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Vitual

Inside Second Life's Data Centers. As Second Life strains to keep up with recent popularity, InformationWeek looks at the real-world technology foundations of the make-believe world and developer Linden Lab's plans to stay on top of growth. Even while Second Life struggles with its explosive growth and new popularity, the developer, Linden Lab, is redesigning the service to handle hundreds of times as much traffic as it's dealing with today. Second Life is seeing 20% monthly growth in the number of concurrent users, going from a then-record 18,000 users logged in at once in December to a record 36,000 on Sunday.

The maximum capacity of the current network is 100,000 simultaneous users, says Joe Miller, VP of platform and technology development for Linden Lab. Rapid growth has led to problems for Second Life users, who often complain about slow response times during peak periods. To help deal with current and future growth, Linden Lab is looking to redesign the network. 1 of 4 More Insights. Dotmac - Google Code. Second Life Grid. The future of virtual worlds. At the AlwaysOn Stanford Summit 07 the virtual worlds was under scrutiny. Virtual reality pioneer Jaron Lanier led a panel (below) with Philip Rosedale, CEO of Linden Labs (Second Life); Irving Wladawksy-Berger of IBM; Chris Sherman, CEO of Gaia Online and Chris Melissinos, chief gaming officer at Sun. The big question was whether virtual worlds would be a real business or just merely a place for "Meetings, learning and training may be killer apps of virtual world.

Don't underestimate any technologies that help us do that in a more human way," said Wladawsky-Berger. "The money question is like asking in 1995 or 1996, how do you monetize the excitement. eventually the answer became clear--the Web significantly expanded the number of people who used IT as well as the number of applications. More and more, if you are an IT company like IBM or Sun, the more people who use IT the more money we make. Gaia Online environment, which is aimed at teenagers, has more of a 2D environment. The open distributed Metaverse. EOLUS Makes Leap To 3D Internet On Second Life. EOLUS One – Where Creative Minds Come Together I met Eolus McMillan from Implenia on Second Life yesterday. And, I heard the extraordinary story of how creative minds from different backgrounds, IBM, SAP, Wago, Zumtobel and Implenia amongst others, have come together to make a major leap towards 3D internet.

The fruits of this collaboration will be unveiled on July 6th, on Second Life. The picture above shows a birds eye view of EOLUS One on Second Life. The most important aspect of this breakthrough is the EOLUS focus on Real Life and Second Life interactions that serve to make a better world – addressing many aspects from CO2 Reduction, Energy Management, Health, to Education, Collaboration , Networking, and more. I hoped that positive global development would be embedded in the DNA of 3D internet. “I can’t convey just how big this is as a leap towards 3D internet.” This is how I first heard about EOLUS One from Aleister Kronos. And, then there’s the “better planet” think tank! Radar Networks.