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Digital Booktalk. Gamifying Student Engagement. In her TED talk, "Gaming Can Make a Better World," author and researcher Jane McGonigal posits that in game worlds people are "motivated to do something that matters, inspired to collaborate, to cooperate. " Video games are interactive and engaging. It's no wonder they are so pervasive with both children and adults! A recent trend in the business world has been to bring game world elements into the real world.

This methodology is referred to as "gamification. " According to a Pew Research Center report, gamification is "interactive online design that plays on people's competitive instincts and often incorporates the use of rewards to drive action -- these include virtual rewards such as points, payments, badges, discounts and free gifts; and status indicators such as friend counts, re-tweets, leaderboards, achievement data, progress bars and the ability to level up.

" Corporations, such as Samsung, award badges internally to motivate their employees. Badges Leveling Up Modding Easter Eggs. BigHugeLabs: Do fun stuff with your photos. Search Education – Google. Technology Integration Matrix.

Digital Citizenship Program - LBPSB. DA Notes - Students For Tomorrow.

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Google. Put multiple links into one - Oops! The bunch is either not defined or has been blocked. If you followed this bunch link from another website, you should notify the site owner. Bundlenut.