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What the #$%@ is UX Design? Android 4 Controls.


UXPin: UX Design & Wireframing Tools As Beautiful As Your Work. How To Get Started In UX Design. We’ve received quite a few emails lately from readers looking to get started in UX Design—many coming from a print background (Psst: check out our ebook, Get Started in UX, for the most comprehensive guide to launching a career in user experience design ever written). Here’s one such email, which I’ve published here with permission: I’m a traditional print-based graphic designer looking to get into UX design. I’ve a good background in the Adobe Suite and traditional print software (QuarkXpress etc). Currently I’m working within the newspaper industry and am fearing for my future, as the industry is in (probably) terminal decline.

I am looking to re-skill towards web-based UX design. Can you recommend a starting point and path I should look to take? Many thanks. In our animated video (embedded below) I mentioned that a career as a UX Designer is interesting, challenging, rewarding, pays well, and has a low barrier of entry. What I didn’t touch on is how to get started as a UX Designer. UI vs UX: what’s the difference? UI is the saddle, the stirrups, and the reigns. UX is the feeling you get being able to ride the horse, and rope your cattle. At least that’s what they used to say in the olden days. Rather, that is what I wished they’d say. Despite how simple that may have sounded, there are many complications and misconceptions when it comes to the differences between UI and UX design, and they cause the design community to go into quite a stir whenever they are brought up.

An interesting note to that is that I’ve found the people who work at jobs with titles such as Interaction Designer to get paid more simply because they know and act on the differences between those two fields (typically harnessing a little of both). And in fact, I think there are more differences in the people behind these roles than the ideas behind UI and UX design. Let’s jump right into a standardized definition that we will try to metaphorically elaborate on. Let’s break it down Dan Saffer was kind enough to let us use his image.

UX Books. Website Usability and User Experience Training Course. 55 Stunning Freebies from Dribbble. Dribbble is awesome source of inspiration, cool stuff and useful elements. But what is the most awesome – there are tons of quality free stuff! I adore freebies from Dribbble! You can find there cool designed UI kits, icons, buttons, forms, patterns, textures, psd files and so on. All kinds of graphic materials are waiting for you! Light grey UI kit Black Chunky Ui Kit – Free psd “Pizza” UI Kit – PSD Free iLiquid Interface Design Retina Free Soft User Interface Kit Retina Freebie UI PSD Login Form UI element Simple gray ui Free Blue Ui Kit Mini Keyboard UI Mini Kit Profile Setings UI Element Add a New Tag IPhone wood Ui Login Segmented Control Dropdown (.psd freebie) – animated 3D Psd Buying Button Free Social Icon Set eCommerce Icon Set Instagram Vector Icon Off Button Clock Game Icon Modern Clock Widget Envelope icon Clipboard Icon iOS Pagecurl Icon Knob – free psd Mini Calendar freebie SimpleWeather 70 Free Vintage Social Badges Free Christmas Icons Outline icons Cloud Glyphs Icons Freebie – Car Key and Remote Facunda.

A List Apart: Articles: Responsive Web Design. The English architect Christopher Wren once quipped that his chosen field “aims for Eternity,” and there’s something appealing about that formula: Unlike the web, which often feels like aiming for next week, architecture is a discipline very much defined by its permanence. Article Continues Below A building’s foundation defines its footprint, which defines its frame, which shapes the facade.

Each phase of the architectural process is more immutable, more unchanging than the last. Creative decisions quite literally shape a physical space, defining the way in which people move through its confines for decades or even centuries. Working on the web, however, is a wholly different matter. But the landscape is shifting, perhaps more quickly than we might like. In recent years, I’ve been meeting with more companies that request “an iPhone website” as part of their project.

A flexible foundation#section1 Let’s consider an example design. Becoming responsive#section2 responsive architecture . Colors and the UI. As the name suggests, GUIs (Graphical User Interfaces) present their features and functions visually. The human-computer interaction is heavily based on seeing things, looking for things and interacting with graphical UI elements. Color is a main characteristic of any visual scene, not only on computer screens, but in any situation where we see something.

Because most of what we see and interact with in our everyday life is colored (as opposed to shades of white-gray-black), we are very familiar with colors – maybe so much that we don’t think about them a lot. On the other hand, it does bother us when we need to read a dark-gray label on a black button. So colors have the potential to boost or wreck the user experience. This article will introduce the concept of user experience and highlight some aspects of colors and color perception together with recommendations for UI design.

User Experience Appeal refers to the emotional tie between users and a system they are interacting with. Dr. More, better, faster: UX design for startups. Startups don’t have capital to burn or luxurious schedules for big-design-up-front. But unless your idea is by-and-for-engineers, design isn’t something you want to skip on your way to market. For a startup, design may mean the difference between simply shipping, and taking the market by storm. But with tight budgets, and aggressive timelines, how to include design and get the best value for the investment? Eric Ries proposes a cyclical model for development in a startup: Build > Measure > Learn (repeat). Lots of smart people think he’s onto something. While Ries coined this model to explain how developers work in a lean way, the same model can be applied to design, only our “build” uses different tools, and the work products are at a different fidelity, but it’s still build.

In a recent Lean UX workshop hosted by the fantastic Janice Fraser (Luxr) and Cooper’s own Tim McCoy and Suzy Thompson (also of Cooper) suggested that the cycle was right, but that it begins in the wrong place. Playful UX Design: Building A Better Game. Advertisement I sincerely believe that the user experience community should add game design to its toolbox of competencies. If we’re truly committed to creating satisfying user experiences, then there’s no reason why games, which can satisfy people so richly, should be excluded.

Operating successfully in the games domain means learning a new set of competencies, and I don’t want to oversimplify the challenges of designing high-quality game experiences. However, if you’re in a position to jump in and start designing, then I can at least offer a primer to help you steer clear of some of the most common mistakes. 1. Games Should Be Games First Trading off the quality of the player experience in favor of some real-world objective is always self-defeating. Schwab MoneyWise’s It’s Your Life game has a noble mission: to convince people to save more money for retirement and other long-term objectives. 2. Games are highly dynamic experiences. 3. 4. 5. Who are your players? 6. 7. 8. 9. 10. (al) (il) Mobile Considerations in User Experience Design: “Web or Native?”

Advertisement Our brand new Smashing Books #3 and #3⅓1 have been released last month and we’re sincerely grateful for the tremendous feedback, reviews and photos submitted by our truly smashing readers across the world. We appreciate your time and your interest, and thank you for your support and love. Today we are happy to present a yet another sample chapter from the book. In his chapter, Aral Balkan explores what “native” actually means, what options designers and developers have and gives practical advice on what you need to know when deciding on tools for your next mobile-optimized project. The sample is also available for free download in PDF2, EPUB3 and MobiPocket4 or .ZIP with all files. — The Smashing Editorial Team Written by Aral Balkan, reviewed by Josh Clark and Anders M. As you probably know, user experience design is the discipline concerned with all aspects of the design of interactive products.

A Web Designer Is a User Experience Designer Designing Documents vs. Not really.