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The Lessons. 50 Excellent Adobe After Effect Tutorials. Adobe After Effects is a digital motion graphics and compositing software. Its main purpose is for film and video post-production. With Adobe After Effects it’s possible to create so great looking visual effects as in “Hollywood style” movies. Adobe After Effects is mainly used to create visual effects for commercials and movies but you can also create image slide-shows, some small videos, transition effects for websites and stuff like that. It is not difficult to learn by your own. For beginners Introduction to Adobe After Effects | Andrew Kramer Basic effects | Andrew KramerLearn to create some basic effects using After Effects. Animation | Andrew KramerNow you can learn how to create an animation.

Trim Paths | Aharon RabinowitzLearn how to create simple trim paths. Simple Reflection Techniques | Aharon RabinowitzVery simple but cool technique creating reflections. Web 2.0 Glossy Text | Matt EvansLearn to create a glossy text. Rendering | Shoaib KhanLearn about rendering your video. Nebula Space Scene Tutorial - After Effects. AE: Planet and Asteroid Field Using Element 3D Tutorial. Element 3D Deep Space tutorial - After Effects CC. Btr . Stephen Schieberl's blog about making things and doing stuff. Bringing lo-fi sign technology to the streets of New York Stephen Schieberl / Posted: 2012-07-29 07:42 PM / Updated: 2012-11-19 10:10 AM / 2 comments TNT teamed up with Breakfast to create a one of a kind interactive billboard for their new show, Perception. While most advertisers in New York City are exploring the latest in LED technology, creating a homogeneous landscape of flashing lights, Breakfast reached into the past to revive a forgotten technology.

The billboard is made up of over 44,000 dots which are white on one side, black on the other, and can flip between the two. Tags: Projects Massive interactive display at the UEFA Euro Championships Stephen Schieberl / Posted: 2012-07-29 06:46 PM / Updated: 2012-07-29 07:45 PM / 0 comments Radical Media undertook an ambitious digital signage project for the Nike My Time Is Now campaign at the UEFA Euro Championships in Warsaw, Poland. An easy way to keep your installation software alive Pushing the framework for iPhone and iPad Tags: Code. The Nature of Code. “Trigonometry is a sine of the times.” — Anonymous In Chapters 1 and 2, we carefully worked out an object-oriented structure to make something move on the screen, using the concept of a vector to represent location, velocity, and acceleration driven by forces in the environment. We could move straight from here into topics such as particle systems, steering forces, group behaviors, etc.

If we did that, however, we’d skip an important area of mathematics that we’re going to need: trigonometry, or the mathematics of triangles, specifically right triangles. Trigonometry is going to give us a lot of tools. We’ll get to think about angles and angular velocity and acceleration. Trig will teach us about the sine and cosine functions, which when used properly can yield an nice ease-in, ease-out wave pattern. So this chapter is a bit of a mishmash. 3.1 Angles OK. The first order of business is to cover radians and degrees. Figure 3.1 Figure 3.3 The formula to convert from degrees to radians is: OK.

Gestureworks Core Tutorials - GestureWorks Tutorials. Images in Cinder [Tutorials, Cinder] by @factoryfactory with images by @flight404. Written by Joshua Noble, with images by Robert Hodgin In this little tutorial we’re going to follow a path that starts with a file on the filesystem, say a PNG file, and ends with the image being drawn to the screen using OpenGL. // probably in your App's setup() method gl::Texture texture = loadImage( "image.jpg" ); // and in your App's draw() gl::draw( texture ); Even though that code simply loads and draws an image, there’s actually quite a lot going on behind the scenes. The first line creates a new OpenGL texture from the result of loadImage(). This function is used for loading the various image formats Cinder knows about, and can be used to read from files, URLs, resources and other sources, as we’ll see later.

And the second line actually draws the gl::Texture to your window using OpenGL. These two lines highlight one of the core characteristics of Cinder’s design: data, its I/O (Input/Output) and manipulation are carefully separated. Surface So what’s that doing? Copying Images. Boil Up. Click here to watch the video. In March 2013, I was contacted by Olivier Jean in New Zealand who was working on an installation for the Auckland War Memorial Museum. This exhibition, called Moana – My Ocean, allows visitors to experience many of the oceanic wonders that surround the beautiful country of New Zealand from the dynamic of the surface waters all the way down into Kermadec Trench which plunges 10,000 meters deep. One of the installations for this exhibition is all about the phenomenon of the “boil up”.

If you have watched any of the fantastic BBC, Discover Channel, or National Geographic documentaries about the ocean, you have probably seen video footage of this amazing and energetic display. National Geographic – Bluefin tuna eating bait ball BBC – Blue Planet Earthtouch – Ultimate Sardine Run Experience I did a personal project a couple years ago where I was trying to simulate a bait ball using code. Step 1: Bait Ball formation After: more natural toroidal formation. Triangle normals not working for complete mesh - Cinder Forums.