READi Design Lab - L’École de design Nantes Atlantique. The laboratory is committed to making available the tools, methods, means and resources for teaching purposes in both its Interactive Design undergraduate program and its Digital Culture Master’s program, the latter of which combines User Experience Design/Tangible Interfaces, User Experience Design/Virtual Reality & Design and its newest program offering in Information Design (roll-out in September 2013). On a larger scale, it reflects a perpetual brainstorming powerhouse on the changes and improvements to implement in design education curricula and instruction. By getting its students to partake in the loop of experimentation, evaluation and enhancement exercises related to their applications and services (“READiMade”), READi hopes to trigger ongoing and sustainable learning between faculty and students.
Lastly, it helps to foster relations and breed synergy among those in the Interactive Design alumni network from L’École de design Nantes Atlantique. Further reading. Stop Pirating Pro Tools: Here Comes A Free Version Of The Audio Editing Software. Exit Strategies: UCLA DMA 2nd Year MFA Exhibition. El dispositivo israelí de siete dólares que podría cambiar el mundo para siempre. Wink Squares Off Against Nest In The Battle For "Home" Field Advantage. We huddle on a tiny astroturf lawn, waiting for our hosts while a Dropcam Pro aimed at the doorstep monitors our movements.
It’s smart home suburbia, shrunk to showroom scale, and we’re here as guests of Wink, a Quirky subsidiary that is the latest entrant in the race to make our homes more responsive, efficient, and secure. Chaz Flexman, Wink general manager, appears at the door and pulls a phone from his jeans pocket. As he guides us through the model connected home, locks open, blinds raise and lower, and lights dim. Wink is betting that consumers want to buy better versions of the home products and appliances they already need, and use their smartphone as the built-in remote control for managing those devices.
That strategy stands in contrast to Nest, the smart home hub acquired by Google for $3.2 billion earlier this year. Comparatively, Nest is going a step further, arguing that invisibility should trump simplicity. UI, UX: Who Does What? A Designer's Guide To The Tech Industry. Design is a rather broad and vague term. When someone says "I'm a designer," it is not immediately clear what they actually do day to day. There are a number of different responsibilities encompassed by the umbrella term designer. Design-related roles exist in a range of areas from industrial design (cars, furniture) to print (magazines, other publications) to tech (websites, mobile apps).
With the relatively recent influx of tech companies focused on creating interfaces for screens, many new design roles have emerged. Job titles like UX or UI designer are confusing to the uninitiated and unfamiliar even to designers who come from other industries. Let's attempt to distill what each of these titles really mean within the context of the tech industry. UX Designer (User Experience Designer) UX designers are primarily concerned with how the product feels. "Define interaction models, user task flows, and UI specifications. -Experience Designer job description at Twitter Product Designer.
How Crowdsourcing And Machine Learning Will Change The Way We Design Cities. In 2011, researchers at the MIT Media Lab debuted Place Pulse, a website that served as a kind of "hot or not" for cities. Given two Google Street View images culled from a select few cities including New York City and Boston, the site asked users to click on the one that seemed safer, more affluent, or more unique. The result was an empirical way to measure urban aesthetics. Now, that data is being used to predict what parts of cities feel the safest. StreetScore, a collaboration between the MIT Media Lab's Macro Connections and Camera Culture groups, uses an algorithm to create a super high-resolution map of urban perceptions. The algorithmically generated data could one day be used to research the connection between urban perception and crime, as well as informing urban design decisions.
The algorithm, created by Nikhil Naik, a Ph.D. student in the Camera Culture lab, breaks an image down into its composite features--such as building texture, colors, and shapes. El primer tatuaje animado e interactivo. Los avances tecnológicos avanzan a pasos agigantados y sorprendentes, llegando así a creaciones jamás pensadas por el común de los humanos. Una de ellas es la primera animación que se lleva en la piel, o casi. El mecanismo del tatoo animado e interactivo es simple: un código QR tatuado en alguna parte del cuerpo que, cuando es leído por un teléfono inteligente o tablet, se convierte en una animación. El invento -o convergencia entre tecnologías- sucedió en la tienda Mistery Tattoo Club, el local parisino donde Karl Marc se embarcó en la misión de imprimir con la mayor fidelidad posible los detalles de un código QR en el pecho de un voluntario.
El código, que es parte de un diseño complejo, llevó cuatro horas de trabajo minucioso, que fueron registradas paso a paso en un video cuyo final revela que el experimento fue un éxito. Alternate Reality Game Will Turn You Into a Fitness Maniac. "Alternate reality game" is the term du jour for what used to be called "playing make-believe with your friends outside. " The main difference is that ARGs are designed by professionals, aimed at adults, and usually harness the Internet and mobile phone technology to create their fantasy worlds as virtual "layers" over the real world.
Run an Empire is a new ARG app that challenges you to conquer territory and defend it from rivals, rather like the classic strategy game Risk--but the territory is your own neighborhood, and the only way to conquer it is to walk or run around it with your own two feet. "Strategy games have traditionally challenged players to out-think and out-maneuver one another," says Ben Barker, who co-created "Run an Empire" at PAN Studio in London. "What’s incredibly exciting for us is the potential to see this mechanic played out away from screens and keyboards, playing pieces and dice rolls-–where the game board is overlaid on the world around us. " How child porn killed my app called YayNay. Over a period of 6 months, two programmers and I, worked nights and weekends to create, launch and kill an iOS app called YayNay (hot or not for anything).
We maintained full time jobs and families while pursuing this effort. Consumer apps are a hit or miss. YayNay was a miss. Read on to learn a bit about our process and how child porn eventually did our app in. “You don’t almost land on an aircraft carrier” I came up with the idea of YayNay in the summer of 2013 while clothes shopping with my 12 year old daughter, Maren. Observing my daughter and the twitter and instagram behavior had me convinced building a “Yay or Nay” app would be a success because the app would align with existing human behavior. Creating products around existing human behavior is an idea I borrowed from BJ Fogg, who runs the Persuasive Technology Lab at Stanford.
With a core idea very loosely verified in the marketplace I was ready to dive in and start creating this app. How we built YayNay Brand and Colors Launch. Google Night Walk. Websites with Ghost Buttons. Frerejones.com azoi.com babingtonhouse.co.uk anyilu.com benoitchalland.com raindrop.io degroenemenukaart.nl inky.com assemblymade.com magazine.good.is degordian.com everlane.com fbf8.com worldbackupday.com fontshop.com/families/ingeborg.
Toby Shapshak: You don't need an app for that | Talk Video. Using Virtual Reality to Treat PTSD. Mind Reading Comes One Step Closer To Reality With The Glass Brain. What if you could see inside someone’s mind? It’s not possible to know exactly what another person is thinking, but neuroscientists from UCSD and UCSF are on their way. They created a “glass brain”: software that shows a person’s brain reacting to stimuli in real time. The implications for virtual reality and digital communication are tremendous, according to Philip Rosedale, the founder of Second Life, who has been collaborating with the neuroscientists. “We’re trying to identify which critical factors can most help people feel like they’re face to face,” says Rosedale, whose new company, High Fidelity, is currently working on a next generation virtual world.
The neuroscientists used an MRI to scan the brain of Rosedale’s wife, Yvette. Then, for the recent SXSW demo, they fitted her with a cap covered in electroencephalogram (EEG) electrodes, which record brain activity. Skeuomorphism in User Interface Design, What is It? In the last few weeks the debate over skeuomorphism has been getting more and more heated. I would like to make two points for you in this post.
First, what skeuomorphism actually is – as I’ve seen so many people not fully understand it – and two some examples of it for you to get inspired by. What skeuomorphism actually is? Skeuomorphism is the imitation of another object by copying its material AND shape AND functionality. I have noticed way too many people assume that skeuomorphism is only about the texture like faux leather or faux wood. However, that is by far not the case as skeuomorphism is also about the shape and functionality. Sometimes the object doesn’t actually do anything but provides an idea that it does like a paperclip on a side of a webpage –it provides the idea that it is holding up the page.
Let’s take a look at the famous – or infamous if you prefer – Apple newsstand bookshelf. What is it not? Some things are sometimes confused to be skeuomorphism when they are not. Principles of Flat Design. Flat design – the design community just can’t stop talking about it. And feelings are strong. Most designers either can’t get enough of this trend, or absolutely hate it. I am somewhere in the middle. Good design is about creating something useful that works.
If the answer is designed in the fashion of flatness, so be it. But the trend may not work for all projects, so it should not be forced. So let’s examine what makes something flat. No Added Effects Flat design gets its name from the shapes used. The concept works without embellishment – drop shadows, bevels, embossing, gradients or other tools that add depth. Nothing is added to make elements look more realistic, such as tricks designed to make items appear 3D in skeuomorphic design projects. So what makes it work? Simple Elements Flat design uses many simple user interface elements, such as buttons and icons. Each UI element should be simple and easy to click or tap. Need help getting started? Focus on Typography Focus on Color. From Frog, How To Collect Consumers' Data Without Freaking Them Out. Personally, I’m having trouble giving it up. By "it," I mean information about me, details that I’ve worked hard to safeguard and keep private.
In fact, the same companies that are now soliciting, or simply taking, my personal data still encourage me to create strong user IDs and passwords to protect my privacy. This can sometimes feel like a conflicting message to the consumer. After working in the product strategy, design, and development industries for nearly 25 years, I’ve seen how relinquishing some of my autonomy can be a good thing. Here are five tips for brand leaders to consider when harvesting personal data so consumers feel okay about giving it up. Listen to Your Consumers Successful dental visits and successful data withdrawal have one thing in common—when performed by experts, they can be pain-free and both parties benefit from the experience. Disney is a good example of this. Be Transparent About Data Usage In any relationship, shady maneuvers raise eyebrows and suspicion.
From Google Ventures: 5 Rules For Writing Great Interface Copy. For many technology companies, design is mysterious. So when I work with startups, I try to demystify design by talking about processes and skills. The idea is: Design is not a magical creative thing that designers are blessed to do. It's rational and objective, and the components are pretty easy to understand. People are often surprised when I tell them writing is a design skill. I used to work with an excellent visual designer who hated being called a visual designer. His defense was, "Isn't all design visual? " Well, no. At Google Ventures, my partners and I get to try different approaches to design all the time—we work with different startups every week.
We think this is pretty amazing—and no one is more amazed than me! (What’s interface copy? 1. Some say short is best. My principle: Clarity is king. . • Be specific. . • Watch for jargon and abbreviations. . • Front-load your labels (i.e., put the important words up front) . • Don’t be lazy. These are small things, for sure. 2. 3. 4. 5.
7 | Think Of Your Life As A Game. This Strategy Guide Tells You How To Win It. At times, maybe in our darker moments, some of us have probably entertained the thought that our earthly existence is just a game. And others among us may have "gamified" certain parts of our life--fitness, let's say. But what if you actually did view your whole life as a game--a video game--and used gaming strategy to make every decision? Oliver Emberton is the founder of Silktide, a company whose software improves website functionality and efficiency. Now the blogger and programmer has turned life coach, and his goal is to improve the functionality and efficiency of your daily existence. He's done so with a "Strategy Guide to Life": a faux RPG instruction sheet on how to navigate the real world.
"In a way I'm writing for myself 10 years ago," Emberton tells us. "I'm writing to pass on some of what I've learned. " At first read, the advice is all very obvious. The strategy guide includes insight on getting stuff done: "Your willpower level is especially important. User Interface library. Frog Chief Creative Officer Leaves To Start His Own UX Company. After 19 years at Frog--eight of which he was the chief creative officer-- Mark Rolston has left the illustrious design firm to start a new, self-funded firm of his own called argodesign. The new company will focus on groundbreaking UX. “I want to offer perspective on design that’s not all about the visible artifact,” Rolston tells Co.Design. “It’s moving into behavior, the interaction between a human and a machine when the machine isn’t immediately evident, but is instead more of an entity like HAL.
And that design... we’ve barely scratched the surface of what that means.” Rolston notably transitioned Frog from a pure industrial design firm to one that could also specialize in software--his work designing the beloved Windows XP and Media Center experience may be his most recognizable, and along the way he designed early touch-screen interfaces for Microsoft and Citibank, while standardizing GE's global UX. Argodesign will, at its most basic layer, be a design consultancy. See more here.
Move Over Product Design, UX Is The Future. Why Flow, Amazon's Magical Search Tech, Won't Kill Off Retail. Watch These Chilling Videos About The Scary Future Of Cybersecurity. Prototype Camera Uses Your Brainwaves to Snap Pics. A Scientific Guide To Writing Popular--And Shareable--Headlines For Twitter, Facebook, And Your Blog. LG Ultra HD TV Prank - End Of The World Job Interview [Meteor Explodes] How Selfies Are Re-Energizing The New York Public Library. Anti-Social Apps Will Help Us Avoid Our Friends ⚙ Co. How Coca-Cola Used Vending Machines To Try And Unite The People Of India And Pakistan. Hyped "Google Glass Competitor" Telepathy Barely Exists. Here's A Reminder Of Just How Bad An Idea Texting And Driving Is, In Game Form. A Master of Sci-Fi Movie Gadgets Moves Over to the Real World. Lo que dice tu foto de perfil de Facebook.
Artificial Intelligence Is The New Uncanny Valley.
8 Insights About The Coming Era Of Interactive Design. On Sale At Last: Twine, Your Gateway To The Internet Of Things. Interactive Design Era. DQI | Systems Design - The Eindhoven School. School of Design > Carnegie Mellon University. La Experiencia del Usuario. Interaction-Design.org.