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Polycount. Tech Artists Forums. Game Anim. Game environments – Part A: rendering Remember Me. Sébastien Lagarde of Dontnod Entertainment explores the world of complex game environments especially for accurate wet simulations with a case study on the incredible new game Remember Me. This is part 1 of a 3 part series where we explore game environments. Part 2 focuses on the rain, and part 3 on the materials used in Remember Me. Introduction Sébastien Lagarde has just finished as part of the team on Remember Me from Dontnod Entertainment and published by Capcom (releasing June 2013 for PlayStation 3, Xbox 360 and Microsoft Windows). The game introduces ”the mechanic of memory remixing” – one can enter and rearrange a target’s memories to manipulate them.

Players accomplish this by replaying a memory and modifying details to change the target’s recollection of the outcome. Watch a trailer for Remember Me. Remember Me takes place in Neo-Paris in 2084. Concept art of the game The game’s story takes place over one day in the same city – Neo-Paris (a sci-fi vision of Paris in 2084). 1. A. Unity Community. The XAML Project. #AltDevBlog. Animator Steve. Icon Finder. Jonathan Lefebvre . 3D Environment and Technical Artist.