Rubric. Leadership. Teacher PD. Training. Detective. Tourism. BSBINN801A: Lead Innovative Thinking and Practice. Creativity and Learning. Research. Teaching. Motivation. Learning. Theories. Learning strategies and techniques. Genius Hour on Pinterest. Quotes. How Questions Promote Cognitive, Social, and Emotional Learning Across Subject Areas.
In the last blog, we took a look at the perspective of perspective of Irving Sigel on the importance of asking different kinds of questions as a way of deepening students' social, emotional, and cognitive learning.
Coming from a Piaget approach, Irv felt that students needed to go from understanding the material as presented to generating their own thoughts about it. He referred to this as "distancing" -- not the clearest term, but a way of saying that questions could be sequenced toward leading to students' higher order and constructivist thinking by having them take a range of perspectives about a given reading or topic. Continuing with our example using the children's story, "Goldilocks and the Three Bears," you can see below the wide range of questions that can help children think of even a simple story in ways that promote many different kinds and levels of thinking: Low Level Distancing Medium Level Distancing High-Level Distancing There is no formula for asking questions, of course.
Establishing Real-World Connections in Projects (Keys to PBL Series Part 1) Self Betterment. Learning Logs. Building Learning. Digital games: interesting! Brainstorming and Voting Amazingly Easy. Free Online Tool 8 Steps for Students to Remove Their Digital Footprints. September, 2014 One of the essential parts of the digital citizenship I have been long talking about in this blog is about digital footprints.
Students need to know that whatever they do or create online leaves behind a trail or digital breadcrumbs that others can trace. This "others" can be anyone from prospective employers, to college admission boards, anything you do online should be vetted by a critical lens and if "you don't want your parents to know about it then better not do it". One of the simplest and effective ways to track your digital footprints is through Googling yourself. Just remember that when you Google yourself make sure you are logged off from your Google account. Next step is to delete things that you don't want the 'others' I mentioned above to know about you. Step 1 Deactivate primary accounts ( e.g. 5 Good Web Tools to Create Interactive Lessons and Presentations. May 2, 2014 Below are some great web tools that you can use to create interactive lessons and presentations.
These tools allow you to breathe life into your teachable content through the use of images, videos, links to web pages and many more. 22 Apps To Make Videos In The Classroom. 22 Of The Best Apps To Make Videos In The Classroom by TeachThought Staff In education, perhaps one of the least utilized talents of iOS hardware is creating exceptional video.
While it’s not uncommon for teachers and students to use iPads to create videos, creating stunning videos that are compelling, well-produced, innovative, truly social, and/or something worth sharing with the world isn’t so easy. Truth be told, that’s less about the technology and more a matter of teaching, learning, and planning–who is creating the video, why are they creating it, and who are they creating it for.
Audience, purpose, and design. 5 Important Web Tools Students Can Use to Create Educational Games. March , 2014 The gaming trend is gaining more and more ground within the educational landscape.
Online games are being integrated into students learning strategies and while they are not a game changer, they do seem to have a promising potential in education. As Dr Jackie argued , the use of games for educational purposes have undergone three main phases and in each phase games have been repurposed in such a way as to align with the ethos of that phase. In education 1.0, online games which are nothing else but electronic worksheets were played in one unidirectional way and there was only way correct way for players to win ; in education 2.0 commercial games have made it into the educational scene and teachers and students started using them, examples of these games include: SIMs, World of Warcraft, Portal. However, in education 3.0, learners are not only using these commercial games in unique ways but they are also using several platforms to create their own games. 2- Jeopardy Labs.
Make learning an adventure. Two Useful Web Tools to Create Educational Games for Students. Educational Technology and Mobile Learning: Two Useful Web Tools to Create Ed... Education & learning. Principles of Design. The Principles are concepts used to organize or arrange the structural elements of design.
Again, the way in which these principles are applied affects the expressive content, or the message of the work. The principles are: Balance is the concept of visual equilibrium, and relates to our physical sense of balance. It is a reconciliation of opposing forces in a composition that results in visual stability. Most successful compositions achieve balance in one of two ways: symmetrically or asymmetrically. Symmetrical balance can be described as having equal "weight" on equal sides of a centrally placed fulcrum.
There is a variant of symmetrical balance called approximate symmetry in which equivalent but not identical forms are arranged around the fulcrum line. Asymmetrical balance, also called informal balance, is more complex and difficult to envisage. Whether the solution is simple or complex, some form of balance can be identified in most successful compositions. Universal Design for Learning (UDL) - Universal Design for Learning (UDL) Documentary-Based Modern World History Course for High School – Eclectic Homeschooling. This is a modern world history course that I put together for my 9th grader.
He is studying World War 2 through current times. While this is a world history course, it does have more US history than other countries. I’ve combined readings, documentaries, and writing to create a 1 credit history course. My son is doing his history course in one semester rather than entire school year. This means he is doing about 10 hours a week on history.
Because I want to emphasize thinking and understanding, I’ve opted for writing assignments rather than tests. Education. Game-based learning. The Learning Process - Building a Philosophy. PLN. Leading and improving teaching.