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OpenID for Java Web applications, Part 1: Enable your Java Web applications to use OpenID authentication

OpenID is a decentralized authentication mechanism. Using OpenID, I can prove I own a URI such as http://openid.jstevenperry.com/steve , and I can use that identity to authenticate myself with any site that supports OpenID — such as Google, Slashdot, or Wordpress. Clearly, Open ID is great for end users. But using it got me to thinking: "What about using OpenID to create a standard, reliable authentication system for the Java-based Web applications I write for my customers?" In this two-part article I will show you how to use the openid4java library and a well-known OpenID provider, myOpenID , to create an authentication system for a Java-based Web application. http://www.ibm.com/developerworks/java/library/j-openid/
http://www.normalesup.org/~simonet/soft/ow/eclipse-less.en.html

Eclipse plugin for LESS

Overview LESS is a language which extends CSS with dynamic behavior such as variables, mixins, operations and functions. This plugin extends the Eclipse IDE by providing handy features to edit and compile LESS stylesheets. Syntax coloring
traitement d'image

html5

https://hacks.mozilla.org/2011/12/gaming-and-the-mozilla-labs-apps-project/ In this post I give a quick overview of the Mozilla Labs Apps project and how it and the other technologies at Mozilla relate to gaming. We really are at a point where amazing games can be created on the Web with nothing but open technologies. A few days ago we launched the developer preview of the Mozilla Labs Apps project , our vision of a distributed Web application platform. This apps project is directly related to our overall mission to better the Web, as recently described by Ragavan Srinivasan:

Gaming and the Mozilla Labs Apps Project

Tomcat web application with SSL client certificates « Virgo's Naive Stories

Often repeated topic, tons of stuff you can google, yet either I’m retarded or just plain unlucky – it took ma days to get it all right. What we’re going to do? create our own CA (certification authority) , issue our own server certificate , issue client certificate, configure Tomcat 6 and browser to use it all, write an application that can identify user from the certificate. http://virgo47.wordpress.com/2010/08/23/tomcat-web-application-with-ssl-client-certificates/

jquery - Lesson: Concurrency (The Java™ Tutorials > Essential Classes)

Computer users take it for granted that their systems can do more than one thing at a time. They assume that they can continue to work in a word processor, while other applications download files, manage the print queue, and stream audio. Even a single application is often expected to do more than one thing at a time. For example, that streaming audio application must simultaneously read the digital audio off the network, decompress it, manage playback, and update its display. Even the word processor should always be ready to respond to keyboard and mouse events, no matter how busy it is reformatting text or updating the display. Software that can do such things is known as concurrent software. http://download.oracle.com/javase/tutorial/essential/concurrency/
OGF can be plugged in to any Java game to enable you to find other people playing the same game and to play a multiplayer game with them. It is written purely in Java, both on the client and the server side and uses a pluggable architecture. This means that you can add your own plugins easily or replace existing plugins to make them mor ein line with your game. It comes with a full set of plugins to get the job done and uses NiftyGUI as the main GUI plugin. http://code.google.com/p/open-game-finder/

open-game-finder - Client-server library to help locate other people who want to play a multiplayer game.

xmpp

3D

Las de jouer aux sempiternels jeux de sports ou de danse, fussent-ils sans manette ? Peintures virtuelles, utilisation d'un sabre laser comme dans la Guerre des Etoiles ou jeu éducatif pour créatures monstrueuses ... Explorant le potentiel de Kinect , le nouveau système de reconnaissance de mouvement de Microsoft, la communauté des joueurs s'amuse à le détourner.

Kinect : les bidouilleurs aux manettes

http://playtime.blog.lemonde.fr/2010/11/23/kinect-les-bidouilleurs-aux-manettes/