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Google Traduction. Google Traduction. V-Ray Tutorials - Studio Lighting (3ds Max) V-Ray Tutorial - Studio Lighting (3ds Max) --- PAGE 4CGIndia Feature In this scene i used four or five shaders.

V-Ray Tutorials - Studio Lighting (3ds Max)

Plasctic,Chrome,Leather,White fabric, and the white background of course. Turn off the "override mtl" function in the Global Switches tab. Lets take a quick look at the settings. Diffuse: This controls the color of the material.Reflect: Pure white means 100%reflections ,black means 0% reflections.Refl.

All right lets see the shaders in action...:) I am pretty happy with the reflections on the leather material. It is important to uncheck the "Affect Specular" slot, we don't want any specular reflection from that light ,only diffuse light. As we can see the bounced light reaches to the bottom of the chair too. Copyright © 2005-07 CGIndia.Org. Materialism (1) As promised, I wanted to follow up on my Eames series with a few pointers about the materials created for the chairs.

Materialism (1)

This is the first in a series of mini how-to tuts about materials. The Eames chairs are a good place to start. They all use materials that are meant to show some age, a certain vintage quality and patina, yet are as simple as materials can get. They are a good way to demonstrate how materials can be made to look realistic without necessarily using complex, multi-layered setups that would take a long time to render. I will explore more complex materials later on (indeed, I’m planning a post just about multi-layered mats), but, for the sake of economy, I only use them in my work to achieve effects that cannot be obtained with single-layer mats.

For this series, I have cobbled together a material test scene. A few points before looking at the specific mats. 1. Rusty metal material - vray blend. In the following tutorial we will create an advanced rusty metal shader.

Rusty metal material - vray blend

Although the tutorial makes use of vray renderer’s vray blend material, you can also use shellac material if you are not a vray user. Create a vray blend material, and in the base material slot create basic blue metal material with the following settings: -diffuse color 47, 50, 119 -reflect color 40, 40, 40. Materials / Shaders. Parti Volume Shader In this video, we'll look at how you can use the Parti Volume shader in mental ray to quickly create mist or volumetric lighting effects.

Materials / Shaders

VRay Displacement This week's Monday Movie is on VRay displacement and map-based materials. VRay Glass and Metal This week we're looking at the VRay material creation paradigm by creating glass and metal materials. X-Ray Effect Learn how to create a sweet X-Ray rendering effect in this week's 3dsMax Video Tutorial! Submerge (lume) Shader This week I'll be showing you how to use the submerge (lume) shader in 3dsMax and mental ray. mental ray Matte/Shadow This week, we're looking at how you can use matte/shadow materials in the mental ray renderer. Scanline Matte/Shadow This week I'm showing you how to use the Matte/Shadow material in the scanline renderer for product shots.

DirectX Materials This week, I'll be showing you how to set up a DirectX Material in 3dsMax. Pre-Rendering Filmstrip Material and Animation Sub-Surface Scattering Setup. Vray materials / Abstract. .: Materiaux VRay - .: FRS-Design. Untitled. Vray-materials.de - Your ultimate V-Ray material resource.