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Worth a Thousand Words: Non-Verbal Non-Fiction - a list by seanmiguel. Sebastian Seung: I am my connectome. Ten Great Movies for Placemakers. Martin Scorsese's "Hugo" beautifully illustrates the mix of uses and resulting social vibrancy at Paris' now-demolished Gare Montparnasse / Photo: Paramount Pictures When you’re watching a movie, how much attention do you pay to the setting?

Ten Great Movies for Placemakers

While the best way to learn about what makes a great place is often to get out and observe how public spaces work first-hand, there are films that illustrate Placemaking principles quite beautifully. We’ve collected ten of our favorites here, with explanations of why we think they tell great stories about place. The Sci-Fi 25: The Genre's Best Since 1982. The Top Cult Movies. Most died at the box office, some of them horribly. Mangled and despised, they were re-animated on video. And now they compose our cultural Esperanto, a subliminal vocabulary of vaguely subversive images, ideas, and phrases that we continue to obsess over and dissect at parties, around watercoolers, in bars, over the blaring banalities of the mainstream media din. They are Cult Movies, and their realm can be conjured with the mere incantation of, say, ''Big bottom/Big bottom/Talk about mud flaps, my gal's got 'em!

'' Abandon all Patch Adams DVDs, ye who enter here: Beyond this page, only the language of Cult is spoken. Science fiction. §Definition[edit] A futuristic setting is a common but not a necessary hallmark of science fiction.

Science fiction

A common thread in science fiction is exploring the potential consequences of scientific and other innovations on people's lives. According to science fiction writer Robert A. Heinlein, "a handy short definition of almost all science fiction might read: realistic speculation about possible future events, based solidly on adequate knowledge of the real world, past and present, and on a thorough understanding of the nature and significance of the scientific method. Cult film. "Cult classic" redirects here.

Cult film

For the album by Blue Öyster Cult, see Cult Classic. Cult films frequently break cultural taboos, and many feature excessive displays of violence, gore, sexuality, profanity, or combinations thereof. This can lead to controversy, censorship, and outright bans; less transgressive films may attract similar amounts of controversy when critics call them frivolous or incompetent. Films that fail to attract requisite amounts of controversy may face resistance when labeled as cult films. Mainstream films and big budget blockbusters have attracted cult followings similar to more underground and lesser known films; fans of these films often emphasize the films' niche appeal and reject the more popular aspects. AFI's 100 Years...100 Movies. The first of the AFI 100 Years... series of cinematic milestones, AFI's 100 Years…100 Movies is a list of the 100 best American movies, as determined by the American Film Institute from a poll of more than 1,500 artists and leaders in the film industry who chose from a list of 400 nominated movies.

AFI's 100 Years...100 Movies

The 100-best list was unveiled in 1998. Presentation broadcast[edit] Criteria[edit] Films were judged according to the following criteria. List[edit] 2007 update notes[edit] Twenty-three films from the original top 100 films list were removed in 2007: Four films released between 1996–2006 were added: Nineteen films made before 1996 were also added: Criticisms[edit] As with awards, the list of those who vote and the final vote tally are not released to the public, nor the criteria for how the 400 nominated films have been selected. Cult video game. A cult video game is a video game that has maintained a dedicated cult following among gaming enthusiasts, although not meeting commercial success upon release. Definition[edit] Generally, the definition of a cult video game is a video game that was not widely successful, but has maintained a strong and dedicated fan following nevertheless.

Other cult video games may be widely successful and critically acclaimed, but may have been overshadowed by other video games in the same series or released around the same time. Wired 10.06: The Wired Sci-Fi Top 20. Brazil (film) Brazil is the largest country in Latin America.

Brazil (film)

Brazil or Brasil may also refer to: "Brazil", the code name for 3d edition of Plan 9 from Bell Labs"Brazil", one of Weebl's cartoons. Didattica WEB. My favourite film. Augmented City 3D. 3D truss. Cable Nets and Grid Shells: Form-finding with Oasys GSA Fabric (Oasys Software Webinar) Urbanized: a documentary about city design that comes in the nick of time. A series of familiar images unfolds on the screen: a wall of glass towers, a Brazilian favela, the Shibuya pedestrian crossing in Tokyo.

Urbanized: a documentary about city design that comes in the nick of time

Visual shorthand for a crowded planet, they are accompanied by an equally familiar sequence of statistics: half of humanity – or 3.5 billion people – now live in cities, and urbanisation is so rampant that by 2050 this figure is projected to be 75%. So begins Urbanized, a new film about the challenge that cities pose in the 21st century, which had its London debut this weekend, playing to a packed house at the London School of Economics. It is directed by Gary Hustwit, who made the cult hit Helvetica in 2007 (an unlikely film about a Swiss typeface) before taking on the much broader topic of industrial design in 2009's Objectified. With Urbanized, he zooms out even further to complete his trilogy, a cinematic story about design moving from the micro to the macro. The film takes a clear line on what makes a city habitable.

Biomimicry in Architecture. Aaron Dignan: How to Use Games to Excel at Life and Work. Play is nature’s learning engine, says games researcher and author Aaron Dignan.

Aaron Dignan: How to Use Games to Excel at Life and Work

In other words, we’re hardwired to enjoy games – they’re addictive, skill-building, and satisfying. So the question is: How can we integrate game concepts into our work lives to help us push ideas forward? In this talk, Dignan walks us through the principles of creating a great game and suggests ways that we might use them to overcome email exhaustion, spice up workaday meetings, and more. Learners Will Inherit the Earth: Alistair Smith on Reclaiming Education. BBC Horizon - The Secret You. Welcome to the Code - The Code - BBC Two.