background preloader

Serious gaming

Facebook Twitter

The Leisure of Serious Games: A Dialogue. By Geoffrey M.

The Leisure of Serious Games: A Dialogue

Rockwell, Kevin Kee Abstract This dialogue was performed by Dr. Geoffrey Rockwell and Dr. Kevin Kee1 as a plenary presentation to the 2009 Interacting with Immersive Worlds Conference at Brock University in St. Scientific journals & Books - Ludus Knowledge Node. Serious Games Entertain, Educate Employees. A hurricane is about to hit the coast of North Carolina.

Serious Games Entertain, Educate Employees

Knowing demand for items like plywood, flashlights and batteries will spike in areas affected by the storm, you turn to your networks to figure out which suppliers can quickly and cost-effectively supply the needed gear. Supply chain professionals for large retail chains regularly face these kinds of situations on the job. It's also a scenario offered in Innov8, a "serious game" created by IBM to educate users about business process management. Working with budgets, suppliers and a list of key performance indicators based on environmental impact, customer satisfaction and other factors, players learn the likely outcomes of their choices. Writing Games: Multicultural Case Studies of Academic Literacy Practices in Higher Education. September 2002 — Volume 6, Number 2 Christine Pearson Casanave (2002) Mahwah, New Jersey: Lawrence Erlbaum Associates, Publishers Pp. xx + 311 ISBN 0-8058-3531-8 US$32.50 (paper) US$69.95 (cloth) In seeking to understand the development of academic writers, in particular, multicultural academic writers, Christine Pearson Casanave takes the reader through the struggles of novice writers to the challenges of accomplished writers.

Writing Games: Multicultural Case Studies of Academic Literacy Practices in Higher Education

In recounting the steps writers take and the phases they go through to become academic writers, Casanave engages in two interwoven undertakings. Through the use of case studies, she portrays in-depth the struggles of developing voices and identities in learning to play the writing games of academia. Casanave employs case studies to explore the game that shapes and is shaped by the writers. In the first chapter, Casanave presents the theoretical basis of her book. The book does several things very well. This book is not a guide on how to play the writing games. Serious game.

A serious game or applied game is a game designed for a primary purpose other than pure entertainment.

Serious game

The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. [citation needed] Definition and scope[edit] Serious games are simulations of real-world events or processes designed for the purpose of solving a problem.

Although serious games can be entertaining, their main purpose is to train or educate users, though it may have other purposes, such as marketing or advertisement. Overview[edit] The term "serious game" has been used long before the introduction of computer and electronic devices into entertainment. Gaming education. There are at least three different classes of digital games in schools.

Gaming education

Which you prefer speaks volumes about the role you believe schools should play. The first group, the classic edu-tech games, have danced in and out of schools for so long that many kids take them for granted. Most of these programs are cute, but they fall short on pedagogical ambitions and graphic design. Online gamers crack AIDS enzyme puzzle. Online gamers have achieved a feat beyond the realm of Second Life or Dungeons and Dragons: they have deciphered the structure of an enzyme of an AIDS-like virus that had thwarted scientists for a decade.

Online gamers crack AIDS enzyme puzzle

Photo by AFP The exploit is published on Sunday in the journal Nature Structural & Molecular Biology, where -- exceptionally in scientific publishing -- both gamers and researchers are honoured as co-authors. MinecraftEdu - News. Minecraftinschool [licensed for non-commercial use only] / FrontPage.

This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning.

minecraftinschool [licensed for non-commercial use only] / FrontPage

The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft? -Lucas Gillispie, Director of Academic and Digital Learning, Surry County Schools. Recent News. Gaming in Education. Rbg gHome Educational Technology Gaming in Education Using gaming in educational settings opens the doors for new possibilities in teaching and learning.

Gaming in Education

Games, if done right, can become a powerful tool to get groups to work together. According to Elliot Masie, gaming allows learners to "fail to success". Creating games will become easer in the future too. Some Interesting Gaming Facts. How Social Gaming is Improving Education. For decades, educators have been scrambling to find better ways to prepare students for the real world.

How Social Gaming is Improving Education

It began with the mildly apocalyptic government report, A Nation at Risk, which warned that an outdated school system was unwittingly sabotaging America’s economic superiority. Year after year, major educational organizations would echo the report’s call with threats of dire consequences and pleas for sweeping reform, from the U.S.