eric Zimmerman states that this century will be defined by games.ore Below is Zimmerman’s manifesto, which will also appear in the upcoming book The Gameful World from MIT press. We invite you to read it, to think about it and even to annotate it. Zimmerman’s manifesto is followed by an exploration of the ideas behind it, in an essay by author and professor Heather Chaplin.

In the days to come, we’ll be expanding the discussion even further with perspectives from other gamers and game-thinkers. Manifesto for a Ludic Century by Eric Zimmerman Games are ancient. Like making music, telling stories, and creating images, playing games is part of what it means to be human. Digital technology has given games a new relevance. The rise of computers has paralleled the resurgence of games in our culture. The 20th Century was the century of information. Games are a literacy. Scientists Use Videogames to Improve Older Brains - Digits. Glass Bead Game as Game Designer's Holy Grail. In this piece, I want to lay out the essence of the game genre called Glass Bead Games, and to suggest why I consider the development of successful, playable Games in this genre to be something approaching a "Holy Grail" for game designers.

Glass Bead Game as Game Designer's Holy Grail

I intend to do this -- paradoxically -- without quoting from Hermann Hesse's book Magister Ludi / The Glass Bead Game, which is the inspiration for the GBG genre. This should permit game designers who are unfamiliar with Hesse's work to grasp the essence of Hesse's Game in a "Hesse-free" context -- thus perhaps freeing up the imagination from some of the specifics of the Game as Hesse described them for his own novelistic purposes -- and also allow those who are already familiar with his work to see the Game in a fresh perspective. Charles Cameron Preamble: My rationale for describing the Glass Bead Game without referring to Hesse's work -- the paradox at the heart of this essay -- is simple. Hesse himself calls the GBG "an eternal idea", and tells us: Games for Change in New York Summary #G4C13. Games For Health (gamesforhealth) List of Serious Games Databases. News.

World's most popular benchmarks and PC performance tests - Benchmarks - 3DMark06 - Introduction. Games & Mods.