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The FWA: Favourite Website Awards - Web awards at the cutting edge. Tutorial: Flash Frequently Asked Questions (FAQ) page 1. Why does my preloader start at 40% (or some other unnecessarily high value)? The Quick: Items in your library such as movie clips and sounds set to be exported for ActionScript (exported in first frame) are loaded before your preloader is loaded even if your preloader is placed on the first frame of your movie.

The Details: When a Flash movie loads into the Flash player, it loads in a progressive manner that loads all content at the beginning of the movie before any content later on in the movie. Doing this allows for movie playback to begin prior to the entire movie having been fully downloaded. Flash knows how to do this because everything on the timeline is static and doesn't change.

Just by looking at the timeline, you can tell which content comes first (which is loaded first) and which follows it (and loads later). When dealing with the use of library items through ActionScript, there's no real way to tell just when exactly those items will need to be addressed. Would now be: 1. 2. Flash media player - image player... Flash & ActionScript 3 info, source, & experiments. If you haven’t, first go read Steve Jobs’ “Thoughts on Flash“. First, there’s “Open”. Seriously? Apple is one of the most closed companies in the world. The iPhone & iPad are the most closed and regulated system I have ever seen in my life–by far. I can’t count the # of apps that have been rejected because of ridiculous reasons. Adobe, on the other hand, has open sourced the ActionScript VM of Flash (Tamarin). For a much better discussion on this, read Serge Jespers “Flash is as open as HTML5” article. Give the consumer back the power of choice.

Second, there’s the “full web”. “Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software” -Steve Jobs So which is it? SJ says we should use HTML5, but there are currently so many problems w/ HTML5: The support between browsers is still totally varied and inconsistent. Flash security holes? Yugop.com. Tiled Background in Flash 8. By Jesse Marangoni aka TheCanadian | 2 February 2007 This tutorial will teach you how to tile the background in Flash 8.

In previous versions of Flash, you had to duplicate a movie clip a number of times so that it covered the entire stage. This method is outlined in Kirupa’s tutorial: While this works great, Flash 8 provides a more efficient means of creating a tiled background through the BitmapData class. This class allows you to create a tiled background using the drawing API methods.

Create a new document in Flash and make its dimensions 300px by 200px. Now you’ll need your tile, for this tutorial we’ll use the same tile as used by Kirupa: [ pattern courtesy of squidfingers ] Save the picture to your computer and import it into your empty Flash document. . [ change the linkage properties of your bitmap ] Now we need to start coding. Import flash.display.BitmapData; var tile:BitmapData = BitmapData.loadBitmap("pattern"); Changer la couleur d'un texte dynamique - Flash/ActionScript - Programmation. Quick Modal Window ActionScript.org Forums. Launching a Centered Pop-Up Window. A common feature that you can see on many Flash sites is the pop-up window. While this site features several tutorials on creating variations of the pop-up window, this one is a little bit different; it is centered. You click a button and the new window opens in the center of your screen regardless of your resolution.

Click on the GO button for an example of a pop-up window that is centered on screen: Customizing the Window Unless you want your pop-up window to display updates from the kirupa.com site, you probably want to modify the window size, content it loads, and the window's attributes such as toolbars, etc. The following information should help you to customize the window. Right click on your button and select Actions. Address The address is the path to the page you want to have opened in the pop-up window. target_winName This is the name of the window that will be opened.

As always, I have provided the source code for you to compare your version with that of mine. Need Help? Share. SWFObject: Javascript Flash Player detection and embed script. Please read: SWFObject 2.0 has been released and is now hosted on github: Please consider the information found here obsolete. If you are curious what Geoff is up to these days, you can follow him on Twitter. SWFObject is a small Javascript file used for embedding Adobe Flash content. The script can detect the Flash plug-in in all major web browsers (on Mac and PC) and is designed to make embedding Flash movies as easy as possible.

It is also very search engine friendly, degrades gracefully, can be used in valid HTML and XHTML 1.0 documents*, and is forward compatible, so it should work for years to come. * Pages sent as text/html, not application/xhtml+xml. Table of Contents What’s new in this version? For a full list of changes, please see my SWFObject 1.5 blog post. How it works [For the über nerds, you can view the raw javascript here.] Using SWFObject is easy. Here is a breakdown of what the code does: <div id="flashcontent">[...] The Details Download. Swfaddress. StateManager. Due to the success (and quality) of Asual's SWFAddress, I've decided to stop work on this project.

SWFAddress is now capable of all the things that StateManager is, so it doesn't seem very beneficial to the open source community to continue development on StateManager. The source code and examples will remain available but no longer be updated, but keep checking xa for other open source code! Within days after posting the above message, Rostislav Hristov (the creator of SWFAddress) sent me a very flattering email asking me to join the SWFAddress team. While I probably won't be able to contribute too much time to the project, Rostislav has informed me that he has incorporated my Safari findings into the SWFAddress code base.

The flash community has been talking about, and proposing solutions for, "fixing the back button," for much longer than I've been developing in Flash, but when a sunKING client asked for a working back button in their flash site, I decided to have a go at it. Part I. 1 Introduction 2 Examples 2.1 Basic examples, single file2.2 Basic examples, multiple files2.3 Displaying the loading progress2.4 Using targetspecific listeners2.5 Errorhandling2.6 Queuemanagement2.7 Miscellanous3 API3.1 Constructor 3.2 Static constants 3.3 Loading and observing targets3.4 Managing the queue3.5 Managing listeners 3.6 Events3.7 Configuration3.8 Getters, getting information about the loading process4 FAQ5 Donations6 Bugs7 Support8 History9 Status and copyright10 License For Use As Colin Moock, the author of Actionscript - The Definitive Guide stated lately: Preloading still is a major problem for a lot of flashers. The different interfaces to the different filetypes (SWF, XML, Text, Sound), the asynchronous behaviour of the loading process and the uncomplete errorhandling alltogether make preloading really hard to handle.

This is why Colin started a petition and proposed a new interface for preloading. The LoaderClass is based on Colin's interface proposal. Back back. Zeh - portfolio version 12. Using a grid fit type -- Version 8. Sound Object Tutorials by Kenny Bellew of Cowfly.com. Using pixel fonts - ActionScript.org Flash, Flex and ActionScript Resources. This user is yet to take control of their account and provide a biography. If you are the author of this article, please contact us via support AT actionscript DOT org. View all articles by Andre Assalino Written by: André Assalino, me@andreassalino.com , www.andreassalino.com Difficulty Level: beginner Requirements: Flash MX and higher.

Topics Covered: Pixel fonts, Embedd, Font symbols. Pixel fonts can be used to give a more clean look to the site, or just to avoid Flash's antialiasing. They won't blur like normal text. If you are going to use a pixel font, then you must have the textfield in Dynamic Text and embedd all characters. For that you have the option "characters" (in the properties panel) where you must choose wich characters you want to embedd. If you don't have lots of text, just do Auto Fill, otherwise if you do have a big text or if it's loaded from outside of the swf, i recommend picking the options who will make the text display properly.

If you? Cheers, Andr? Using Shared Fonts. Working with 9-slice scaling. Description MovieClip.scale9Grid You can use 9-slice scaling to specify component-style scaling for movie clips. 9-slice scaling lets you create movie clip symbols that scale appropriately for use as user interface components, as opposed to the type of scaling typically applied to graphics and design elements. With the previous flash versions you had an unwanted behavior when you scaled a symbol with rounded corners: With the new Flash 8 you can define a scale9Grid in order to mantain the aspect of the corners and scale only the center part of the symbol. Below here you can see a practical example of the scale9 working in flash 8: As you can see the rounded corners are not scaled as the rest of the symbol, this because i edited the scale9 grid directly in the library. When a scale9Grid property is defined for a movieclip, the movie clip is divided into a grid with nine regions, based on the scale9Grid rectangle, which defines the center region of the grid 1. 2.

Create a new document. David Stiller’s blog » Blog Archive » Loading and Tracking Multiple Files at the Same Time (Part 1) Not long ago, a blog guest entered into conversation with me about loading and tracking multiple files at the same time (see Event Handlers versus Event Listeners comments, starting with the eighth comment). Tiemen was hoping for a way to use the MovieClipLoader class inside a custom ActionScript 2.0 class, not only to load external files — which isn’t especially difficult — but also to track each file individually; that is, to be able to pass individual functions into the custom class, and have that class manage the tedium of assigning the passed-in functions to the MovieClipLoader events of each file.

This particular requirement was the tricky part. If the custom class merely had to manage event handlers for a single MovieClipLoader instance, that would be easy. (In fact, this is completely possible. First, a bit of prep In this solution, we’re going to write a custom AS2 class. Var mcl:MovieClipLoader = new MovieClipLoader(); That’s our MovieClipLoader instance. What’s this? TweeningParameters - tweener - Google Code. Dewplayer reloaded - dew&#039;s blog. Par téléphone : Si vous avez des questions, n'hésitez pas à contacter votre service client de 8h à 22h, 7j/7 en composant le 3990*. * Votre assistance commerciale et facturation est fermée les dimanches et les jours fériés. Prix d'une communication locale, temps d'attente gratuit depuis une ligne Numericable. Votre service technique mobile est également joignable en composant le 510 depuis votre mobile. Depuis votre boutique Numericable : Votre conseiller Numericable est à votre disposition en boutique et chez nos distributeurs partenaires.

Boutiques et Distributeurs. Play.ground » Lightweight Scrollbar Component. Style-Force Semplice™ Pixelfonts. NAILS. Advanced Flash Components Blog. Google / Windows Virtual Earth Maps Flash API v1.0 AS2 Source » Lost In Actionscript - Shane McCartney. FOAN82™ | Illustrator &amp; New Media Designer &amp;copy2006 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Fab channel. Gotoandplay - flash stuff. Entreprise et construction durable. HAL9000 S.r.l.::High resolution photos::Iconos Technology. Welcome to flashpanoramas.com.

Riva flv encoder. Jamglue. Animator vs. Animation by ~alanbecker on deviantART. Intervals in Flash with setInterval. Intervals in Flash with setInterval Jesse was born and raised in Australia, and now lives in London. He is one of the original founders of and was formerly a Flash developer, teacher, author and speaker. While Jesse no longer works as a full-time Flash professional, he still enjoys actively participating in the community as time permits. View all articles by Jesse Stratford Tutorial details:Written by: Jesse Stratford Time: 20 minutesDifficulty Level: IntermediateRequirements: Flash MX+Topics Covered: This article describes how to use the Flash setInterval command to call functions and conduct actions at specified times or intervals.Assumed knowledge: Familiarity with Variables, Objects, Methods, Flash MX Event Model. This tutorial is sort of a follow up to my Delaying Events tutorial which covered how to wait X seconds before attempting an action in Flash 5.

Why Use Intervals: Syntax: In both of the above cases I used code beginning with: XSPF Web Music Player (Flash) - Plays MP3 on your website. O&#039;Reilly -- The Art of Flash 5 Preloading. By Colin Moock 05/29/2001 In Flash, a preloader is a code module that pauses a movie until some required body of data has finished downloading, guaranteeing the proper playback of the movie. For example, a preloader can ensure that animation or sound has sufficiently buffered before playing, or that a series of variables has loaded before being manipulated and displayed.

For each of these types of data, a different technique is used to build the corresponding preloader. Over the course of this article we'll look at those techniques, starting with the simplest: a preloader for a single movie. Download the Samples The preloader examples described in this article are available for download here. Single-Movie Preloaders A single Flash .swf file is a self-contained unit.

Create a new movie. That's it, your preloader is done. Keep an eye on the green bar at the top of the Bandwidth Profiler. Var loadAmount = _totalframes; if (_framesloaded == loadAmount) { gotoAndPlay("beginMovie"); loadBar. if (! Gt;&gt; asdg&gt;&gt; technotes&gt;&gt; repositioning content when a movie is resized. Text In Flash: Make it Legible! Text In Flash: Make it Legible! By kirupa A common problem plaguing Flash sites is not a lack of design. Often times, the depth and complexity in some Flash animations easily rival the paintings of famous contemporary artists.

The problem is not the design, but the problem is the presentation of the content that supports the design: the text. The following animation includes examples of three text styles that I find commonly used on many animations: [ click on the 'good', 'bad', and 'ugly' links to see examples of text ] Adding Text As you could tell from clicking the three links in the animation, the text in the "good" looks the best. The text in the good option is sharp and very legible. If your site's text falls into the bad/ugly categories, don't worry. Create a new movie in Flash. Click the Text Tool icon from the toolbox on the left: [ the text tool icon ] After you clicked the Text Tool icon, go to your movie stage and draw a rectangular box to house the text.

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