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AI. Interesting Projects. General Resources. Resources in the Public Domain. Interesting Reddit Posts. Articles. Architecture - How to design a game engine in an object-oriented language. Oryx - LOFI Fantasy 2D/3D [FINAL] Online Hub/Store. Level Design. Marketing. Portfolios. Primer. Game Design Document. Ongoing. General Tutorials. Engines / Frameworks. Tools. Android Developer Office Hours: Developer Interview #1. Here's a list of resources I used while creating my first Android game : androiddev. iPhone and iPod touch Games. Support our Sponsors: About Us "TouchArcade covers the latest games and apps for Apple's iPhone and iPod Touch. We are the largest site dedicated to iPhone and iPod Touch gaming with nearly three quarters of a million unique visitors per month. " Promotional Codes While we now accept iTunes Promotional Codes for games, we can't guarantee that your app will be reviewed or covered.

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Copyright 2012, TouchArcade.com, LLC. iPhone Games iPad Games iOS Games. The Big List Of Indie Game Development Forums. The Big List Of Indie Game Development Forums A collection of game development forums: generalengine specificgenre specificinternationalgame art In case you want to create your own forum consider to check out this list of forum software. Game Development Forums – General Game Development Forums – Engine Specific Game Development Forums – Genre Specific Game Development Forums – International (Game) Art Forums Big List of Video Game Forums Big List of Video Game Forums. Welcome - FGL. New Media Rights | cultivating citizen media and defending online rights. Mobile Game Engines: Interviews with Mobile Game Engine Developers.

Jason Brownlee studied Applied Science at Swinburne University in Melbourne, Australia, going on to complete a Masters in Information Technology focusing on Niching Genetic Algorithms, and a PhD in the field of Artificial Immune Systems. Jason has worked for a number of years as a Consultant and Software Engineer for a range of Corporate and Government organizations. He has written about Artificial Intelligence algorithms which you can learn more about at CleverAlgorithms.com In 2009 Jason started his first iPhone game project and before he could start he decided he had to choose an off-the-shelf game engine.

This turned into a research project and he was required to manually gather the information from across the web. Not only did this take days - days he would much rather have been working on his game idea, but the results were limited. He created a list of candidate game engines, but had no idea which engine was good and which framework he should stay away from. Agd-101 - Android Game Development Workshop Slides/Sources.

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