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INFOGRAPHIC'WORLD. RetroPixel. A la une sur RetroPixel ! Planet Centauri Proposé par onilink_, Le 03/04/2015 à 14:13 Bonjour, je tiens a vous présenter un jeu sur lequel je bosse depuis plus d'un an en tant que developpeur/pixel artiste/game designer. Il s'agit de Planet Centauri, un platformer sandbox comparable a Terraria ou encore Starbound.

Dans ce jeu, vous devrez survivre en apprenant a maîtriser votre environnement, créer une société ... (Lire la suite) (8 commentaires) :: Catégorie : Jeux-Vidéo Dead Cells Proposé par Cancre, Le 01/10/2014 à 10:55 Un jeu de survie coopératif dans lequel la menace ne vient pas forcément de l'extérieur. . (6 commentaires) :: Catégorie : Jeux-Vidéo. Pixel Profile - A.B. Lazer. Free textures. VFX Soupe - Portail. Tutorials | Aetuts+ The Top Ten Tips of Texturing. One way to create dirt has already been covered, and that's photo overlays. Those are great for general wear and tear on your texture. If you want small specific details, you'll need to use other techniques. Below are a two techniques I frequently use, one for dust and dirt, and one for rust.

Dust and dirt can be done very quickly with a solid brownish layer and a layer mask. Simply put the dirt layer at the top of your stack, and paint with a low opacity and flow. You can spice things up by changing the blending mode, or to filter your dirt layer. (add noise for example). Rust is a bit more tricky.

I used to handpaint rust, but it always had a bit of a cartoony look, and I was never able to get crispy rust that looks convincing and real. That was until DennisPls shared his technique with me, which I've been using ever since. Good damage placement only requires one thing: logical thinking. That can be chipped paint, scratches, rust, etc. This doesn't only work for small borders. Wow Effect ! Fxphd - visual effects and production training.

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