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#AltDevBlogADay

#AltDevBlogADay
I want to share a little discovery, a trick easing the creation and development of games. First a short motivational and historical introduction. I don’t know if you have it too, but when I’m creating a game, I often add to it a lot of keyboard shortcuts – even a few dozens. Player avatar, enemies, map, camera, physics, rules etc. Shortcuts use normal letters, digits, F keys, special keys (tab, home, backspace), and their combinations with ctrl, shift, alt. Sometimes it’s hard to figure out what is available and what does what.

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Ludum Dare Ludum Dare 29 Theme Slaughter!! April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? Destructoid: Videogame News & Community Game environments – Part A: rendering Remember Me Sébastien Lagarde of Dontnod Entertainment explores the world of complex game environments especially for accurate wet simulations with a case study on the incredible new game Remember Me. This is part 1 of a 3 part series where we explore game environments. Part 2 focuses on the rain, and part 3 on the materials used in Remember Me. Introduction Sébastien Lagarde has just finished as part of the team on Remember Me from Dontnod Entertainment and published by Capcom (releasing June 2013 for PlayStation 3, Xbox 360 and Microsoft Windows).

Touch To Start Making Money With HTML5 – Update & Preview This is a quick post to announce that I’ve updated my book, Making Money With HTML5. The revision (version 1.5) introduces an overhauled design, some updated content and statistics, and new images.The upcoming major revision (version 2.0) won’t be ready until May 2014 at the earliest, so I’ve decided to publish this minor update in the meantime. Continue reading for more details. Continue Reading Read More » Online Income Report #022 – February 2014 Each month I publish a fully transparent income report which documents my online earnings. Gamasutra - The Art & Business of Making Games Game Anim Ten Tips for Becoming an Indie Game Developer Posted by Rampant Coyote on January 12, 2012 Post-Mortems on indie games always seem more interesting to me than post-mortems on big-studio games. It may be because they are just less conventional overall, or that the post-mortems I read of mainstream games usually conform to the Game Developer Magazine “5 things that went right / 5 things that went wrong” formula. I dunno.

The Humble Bundle The 9 common mistakes every indie game studio should avoid Ichiro Lambe has learned a lot of hard lessons since he founded independent studio Dejobaan (AaaAAAAAaaaaA: A Reckless Disregard For Gravity) over twelve years ago. At a talk at the Indie Game Summit this week at GDC China, Lambe whittled these down to the nine common pitfalls that most indie studios are in danger of facing. Lambe notes, dryly, admitting that he's fallen into some of the same traps with his indie titles: "People see games like World Of Warcraft or Call Of Duty: Modern Warfare… and [believe] they can create an MMO in 9 months." A Simple System to Patch your Game Content This article explains why it’s important to have your own patching system, and describes how to implement a simple patching system modeled after the Quake3 file-based patching process. Why have your own patching system? For modern game developers, the most popular avenue to sell games is through one of many digital distribution services like Google Play, Steam, XBLA, and the Chrome Web Store. Besides marketing games to their users, these distribution services generally handle the lion’s share of transferring game content to customers on developers’ behalf. For games that need to update frequently, however, the content hosting process from such distribution services can be problematic.

How to make a Facebook social game Hi and welcome back to my blog! This time I’m going to talk about the process of making a very basic social game as a Facebook app. It’s my hope that if you know how to make a Flash game and have a little bit of PHP/database experience by the end of the article you will be set to make your first Facebook app.

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