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La cultura MAKER y por qué nos interesa tanto desde la educación. Luego de hablarle con emoción a mi esposa sobre makers, impresoras 3D, reciclables, placas arduino y luces LED, no pudo evitar hacerme la pregunta que cualquier docente haría: ¿cuáles son los beneficios de traer la cultura maker a la educación? El impacto que se reconoce de integrar prácticas y lógicas de la cultura maker en la educación se puede distribuir (para efectos educativos) en 04 aspectos principales: competencias que están asociadas al enfoque STEAM, aprendizaje potenciado con tecnologías, competencias denominadas del siglo 21 y aspectos de identidad e inclusión social en el marco de la ciudadanía digital. Para efectos prácticos, en esta entrada comentaré sobre los dos primeros. Posteriormente en otra publicación abordaré los dos últimos. Enfoque STEAM Pero aparte de ser un acrónimo de disciplinas afines ¿a qué nos referimos cuando hablamos del enfoque STEAM? Integración del enfoque STEAM en la currícula.

Integrar este enfoque en un plan de estudios es un gran desafío. 2. Drawing (conversations) machine #2 – Nathier Fernández. ««««««« Post under construction »»»»»»» – in collaboration with Daniel Castaño – Cardboard, tape and wood prototype There was an interest from the beginning to make our drawing machine as simple, efficient and budget-friendly as possible, with the paper roll running without much problem on our wood structure, while the main task was to figure how the machine would function properly with all its components, the looks were also very important for us.

What works for the deadline? Our budget? More components? Is this material ok? This prototype had the following materials: Two (2) 360° servo motors – Four (4) micro servos – Two (2) microphones amplifiers – One (1) Paper roll 2 1/4″ – Two(2) Stabilo point pens – One (1) Arduino UNO – One (1) breadboard – Jumpers – Plywood board – Wood board 2 in. x 2 in – Cardboard – Electric tape – Double sided tape – Wood glue. Final drawing machine materials. “Alumno” vs. “estudiante”: ¡paremos con los mitos en educación! - Elige Educar. Inicio » Noticias » “Alumno” vs. “estudiante”: ¡paremos con los mitos en educación! El concepto “alumno” se encuentra prohibido en algunos círculos. Incluso, a nivel de la formación inicial de profesores, pero aquí te explicamos las razones por las que la palabra se puede utilizar. En algunos círculos docentes, el concepto “alumno” se encuentra prohibido. Incluso, a nivel de la formación inicial de profesores, hemos sabido de docentes formadores que critican con vehemencia su uso por parte de los estudiantes de pedagogía.

Quienes promulgan ese rol inquisidor por el uso de este concepto, explican que alumno significa “sin luz”. Pero la verdad es que si bien el conductismo y la instrucción tuvieron su momento histórico -y actualmente también es posible ver sus vestigios-, la etimología de alumno está muy lejos de representar directamente tal condición y más todavía de significar “sin luz”. Hay miles de profesores que día a día tienen que convivir con cientos de mitos sobre la educación. How to Build Your Makerspace | EdSurge Guides. Learning by making has been around since long before edtech—just think about what the adventurous explorers or intrepid settlers of yore would have thought of "Do-It-Yourself.

" But with thousands of kid-friendly tech tools and a whole World Wide Web of resources out there, creative, interesting opportunities for learning-by-making abound for everyone. Okay, so with all those resources, where should you start to build a makerspace? Here at EdSurge, we've rolled up our sleeves, put on our protective goggles, and built a Maker Guide from scratch, just for you. Read on for ideas from the educators and entrepreneurs who think making 24/7, including what is involved with project-based learning and making in the classroom and tried-and-true lessons from the field on starting your makerspace.

Making on a budget? How to Start a Makerspace What is Project-Based Learning, Anyway? Movers and Shakers, Teachers and Makers Accessible Makerspaces for Diverse Students. School Makerspace Furniture | Smith System. Young Creators '17 at FabLab Lisboa. 15 under 15: Rising stars in cybersecurity. Kids born after the year 2000 have never lived a day without the internet. Everything in their lives is captured in silicon chips and chronicled on Facebook. Algorithms track how quickly they complete their homework; their text message confessions and #selfies are whisked to the cloud. Yet the massive digital ecosystem they inherited is fragile, broken, and unsafe. Built without security in mind, it’s constructed on faulty code: From major companies such as Yahoo to the US government, breaches of highly sensitive or personal files have become commonplace.

The insecurity of the internet is injecting itself into presidential politics ahead of the November election. In the not too distant future, digital attacks may set off the next war. As they brace for an even more connected future, there’s a growing community of kids dedicated to fighting off the threat of cyberattacks. Passcode traveled across the country to meet 15 of these rising stars who are under 15 years old. Mr. Jóvenes Makers: Aprende, Crea, Comparte ! | Observatorio de la juventud en Iberoamérica.

Indice. XYZprinting 3D Scanner (Intel RealSense F200) Review. The most affordable 3D Scanner that works best with Software from its competitor The 3D Scanner I’m reviewing here is made by Taiwanese 3D Printer manufacturer XYZprinting. It’s simply called the XYZprinting 3D Scanner, although the supplied software refers to it as the XYZscan Handy. At €199 / $199 it’s probably the most affordable 3D Scanner on the market today and it’s widely available through resellers such as the Dutch 3D Printer and Scanner store 3DNINJA that kindly provided me with the review model. It costs half as much as the first generation 3D Systems Sense I reviewed earlier.

And while that device captured the geometric shape of objects in a surprisingly good way, its color capturing was completely useless due to the RGB camera with a resolution just 320 x 240 pixels. The question of course is: can a 3D Scanner for less than $200 be any good? Hardware At 238 grams (0.52 lbs) and 15.7 cm (6.2 inch) long it’s feather light, small and easy to hold. Nothing special there.

Verdict. STEAMLabs community makerspace: Everyone can be a maker by Andy Forest & Marianne Mader. Risks and challenges As with any new makerspace, the biggest challenge for STEAMLabs will be keeping our construction on schedule. We plan to open the doors of our new space by Summer 2015. There's a lot of work to do—walls to build, furniture to make, lighting to mount—but we have a capable team and supportive community in place to make it happen! We are working closely with an all-star cast of Designers, Architects, Engineers, and Project Managers at the Centre for Social Innovation to ensure that the renovations stay on track and we make the space as accessible as possible.

We have also secured another workshop space on an upper floor in the same building for the summer, in case renovations are not quite completed by the end of June. We have conducted extensive research on the best tools and equipment to order. Once our campaign is funded the orders will go in for our equipment! Five Design Teams Re-Envision New York's Public Libraries. 10 Questions to Plan a Library Makerspace. Ultimate Kids Guide to 3D Printing: Student 3D Print Help - 3D Insider.

Who is this guide for I have put this guide together to help younger people understand the basics of 3D printing. It’s a no-nonsense approach that makes easy reading of the latest technologies. By the end of this guide you’ll have a clear understanding of 3D printing and how to work with it. You are going to learn how to find or create your own design files. You’ll also get to know the different types of 3D printers and printing materials. Keep reading to learn about the equipment and tools that’ll work best with your projects.

Getting to Know 3D Printing First we heard about 3D printing, and then we saw what it could do on TV tech shows and YouTube videos. Although prices have fallen, it’s still expensive. 3D Printing – A Brief History Have you ever heard of a man called Charles (Chuck) Hull? Other tech geeks soon came on board with this exciting new technology. OK, let’s now take a step back and look at what 3D printing is exactly. 3D Printing 101 Before You Can Print #1 Your 3D Object 3DTin. Makers Toolbox | The Grommet. Design thinking, una técnica para la innovación. Proporcionado por Fonvirtual ¿Qué es el design thinking? El design thinking es un concepto que se basa en el principio de ver las cosas desde una perspectiva diferente. El design thinking pretende involucrar a los clientes y consumidores, para que participen en el desarrollo del producto o del servicio.

Esto puede llegar a ser una tarea complicada en el mundo de los negocios y las grandes empresas de tecnología, en las que los procesos están muy protocolizados y restringidos en términos de creatividad. Este modelo no es sólo aplicable en los negocios sino en muchas áreas, como la educación. Tanto alumnos como docentes pueden aplicar esta técnica en sus proyectos o programas educativos, con el fin de crear algo original y desde otra perspectiva. Sólo aplicando métodos diferentes y creativos destacaremos en nuestra área profesional. EmpatizarDefinir el problemaPensar posibles solucionesCrear prototiposTestear los modelos.

Qué nos falta para innovar en México. Por José Escamilla / Director de TecLabs México tiene la oportunidad de pasar de la economía de la manufactura a la del conocimiento y llevarnos a un nuevo nivel de bienestar. De acuerdo con el Fondo Monetario Internacional, la economía del país ocupa el lugar 15 de entre las más grandes del mundo y el 11 en términos de paridad de su poder adquisitivo. Desde la crisis de 1994, la economía ha mantenido un crecimiento constante, a pesar de la contracción sufrida por la recesión de 2008. Sin embargo, los rezagos y la desigualdad siguen siendo evidentes. La clave de los países que han logrado reducir las brechas sociales y han llevado a sus ciudadanos a niveles desarrollados de bienestar es que son economías del conocimiento. Sin embargo, además de la asignación de recursos económicos, las economías basadas en el conocimiento comparten el hecho de ser sociedades que producen innovación.

Falta de líderes Un primer obstáculo para innovar es la falta de líderes visionarios y comprometidos. FabLearn - Day 1 part 1_10/21/2017. Thinking about Thinking about Seymour [Video] Note: Closed-captioning for this video is in process and will be available in a few days. "You can't think about thinking without thinking about thinking about something. "- Seymour Papert Thinking about Thinking about Seymour, a day-long symposium at the MIT Media Lab, celebrated the ideas and research of Seymour Papert, pioneer of Constructionist learning, whose thinking and projects profoundly influenced and inspired generations of children, educators, and researchers around the world.

A world-renowned mathematician, learning theorist, and educational-technology visionary, Seymour Papert delighted in his interactions with children of all ages and from all walks of life. Agenda Ira Flatow, moderator Welcome Joi Ito, Artemis Papert Rethinking Media Nicholas Negroponte Rethinking Learning Mitch Resnick Rethinking Making Dale Dougherty, Brian Silverman, Gary Stager, Karen Wilkinson Rethinking Objects Sherry Turkle Rethinking Laptops Senator Angus King Rethinking Ideas Alan Kay.

About Seymour Papert. Drawing by Peter H. Reynolds Seymour Papert (1928-2016) was a mathematician and one of the early pioneers of artificial intelligence. In addition, he is internationally recognized as the seminal thinker regarding computers and pedagogy for children. A mathematician by training, his collaboration with Jean Piaget at the University of Geneva led him to consider using mathematics in the service of understanding how children can learn and think.

Papert was born and educated in South Africa, where he was an active participant in the anti-apartheid movement. In the early 1960s, Papert came to MIT, where, with Marvin Minsky, he founded the Artificial Intelligence Lab and co-authored their seminal work Perceptrons (1970). He is also the author of Mindstorms: Children Computers and Powerful Ideas (1980), and The Children’s Machine: Rethinking School in the Age of the Computer (1993). A celebration of Papert’s life was convened at MIT on January 26, 2017. Further reading: A few of Dr. Professor Seymour Papert. Park Maitland School -> Technology. Fourth through sixth grade students will use design thinking to develop creativity, collaboration, communication, and critical thinking in the Maker Space. Through innovative and cross disciplinary projects, science, technology, engineering, the arts, and math (STEAM) will all play a role in their learning. Students will discover the power of voice, choice, and passion driven learning as they grow on a continuum as learners, thinkers, and as creators.

During the 4th grade year, students will enjoy: exploring wearable technology, building catapults and bridges, filming, coding, 3D printing, making rubber band powered cars, creating Da Vinci inventions, packaging devices, Fix it Shop, and Take Apart Electronic Days. Design projects during the 5th grade year include art robots, ideal wallets, 3D printing, Makey Makey Invention creations, collaborative challenges, coding, LED circuitry, marble run roller coasters, green screen filmmaking and Take Apart Electronic Days. Expands Free Software Offering to Global Fab Labs | In the Fold. In an expansion of its support for the community and makers around the world, Autodesk is now granting access to its full Autodesk Product Design Collection to 1000+ registered Fab Labs globally.

The news comes as the Fab 12 conference is underway in Shenzhen, China. Fab Labs are a part of a global network of workshops that provide widespread access to modern means for invention and digital manufacturing tools. They began as an outreach project from MIT’s Center for Bits and Atoms and grew into an international community of designers, makers, educators and others. You can learn more at the Fab Foundation site here. Last summer, Autodesk granted access to Tinkercad, 123D Circuits, and Fusion 360 to Fab Labs, and earlier this year Autodesk made its full portfolio of product design software available to Fab Academy attendees. An FAQ with grant details is available upon request on the application page. Fab Labs around the world are expressing excitement about the news: NuVu | Term: What is NuVu. Studio Model NuVu’s pedagogy is informed by the architectural design Studio where a coach guides students in hands-on problem-solving to solve complex, comprehensive problems.

The Studio model uses exercises to build skills and integrates students’ knowledge in a final project. Within each multidisciplinary Studio, students explore problems rigorously by focusing on one project for two weeks. A Studio Coach mentors students to develop their project through an iterative process over the course of the Studio. Students confront the small and large contexts within problems as they are exposed to complex, ‘messy’ situations. Develop Real-World Solutions for the World Taught within the multidisciplinary framework of the design Studio rather than traditional subjects, NuVu students acquire a highly personalized understanding of the world and how they relate to it and can fully participate in it. Iterative Process, Constant Feedback Learn in New Ways Portfolio-Based Assessment Topics, not Subjects. Laptops, niños y Darth Vader. Goteo.org Crowdfunding the commons.

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