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"The evolution and expansion of the maker movement not only validates Dewey’s theories, but also offers promise that trends in education are gravitating towards the best interest of students. School libraries transforming to stay relevant in digital age. Dive Brief: As books gave way to digital sources of information instantly accessible from anywhere, school libraries and librarians were put under pressure to reinvent themselves, according to eSchool News.School librarians are still supporting reading, writing and research skills, but with a co-focus on digital literacy as well.

School libraries transforming to stay relevant in digital age

The digital workshop is one 21st century learning opportunity that school librarians are implementing. Students learn coding and valuable social skills, including teamwork. Kjære kunnskapsminister – Ytring. What Types of Sound Experiences Enable Children to Learn Best? How Kids Learn Better By Taking Frequent Breaks Throughout The Day. Minecraft and The Future of Transmedia Learning. EPIC HEADSHOP: The Evolution of Minecraft When my 8-year-old son typed “epic headshop at 31;65” into the command prompt, I realized the Minecraft I knew was dead.

Minecraft and The Future of Transmedia Learning

In its place something new had emerged. If I wanted to keep using it as a vehicle for advancing learning goals, it was high time for a serious reevaluation. BEYOND GAME: The Rise of Transmedia Learning “Minecraft is not a game.” Leveling the STEM playing field for girls, one robot at a time. I was introduced to competitive student robotics seven years ago, when my fifth-grade son developed an interest with his friends.

Leveling the STEM playing field for girls, one robot at a time

My daughter followed in those footsteps, and through their experiences, I saw how differently STEM is presented to and approached by boys and girls. I wanted to help level the playing field by making it easier for girls to develop a passion for STEM. 2018 kan bli året appmarkedet snus på hodet. Connected Learning: Gaming and Writing. I was doing some searching for something else entirely when I came across this piece by Mimi Ito about the connections between gaming and writing.

Connected Learning: Gaming and Writing

Ito shares a case study profile of a girl whose interests in Minecraft expanded her sense of self as a writer. Read From Writing to Gaming to Writing I appreciate this section, where Ito talks about how the student followed her interest in gaming by writing scripts that take place in Minecraft, and how the teacher was open enough to understand that the students was following a passion. Tal got the idea to write scripts for her and her friends to film as animated plays in the game from a post on a Minecraft online forum. She got support for doing so from her social studies teacher, who had noticed Tal’s interest in creative writing.

What Is the Point of a Makerspace? Digital kompetanse - barnehagelærere og lærere. Nå skal de få fart på kodinga i skolen: – Dette er et gigantisk gjennombrudd for oss - Digi.no. 20 Strategies for Motivating Reluctant Learners. Flere hundre selskaper sitter på min personlige informasjon. Innovation: Creating and Learning in AR, VR. Every day brings a new opportunity to implement a new tool or method into the classroom, and what better way than to have students be able to immerse in a learning experience.

Innovation: Creating and Learning in AR, VR

Augmented and virtual reality are becoming more commonly used in K-12 classrooms and higher ed for this purpose. With the increased focus on and questions surrounding the use of AR and VR tools, educators and parents may be wondering about the benefits for student learning. In a recent report from Common Sense, 62% of the parents surveyed, stated they believe that VR will provide educational experiences, this same belief was shared by 84% of parents surveyed, who have children already using VR. In the recently published book Learning Transported, author Jaime Donally focuses a chapter on the reasons that these tools should be welcomed into our classrooms.

Forskning: Hyppige pauser gjør deg mer effektiv. Connecting Learners Through Hashtags, Focal Points. Bali is an educator of educators — she teaches educational technology to in-service school teachers.

Connecting Learners Through Hashtags, Focal Points

Practicing the Principles of Connected Learning. I’ve met and profiled active contributors for years, but Kevin Hodgson has to be one of the most active co-learners I’ve encountered.

Practicing the Principles of Connected Learning

He was part of my Twitter personal learning network, but I began to understand how much energy he puts into sharing his knowledge and imagination when we participated in Connected Courses, “a collaborative community of faculty in higher education developing networked, open courses that embody the principles of connected learning and the values of the open web.” Blogs.windows. A new culture of work is emerging.

blogs.windows

One where unlocking the power of the team has never been more important. I see it with our team daily. People coming together, creating together. Making products stronger through collaboration, whether they’re in the same room or separated by thousands of miles. Personalized Learning vs. Personalized Practice [Video] Interactive Storytelling Through Minecraft, Fantastic Mr. Fox. How does one best engage the audience in a story?

Interactive Storytelling Through Minecraft, Fantastic Mr. Fox

At Shapescape, our answer has always been Minecraft. Through Minecraft we seek to tell some of the best stories in new ways, involving and educating the audience in the process, all the while having the experience be a joyful game. Most recently we had the pleasure of telling the magnificent story Fantastic Mr. Let The Technology Serve The Curiosity, Not The Other Way Around - Lifelong Kindergarten: Q&A with Mitch Resnick - Connected Learning Alliance.

March 27, 2018 at 1PM Pacific Time Join Mimi Ito, director of the Connected Learning Lab at UC Irvine, as she interviews Mitch Resnick, the director of the Lifelong Kindergarten group at the MIT Media Lab, about his new book, “Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers and Play.”

Lifelong Kindergarten: Q&A with Mitch Resnick - Connected Learning Alliance

Mimi Ito is a cultural anthropologist, studying youth new media practices in the U.S. and Japan. She oversees research activities of the Digital Media and Learning Hub and is Chair of the MacArthur Research Network on Connected Learning and Director of the Connected Learning Lab at the University of California, Irvine. Mitchel Resnick, an expert in educational technologies, is Professor of Learning Research at the MIT Media Lab. Kampen mot eksamensangsten – Rogaland. Why Late Nights Lead to Crankier, More Emotional Teens. Kids are not better at technology than adults. The term “digital immigrants” and “digital natives” is almost as annoying as the fights are about the terminology. These terms are often credited to Marc Prensky, and from when I have had the opportunity to have heard him speak, he doesn’t believe that kids have an innate ability to use technology over adults.

They have not known a world with anything different. It made sense to me when I thought of my parents who came to Canada as immigrants. Why Journalism Might Actually Be the Class of the Future. When we imagine the future of learning, we often hear about STEM and STEAM and things like robotics or coding. But I’d argue that one of the most relevant subjects for developing a maker mindset is actually journalism. Here’s why. If you enjoy this blog but you’d like to listen to it on the go, just click on the audio below or subscribe via iTunes/Apple Podcasts (ideal for iOS users) or Google Play and Stitcher (ideal for Android users). Raspberry Pi Becomes Cycle Exact Commodore Drive Emulator. The Commodore 1541 disk drive is unlike anything you’ll ever see in modern computer hardware.

At launch, the 1541 cost almost as much as the Commodore 64 it was attached to ($400, or about $1040 at today’s value). This drive had a CPU, and had its own built-in operating system. Of course, anyone using a Commodore 64 now doesn’t deal with this drive these days — you can buy an SD2IEC for twenty dollars and load all your C64 games off an SD card. If you’re cheap, there’s always the tape drive interface and a ten dollar Apple Lightning to 3.5mm headphone adapter. But the SD2IEC isn’t compatible with everything, and hacking something together using the tape drive doesn’t have the panache required of serious Commodoring. Lifehacker. How Teaching Is Like the Muppets. Why Minecraft. I believe in student-centered learning. Part of student-centered learning is giving students voice and choice in the classroom.

A few years ago, back when I was a high school English teacher, students were assigned a culminating project on Romeo and Juliet. Students had to show what they learned during the unit in a medium of their choosing. A student approached me and asked if he could show what he learned using Minecraft. Young People Are Lonelier Than Their Elders : Shots - Health News. Loneliness is on the rise in the U.S., particularly among younger people, such as members of Generation Z, born between the mid-1990s and the early 2000s, and millennials, just a little bit older. Promoting a Global Community of Educators. Wouldn’t it be great if someone could find, convene, and facilitate educators and futurists to map the ideal future of education, then grow a global community of educators who could bring the ideals of that map into the realities of educational institutions? The Minecraft Effect. Minecraft, the Lego-like building video game, is such a massive hit that the New York Times Magazine recently made it the subject of a cover story.

What makes the game such a global sensation is its power to encourage an interest in STEM (science, technology, engineering and mathematics) — those pesky fields that Americans don’t seem to be able to conquer. U.S. students lag behind 34 other countries in math and behind 26 countries in science, according to a Pew Research Center study. “The game encourages kids to regard logic and if-then statements as fun things to mess around with,” according to The Times article. Understanding Dyslexia and the Reading Brain in Kids. Bit, Block, Sketch, Build: Bricolage and Educator Learning - Hybrid Pedagogy.

Five Social Benefits of Introducing Minecraft to Your School. Microsoft Store for Education. Ken Robinson sier at skoler dreper kreativiteten. MInecraft som læringsarena. Students build coding skills block by block. 19 Apps to Bring App Smashing to Your Classroom. By Katie Chirhart Beginning my adventure as an iPad Lab teacher two years ago was easy. Retropie 3.6 Tutorial - A beginners Guide to Setting up RetroPie on the Raspberry Pi 3. BBC Sound Effects Player. The Six Must-Have Elements Of High Quality Project-Based Learning. Tech in Asia - Connecting Asia's startup ecosystem. Semantris.

6 Design Principles Of Connected Learning. - Connected Parenting for a Connected World. Connectedcamps. DATASPILL , SPILL - Derfor bør barna spille dataspill. Mimi Ito - Connected Learning. How I use Pearltrees to organize my homeschool bookmarks. HOW TO USE PEARLTREES. Let's Play Minecraft with VintageBeef - EP01 - Elusive Chicken.