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“Minha bola é maior que a sua." “Meu carro atinge 100 km/h em 8 segundos". “Recebi um aumento no mês passado". Desde que o capitalismo é capitalismo, ou talvez até antes disso, a humanidade sente necessidade de quantificar e comparar objetos. Admita, até você fez isso, quando falava para o seu primo que o seu boneco do Ranger Vermelho era melhor do que a pipa dele.
Já parou para pensar na parede invisível que separa você e os personagens de um jogo, livro ou filme? Onde está a fronteira entre o mundo “real” e o mundo ficcional? A essa divisão se deu o nome “quarta parede”, um muro transparente para o público mas sólido para os personagens. Embora na maioria das histórias a ficção não tome conhecimento da realidade, essa barreira possui diferentes níveis de permeabilidade, de forma que os autores possam brincar com ela. Entre quatro paredes Já começamos falando de quarta parede sem nem introduzirmos as outras três.
Earlier this month Anthony Gallegos and I posted a list of our most anticipated PC games for 2013 . There were a lot of requests in the comments for more visibility for games that weren't in our top 10 picks, so we did something unprecedented on the internet: we put together a list. This list is a selection of 50 games that, at least for now, are only scheduled to appear on the PC platform. There are many more PC-exclusive games not included here, so if you have a favorite you’re looking forward to that we omitted, let us know in the comments. Please also note that some of these games mind wind up getting delayed into 2014 because making a game is not a simple thing to do.
Durante 25 anos, a principal discussão entre os Gerudos, Gorons, Zoras, Minish, Twili, e até nós humanos, foi a linha do tempo de The Legend of Zelda . Onde começa? Onde termina? Qual jogo vem antes ou depois? E qual a importância de Ocarina of Time nisso tudo? Essas perguntas já foram respondidas com a publicação Hyrule Historia .
ideo games get to play pretty fast and loose with just about everything. History, physics, hell, the very foundations of reality can be freely disregarded within the limitless confines of videospace. Which is just fine by me. If reality weren't a suckfest we wouldn't need them to escape from our humdrum, workaday lives and the weight of economic realities and irritating Newtonian principles that keep us from picking up airplanes without our hands just stabbing through the fuselage. Still, while games may kick reality's ass like an asskicking machine sent from planet Asskick for the single purpose of kicking ass, every once in a while that unrelenting assault on our suspension of disbelief breaks through and makes us realize how truly, mindscrewingly ludicrous some of this stuff is.
Até que ponto uma empresa deve se preocupar mais com seus lucros do que com seus princípios? É melhor ser o console mais vendido do mercado ou priorizar as vontades de antigos fãs leais em detrimento do lucro? Até que ponto é errado copiar ideias que já deram certo em outras companhias? Eu, Thomas Schulze, e meu amigo e colega de redação Gabriel Vlatkovic, cujas opiniões vocês poderão ler aqui na forma de caixa de citações, sentamos para conversar e debater estes e outros assuntos, com o intuito de analisar os rumos que a Big N pretende tomar no Wii U. E agora convidamos você, leitor, a participar de nossa conversa e deixar sua própria opinião sobre os temas que discutimos.
People with too much money are always looking for ways of getting rid of it. They'd sooner toss fat wads of cash at whatever they can than keep it in their pockets a moment longer. But just how little value must one ascribe to money for the following purchases to seem like sound investments? A Microwaved 3DS XL Do you desperately desire a 3DS XL but would prefer one that didn’t actually work? Are you a firm believer in paying over 10 times more for a broken electronic item than you would for a fully-functioning one?
Video games: they're addictive, they make kids fat and they turn us all into trained murderers. Or, at least, that’s what we’re often told. But what of the positive effects of video games? Surely there must be some? Yep, there are.
This is not a best PC games of all-time list, so if you’re wondering about the omission of X-Com and Deus Ex and Baldur’s Gate II, please consider the date range. We’ve shifted the years of eligibility for IGN’s Top 25 Modern PC games to more closely line up with the current generation of consoles. Anything released from 2006 up through this article’s publish date was eligible for this list.
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By: Laura Parker , GameSpot AU - Posted on November 11, 2010 Artificial intelligence in games has matured significantly in the past decade. Creating effective AI systems has now become as important for game developers as creating solid gameplay and striking visuals. Studios have begun to assign dedicated programming teams to AI development from the onset of a game's design cycle, spending more time and resources on trying to build varied, capable, and consistent non-player characters (NPCs). More developers are also using advances in AI to help their games stand out in what has already become a very crowded marketplace, spawning a slowly growing discussion in the industry about redefining game genres.
A good story can go a long way. Games are more than just a bunch of parts cobbled together to make a whole--they are entire experiences that touch different parts of our psyche using the various tools developers have at their disposal. Metal Gear Solid 4: Guns of the Patriots and Super Mario Galaxy 2 are very different experiences, yet both succeed at what they attempt to do because the pieces and parts come together to make a cohesive whole that effectively communicates a single vision. Part of my job as a critic is to tell you whether or not something is good and why. But a review can only go so far; I could spend page after page analyzing and dissecting various aspects of different games and comparing them to other games that attempt to create similar things with greater (or lesser) success.
Games are alive with the sound of music. Early this year, Kotaku's Stephen Totilo wrote a fascinating essay about how music in video games is nonessential. It's a good read and is well written, but I disagree with Totilo on a very fundamental level. Of course, he is technically correct: you can play most games with the sound off, and in extreme cases, I've done so due to awful voice acting or repetitive music. But to dismiss an important aspect of the gaming experience as nonessential undermines it; after all, games themselves are nonessential. We do not need them to function; they do not provide physical warmth (unless, of course, you use them to create a fort) or nourishment (they are not an appropriate source of fiber).