4eBlogs.com: Top Dungeons and Dragons 4th Edition Blogs Posted Saturday 19 Apr 2014 1:00 PM Quicklings are an evil race of Fey sprites who are very fast, very mischievous, and very dangerous. Its believed that they were once Brownies, but through their own misdeeds were transformed into Quicklings. This might have happened when they tried to master magic beyond their control, or it might h - more Posted Friday 18 Apr 2014 5:00 PM A casual watching of any of the news channels on television will show you how passionate many people get about politics.
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Crunch for Academies of Magic « Daily Encounter
Even though Dungeons and Dragons evolved from tabletop wargaming, it has never really been easy to implement large scale combats in a D&D game. Likewise lower level ‘monsters’ like city guardsmen eventually become so weak that they are little more than speed bumps for high level adventurers. This has never sat well with me so I’m always on the lookout for alternatives to a game system’s marginalization of ‘regular’ soldiers and a ‘clean’ way to implement troop formations on a battlefield that does not itself marginalize PC’s. Last week as I took the reins back from Gavin as DM, I had a chance to implement a ‘squad’ design I’ve been tinkering around with for a while. It got some play testing from both sides and I have incorporated some of the lessons learned in the ‘final’ version presented here. Here’s how it works. Robot Viking » » Streamlining Mass Combat in 4E with Throngs and Squads
One upcoming feature we’d like to highlight is integration with iPlay4e, which will make its first appearance in Masterplan version 8.2. This came about very simply: a short email from Andrew Reutter, the iPlay4e designer, mentioning that he’d received calls to integrate it with Masterplan, and would we be interested in some sort of collaboration? Sadly his users hadn’t given any indication of what kind of integration they wanted to see, so we’re starting with the most obvious: since Masterplan already has the concept of PCs, this feature allows users to enter iPlay4e keys and have Masterplan link to that character, so that if you select that PC in combat you’ll see the iPlay4e character sheet, rather than the usual PC breakdown that Masterplan provides (although Masterplan will also download all the relevant character information as a backup). Feature Focus: iPlay4e - Masterplan
Yeah, I’m hyping the crap out of my new book. If you like this story, you’ll probably like the above book. If you don’t like this story, erm, you’ll still probably like the above book, ’cause it’s, uhm, totally different and stuff. I feel like Gil from “The Simpsons”. This was posted on this site during the Joomla days, and somehow didn’t make the transition over to WordPress. It falls into two genres I like: Planetary Romance and what I call The Banality Of The Fantastic, the latter being my own name for stories set where the “fantastic” element, the thing which makes it a fantasy or SF story, is seen as simply part of the background noise of the world by the inhabitants. Welcome To LizardMag!
A lot of people out there are getting their copies of Essentials. In all, people seem to like some of the changes, while people are (in the words of Youseph) “losing their s**t” over other things they don’t approve of. Some are calling it 4.5, complaining that your previous books are now completely worthless and unnecessary, since a lot of powers and magic items have been changed. Why Essentials Aren’t | Dice Monkey